The Hobbit: An Unexpected Masterclass in Why HFR fails, and a reaffirmation of what makes cinema magical
Peter Jackson, a terrifically talented film maker and pioneer of new cinema technology, has given the world of cinema a very important, and perhaps unintended, gift with his latest film "The Hobbit: An Unexpected Journey", as we wrap the year 2012.
Tonight I went to see his latest film in all three flavors of its release: 3D HFR, Standard 3D, and in 2D.
On one end of the spectrum I had one of the most disappointing cinematic experiences in recent memory, and on the other extreme I fell into the film and enjoyed it very much – all watching the EXACT same film mind you…
I recommend any filmmaker out there try doing this – as it will reaffirm so many of the things that make film "magical" and ultimately what differentiates the medium from all other forms of entertainment and visual media. For some, HFR will be a potential new tool in their arsenal for telling certain types of stories in a new and exciting way, while others will be reminded of why the 2D format at 24 fps has stood the test of time for so long.
With his latest film, Jackson shot the film not only in 3D, but also at twice the normal frame rate or "HFR" which stands for High Frame Rate – in an effort to make the film feel more "immersive" in his own words. Ironically – I think this new technology accomplished just the opposite for me, in terms of becoming immersed in the narrative and connecting with the actors on many levels.
In my opinion, film is not necessarily about WHAT you see – but it’s almost more an exercise in what you DON’T or CAN’T see. The best Directors and DPs show you only what is relevant to the story and never introduce a random shot or character if they can at all avoid it. I’ve always preached that a director or photographer should INCLUDE elements in a frame or shots that add to the story, and EXCLUDE elements or shots that detract from it.
The reason the standard film projection rate of 24 frames per second works so well, is that it’s just a few frames faster than what the brain needs in order to be tricked into seeing what are effectively still images, appear to move on screen – it’s called the "Persistence of Vision Theory." In tandem with that important theory, the motion blur you get by shooting at 24 fps and (on a standard 180 degree shutter) at 1/48th of a second, is just as important in making something look "cinematic" as the lack of depth of field we get by using larger sensors, and bright lenses at large apertures. This is precisely why one should shoot at 1/50th of a second on their HDSLRs and use ND or neutral density filters to makes sure they don’t have too much depth of field and can also ensure they aren’t forced into shooting at higher shutter speeds.
In the past few years we’ve been pushing the technology envelope pretty hard – trying to get higher frame rates, greater resolution, more dynamic range, more bit depth, more throughput/bit rates and RAW.
Yet for some reason, many top cinematographers and even directors out there still prefer shooting in 2K or 4K/5K… And why is that?
Well I’ll try to address that in a bit, but first an anecdote:
In the opening hour of The Hobbit shown in 3D HFR – I don’t recall hearing a single sigh, or laugh. Not one. When I went to see the exact same seen with an audience of the same size on a 2D projection – I heard regular chuckles and laughter… why? Again more on that in a bit – but this was palpable and very interesting for me to witness. All of the jokes seemed to be falling flat or being missed in the HFR projection.
First – let me discuss the 3D HFR projection. For those of you who don’t know, Peter Jackson shot the Hobbit with dual RED Epic cameras on a 3D rig – and he chose to shoot it at 48 frames per second (twice the normal rate) in an effort to render a sharper, more "realistic" image if you will, notably when motion is involved. With 48fps comes a new shutter of 1/96th of second if shot at the traditional 180 degree shutter – or an image with an image that has half the amount of motion blur relative to shooting at 1/48th at 24 fps and of course twice as many frames projected every second. You can read more about this process here and another great article on FXGuide here. With the Hobbit Jackson shot at 1/64th of a second on a 270 degree shutter to split the difference if you will and get a bit more motion blur (and light.)
Many of you are likely aware that when a motion picture camera pans or moves too quickly – it can be painful for the audience’s eyes. In fact on a 30-50 foot screen it can be impossible to see a sharp image or for the audience to lock onto something with their eyes if the movement is too fast. This is something filmmakers and experienced DPs keep a very close eye on – in fact there are tables that show how fast a camera can move given any given lens before this blur happens.
Therefore Peter Jackson decided to shoot the Hobbit in 48 fps to try to counter this effect, and to render a more realistic or what he deems "immersive" 3D experience if you will.
And he has indeed accomplished that – but in doing so, he’s killed a lot of the magic of what makes a film entrance an audience if you will, at least in my opinion. I did find myself become more "immersed" in the 3 dimensional environment and all of these details – but to the detriment of the film and the narrative itself.
I should say there are indeed a lot of fans of this out there… I’m just not one of them. The opening numbers for the movies this past weekend are record breaking – but I don’t think that speaks to HFR at all. These are fans of one of the most anticipated releases and extremely successful film franchises that would have gone no matter the format it was shot in.
Now before I go ahead and criticize 3D HFR – keep in mind that almost all of these harsh criticisms I’ll state below, were eliminated when I saw the film in 2D. And if you think I’m harsh – read a series of the harshest reviews from critics that I think I’ve ever read. This must have been tough for even Jackson to stomach.
And before I criticize the method – I would be remiss if I didn’t applaud Peter Jacskon for sticking his neck out there, and putting it all on the line to try this new method in filmmaking out. Without people like him pushing the envelope – we would never get anywhere. Although HFR combined with 3D is a failure to my senses – I was a very necessary experiment to carry forth, in an effort to try to cure the above mentioned issue with motion blur and 3D.
3D HFR:
I knew I was in trouble the moment I saw the MGM logo move even before the first frame of the film was ever projected. And then I proceeded to spend the first 30 minutes of the film trying to figure out how to describe the "Monday Night Football" viewing experience that was so clearly not cinematic to me…
I came up with a few:
1. It’s like being on a film set in person: all of the magic is lost. You get to see behind the curtain and you’re no longer under the spell…
2. It’s like being on a Universal Studios "4D" Ride … where everything is painfully fake, but at least THERE you’re moving fast enough on that ride to forget that and you can let yourself be distracted by the thrill of the ride.
3. It was like watching really, really, really atrociously bad state run TV show… a bad Canadian, British or Chinese TV series that just looks plastic (I’m not trying to offend any of those nations – many are shot at high frames rates on small sensor-sized cameras and just look horrific despite the acting etc.) And no – not ALL Canadian, Brit and Chinese shows are bad – not at all what I’m trying to say here lest I offend anyone. The BBC and Canal + in France are two entities that produce world class content.
4. It was very much like being an audience member in one of those plays where you get to choose the actor you follow around in a building… not like watching a Broadway show mind you as you are sitting and not able to move around. But very much like being able to follow an actor around a series of rooms and looking at any of the details in the room you choose and if you get bored, you can always decide to follow another actor.
One of the first things that struck me: the lighting looked awful – almost amateurish (I’ll very quickly back away from that statement right now, by saying that it didn’t at ALL feel that way in 2D. The lighting, tonality were actually quite gorgeous – I still don’t truly comprehend why my mind reacted the way it did and blamed the lighting as much as I did initially. I think it had something to do with the fact that in person and on set, you can look at lighting and see of all it’s faults… but when you frame something up, you experience a small section in a completely different way in terms of dimension, compression, angle of view and of course depth of field.) Keep in mind that at 48fps at a 270 degree shutter they lost 2/3 of a stop of light, with the mirrors they used on the 3D rig another stop, so their Epics that they shot at 800 ISO were in effect rated at 250 ISO which is SLOW – a lot slower than the film stock they were shooting on 10 years ago on the last film and that had to be a factor as well. That being said it looked beautiful in 2D to my eye.
Second, Every costume, makeup job, set, and VFX element was more front and center – out there naked, for everyone to see that this filmmaking biz was nothing but an elaborate hoax. Kind of like what you feel when you see the models or costumes from your favorite films in a museum or on the walls of ILM… the magic is all gone. But that’s the point: they look far too real and artificial. The makeup wasn’t as terrible as some people say, and most of the VFX were stunning but not all. When I saw them in 2D however – it was almost like seeing another film. My attention wasn’t drawn to them … As I was focusing on central action. That challenges the "Suspension of Disbelief" theory that we all need to believe what we are seeing on screen and to get lost in it…
One of my main problems with 3D has always been that the director (with the use of convergence) forces you to look in one specific spot – looking elsewhere in the frame can actually be painful to your eyes. When I see a 2D image I have the choice of where I can let my eye wander – and I find that relaxing and it allows me to get lost in the film much more quickly.
In 3D HFR – I actually found myself having a VERY hard time looking at any ONE thing for any period of time. Looking into someone’s eyes was painful at times – and I found my eyes dancing around the frame. Looking at every little detail around the scene, and having my visual cortex overwhelmed with the 3 dimensionality of the environment and the movement of the camera. So in effect 3D HFR succeeded in getting my full visual attention – but not allowing me to get immersed in it passively or with free will. I was being taken on a ride and being told "look at the entire screen and all of the details" at all times…
What was the most important thing lost?
I had absolutely NO CONNECTION with the story.
I didn’t identify with the characters at all. I didn’t care about them. I didn’t listen as carefully to they were saying or how they felt.
And more importantly I didn’t feel ANYTHING.
I was just too visually engaged to worry about that "stuff." And I think that’s why people weren’t laughing as they watched the dinning scene – not laughing at all. They weren’t connecting to the characters or paying attention to the dialogue as much. They weren’t being allowed to. Needless to say this was FAR from a controlled study of course (two different audiences of the same size is all I can claim as a fact) – but the difference was palpable.
It also felt like there was far too much depth of field… all "appeared" in focus. The depth was overwhelming. I can honestly say I found it visually repugnant at times (harsh words I know – but you have to realize I almost RAN out of the theater within the first 5 minutes.)
Yet when I saw the exact same scene in 2D guess what? I loved the lighting. The depth of field wasn’t there anymore. The image was cinematic. And this was with the exact same scenes… shot with the exact same lenses, camera moves, lighting, and f/stop. These were the IDENTICAL takes shown without the 3D HFR!
And guess what else? I connected with the actors. I was left to let my eyes wander and tunnel vision if you will to the detail or actor that I wanted to "listen" to or see. I caught every joke and chuckled. I became immersed. And I found this absolutely fascinating – even stunning to the point that I had to ask myself (even though I knew the answer) whether the same scene had been re-light and re-shot in 2D (it wasn’t – they simply used only one of the 2 cameras they shot with.) And this is coming from someone who has been studying lighting and the visual medium for 22 years. I had two polar opposite reactions to the lighting and visuals of the EXACT SAME MATERIAL.
AND I FOUND THAT TO BE FASCINATING.
I then saw the same scene towards the end of the film with Gollum in all 3 formats. In 3D HFR – I couldn’t stand the scene – everything felt plastic, overlight, and far too sharp.
In 3D – I got into it and I actually liked it just fine. The 3D was so well done that I almost didn’t even notice it was in 3D after the assault on the senses that 3D HFR can be.
In 2D – I made the closest connection with the actors even though one was but a CGI character of the pioneering and amazing actor Andy Serkis who’s defined motion capture.
The first battle scene was also fascinating and in many ways a death blow to 3D HFR for me. The purpose of HFR is supposedly to make these very fast moving scenes much easier to see. I felt like I was watching a XBOX 360 animation at the start of a video game. Every thing was in focus and semi-sharp – but I didn’t know where to look. I found it horrendous.
The same scene in 2D was easy to follow, very dynamic and poignant when the severed king’s head rolled by at the end of the battle. Why? Because of the motion blur… the head and left pan were fast enough, and there might have been a little slow motion thrown in there… to make it more dramatic. It worked. The 3D HFR. Not at all.
When Richard Armitage’s character Thorin picked up a sword to cut the main opponent’s forearm off – I couldn’t make out the sword in the 3D HFR at all ironically – and this was confusing as he had been fighting the creature with the trunk of a tree which had been split in two… I didn’t know how he’d managed sever an arm with half of a tree trunk. In the 2D version – my eye was able to "punch" in on the wider frame and easily catch him picking up a sword.
So with all of this here’s the "Master Class" that I took away, and that Peter Jackson shared with every filmmaker out there that is willing to study these 3 versions of the same film:
1. Film is just as much about what you DON’T show the audience as with what you DO. Shallow depth of field, motion blur, lack of sharpness, and movement all help to create movie magic. If images are too sharp and you see too much detail… that’s not always a good thing. The Canon 5D MKII showed us that in many ways – it’s large sensor and resulting lack depth of field combined with what was a relatively "soft" image (relative to video cameras) made it what it was when I shot "Reverie."
2. High frame rates belong on bad TV shows and perhaps sports. 24 fps is here to stay in my opinion – at least for cinema. That is unless this next generation of video game players change the rules on us of course. I can see this working for animation, sports and nature films though. I’d also like to see it used on only certain moves (fast ones) in a film perhaps and not the entirety of a film.
3. 3D combined with HFR is a total non starter for me. It highlights the weaknesses of both techniques exponentially. It’s far too real and it’s almost impossible to hide makeup / sets / VFX etc. In fact just yesterday afternoon a VFX friend of mine said, verbatim: "Motion blur is extremely important to what I do… that’s how I hide all of my mistakes and make VFX/CGI look more real."
4. This latest technological "advance’ reaffirms one of my key beliefs: We’re far too focused on technology these days we are creating a lot distractions to what can make a film truly powerful. So many of these new technologies threaten the magic of film by making the experience a little too "hyper real" if you will. Having only one of 8 characters in focus during an important soliloquy, or another person crossing frame out of focus and motion blurred can be a good thing to make the audience become more immersed in the film… they don’t need to see EVERYTHING to become "immersed" in my opinion… Something to think about.
5. I can honestly say I had a harder time hearing some of the dialogue in the 3D HFR version than in the 2D… I wonder if this a combination of not being able to focus my eyes on the lips when things were tough to hear in the 3D version, or if I was just being overwhelmed visually and couldn’t refocus my mind on paying attention to the dialogue… I notice this on the scene with Gollum pretty acutely as he was hard to understand at times.
and a few ideas for the future:
1. As we invariable move towards 4K – directors will need to make sure that things looks as "real" on set as possible. I see 4K posing an uphill challenge to all green screen, CGI, and VFX work. It’s damn hard to hide your cheats… I’d like to (selfishly) think that this will lead us to shoot things more practically than with effect shots… but I’m probably just dreamin’
2. With 4K+ as well – any camera move that is too fast, is unforgiving as is any slight focus error – there’s no hiding it. That can also prove limiting for filmmakers as they may have to chose to limit how fast they move the camera and or how fancy their moves are in terms of speed and degree of focusing difficulty. That being said if the film is projected at 2K – this isn’t an issue… Most films shot on the RED Epic at 5K (such as Fincher’s "Social Network" that was shot at 4.5K Mysterium sensor on the RED One) have only been finished in 2K – which is why people aren’t really talking about this that much out there yet. I have seen more than a dozen 4K projections: when the production value of the film is high, the makeup and wardrobe good, excellent lighting, and excellent focus pulling skills with attention to not moving the camera too fast: it looks STUNNING. If you fail to do any of the aforementioned: it can be deadly. Absolutely unforgiving.
3. Filters that soften images, or lenses that are not quite as modern and sharp… will likely find a second life with 4K+ cameras. While you can hide a fake looking set with negative lighting and lack of depth of field… you can’t hide makeup or facial prosthetics with an extremely sharp lens…. so those new Panavision lenses they’re touting may be 4K ready… but one my want to go with the ones that were made 15+ years ago that are more "forgiving" which is a polite way to say they’re not as sharp and less optically perfect.
4. I found another thing that was very interesting: it was clear that the 3D HFR version of the Hobbit was graded in away that took into account the light loss and color shift we all experience when we wear 3D glasses. A pet peeve of mine is to see 3D films that are graded mostly for the human eye (without the glasses) – and that gets a noticeable color tint and is just "dark" when you put on said glasses. In this case they may have overdone that a little bit. I felt like I was watching 3 different films in terms of grade when I watched the same projection with and without the 3D glasses, and in 2D. The 2D was perfectly graded. The 3D HFR felt blown out at times with the highlights and the colors weren’t as warm.
So if anything – I thank Peter Jackson and all of the crew and cast in New Zealand – for helping me re-affirm many of my opinions for myself on what I like and don’t like as a filmmaker, and for teaching me quite a few things by going to all 3 of these projections in one night. I think it’s fair to remind you of the obvious: these are but one person’s opinions and observations. I have seen a notable difference in opinion already in the twitter sphere and web with people in the under 30 age group. Many of them seem to very much like HFR.
I should mention that I saw these at the Archlight Theaters in Los Angeles where they have state of the art projectors.
I would also love to hear some day what Peter Jackson himself TRULY things of all of this and if his first (and THE first HFR) film lived up to his expectations or if he saw how much more challenging it is that he might have initially expected…
I know he and his team will keep working on perfecting the process over the next two films for all of our benefit. Obviously we can all choose to go to either the HFR, 3D or 2D versions!
The only loss is that you can still notice the sharper image on the 2D version (given the faster shutter speed used. But there IS software that can add motion blur back in…but it can of course be time consuming and cost prohibitive to run this process on a 2+ hour motion picture of course…)
How much of this is "Legacy Association" some might ask… in other words how much of this is due to our "old way" of seeing films, versus what younger viewers might think…
Well one example came to mind: If you look at the opening scene of the Wizard of Oz and realize that it was all shot on a stage, and that if you look really carefully at the black and white section at the start of the film for example, you can see that every set extends out 5-20 yards and then ends with a large matte painting that perfectly finishes the perspective lines in an ultimate "trompe l’oeil" … it’s pretty amazing. And when you stop to think that the film was shot under incredibly hot lights to expose the very low ISO color film emulsion… and that yes you can more clearly see the matte paintings in color than you could in the monochromatic opening… you start to think of how things eventually evolved. One important factor is that while matte painting achieved new heights in films such as Star Wars and E.T. just to name two, at the same time smaller cameras allowed filmmakers to step away from the studio lot and to go out on actual location!
That being said – my final argument to this is: I got lost in the story of the Wizard of OZ when I was young and still do today. Only when I started to analyze the film did I notice the above details. For me the techniques never overshadowed the content, the story or the acting. And that is pivotal.
For now, and I think for awhile , HFR takes me out of the film and is too much of a show stealer. It grabs your attention at the expense of the sound design, lighting, music and most importantly the acting and the connections we make with the actors/characters. And that is a mortal flaw. If the audience can’t identify with characters or story – a film has no chance.
My final answer: if HFR does become more of a standard, then we’ll all stop paying attention to the new technique, and perhaps be able to refocus on story. The points I make above about being able to choose where I look, and what I choose to focus on and getting lost in any part of the frame, and becoming more immersed by seeing "less" do ultimately make me doubt this will happen until the 3D process as whole gets much much better.
And lastly I’ll leave what has turned out to be a bit of an "epic" (in terms of length) blog post with The New York Time’s A.O. Scott’s review:
Mr. Jackson has embraced what might be called theme-park-ride cinema, the default style of commercially anxious, creatively impoverished 3-D moviemaking. The action sequences are exercises in empty, hectic kineticism, with very little sense of peril or surprise. Characters go hurtling down chutes and crumbling mountainsides or else exert themselves in chaotic battles with masses of roaring, rampaging pixels.[…]
The Hobbit is being released in both standard 3-D and in a new, 48-frames-per-second format, which brings the images to an almost hallucinatory level of clarity. This is most impressive and also most jarring at the beginning, when a jolly dwarf invasion of Bilbo’s home turns into a riot of gluttonous garden gnomes.
Over all, though, the shiny hyper-reality robs Middle-earth of some of its misty, archaic atmosphere, turning it into a gaudy high-definition tourist attraction. But of course it will soon be overrun with eager travelers, many of whom are likely to find the journey less of an adventure than they had expected.
FOLLOW UP NOTE: This is easily one of the most popular "opinion" pieces that I’ve written on this blog. Normally this kind of traffic and discussion only truly takes place when it comes to exclusive gear reviews. Last night the post was being read by a thousand more people every 10-15 minutes at times. So far this article has been read on this blog 33,519 times in under 12 hours and on Gizmodo 61,181 times in 2 hours. What this tells me is that there is INTENSE interest with this new technique and that it’s hitting a nerve. And I’m finding (unusually respectful) dissent – with people finding they feel the exact opposite. Or didn’t notice the effect at all. While others couldn’t agree more. On average (and gain unscientific) it seems that two trends are apparent: Younger people seem more receptive to the HFR. And people that went to the film without knowing about HFR seem to have reacted much more positively than people who went in there to specifically see the new HFR technique(as I did.) Another thing I’m reading is that the technique "grew" on people as the film went on. I should mention that I did pop back into an HFR screening to see one scene AFTER I did the cycle that ended on 2D – and found my opinion had not changed at all, and that it hat not grown on me.
Again: Fascinating.
Great commentary on the matter. I have heard a wide range of criticism. But In the end I think it helps to refine a standard even more so. It will be interesting to see what happens when there are no need for glasses, projectors tricks, or polarization. After seeing some of the newer technologies with the development of Lidar Sensors, it would be able to bring a better optical convergence and alignment for the viewing experience. HFR is crazy and nauseating at times. But I hope that these Directors and DP’s find a way to make it work and enhance the viewing experience.
Curious if you were able to see the movie with Dolby Atmos Sound?
Best Regards
Nate
Vincent Laforet Reply:
December 19th, 2012 at 12:48 am
I didn’t notice about the Dolby Atmos Sound – in fact it’s the first I’ve heard of it… can you share more?
This is fascinating, thanks!
I’m seeing the HFR 3D version (my first time seeing the film) on Thursday. Even though what you’re saying confirms my fears, the tickets are booked and I really do have to experience it for myself. It’s important as a filmmaker to really see which side of the debate I’m on
So without injecting my personal opinion into this before checking out the film, I’m now setting aside another $11 for a 2D screening of this later as well π
Vincent Laforet Reply:
December 19th, 2012 at 12:46 am
You should! Have fun!
I agree.
“Persistence of Vision Theory” is a myth:
http://en.wikipedia.org/wiki/Persistence_of_vision
The film was shot at 270ΒΊ (1/64 at 48fps)
http://www.fxguide.com/featured/the-hobbit-weta/
Vincent Laforet Reply:
December 19th, 2012 at 1:13 am
Excellent thanks!
@Vincent Laforet, Dolby Atmos is Dolby’s new system that involves a ton of speakers (up to 128 channels, I think) in a 360ΒΊ arrangement around the room, and then above the audience as well. The idea is that a sound can be placed in any point of 3D space in the auditorium.
Soundworks did a great piece on it: http://vimeo.com/40853396
Vincent Laforet Reply:
December 19th, 2012 at 1:12 am
Awesome thanks! Based on a comment about the Sherman Oaks and my experience I did NOT get that kind of sound…
Great reading!
Thank you.
Did you watch them in that order (3D HFR, 3D, 2D)?
If so do you think you might have had a different opinion had you watched it in the reverse order above?
Vincent Laforet Reply:
December 19th, 2012 at 1:11 am
I did 3DHFR, 3D, 2D, 3DHFR. I was bouncing between theaters trying to catch the start and finishing scenes of each film. Impossible to predict what I would have felt the other way around of course…
@Vincent Laforet, Only one screen at the Sherman Oaks ArcLight has Atmos. That’s where I saw it. Some neat sound effects, but I’m not sure if its a real Atmos mix or if they just added a few Atmos flourishes to a regular 5.1 mix.
Your text leaves me thinking that most probably, both the audience and the crew (directors, DOPs, MUAs, costumes and VFX people, …) need to get used to 3D, and 3D HFR. Obviously, the same techniques that work perfectly with 2D (color) film don’t work in 3D / 3D HFR.
Your arguments probably could have been the same when color movies were first shot (the makeup and light was probably done as for b/w and that for granted must have looked horrible, …). New technology means we have to learn how to use it, it’s not that it brings a manual with it that tells us how to adjust *everything else* to it to make it look good and natural (HDR photography, anyone?).
I’m curious to see if we (the audience) lose the “distracted by technology” reaction when we get used to watching 3D / 3D HFR movies (much as we did with over-photoshopped photos) and can go back to enjoying the visual and being immersed into the story.
Vincent Laforet Reply:
December 19th, 2012 at 1:17 am
Time will tell… But I can tell you I would definitely STOP going to the theaters all together and watch films only at home if the theaters only showed them in HFR. There is NO way I will come to like it regardless of makeup etc. The motion is simply too “TV” for me.
murasaix Reply:
April 18th, 2013 at 11:18 am
Totally agree
Fantastic analysis Vincent! I think this confirms that “cinema” is largely the gaps we fill in our mind, and is therefore active and engaging, and this new “entertainment” is for the passive, “here we are now entertain us” crowd.
Vincent Laforet Reply:
December 19th, 2012 at 1:38 am
I think there’s a lot of validity to “filling the gaps” indeed and part of what makes film entrancing and magical…
In “Understanding Media” McCluhan laid out the theory behind the affects you’ve described here, 50 years ago! I guess that’s what you call genius.
Vincent Laforet Reply:
December 19th, 2012 at 1:41 am
Indeed!
@Vincent Laforet, I’ve pasted a link below too the Atmos page. It’s a 64 channel audio setup for incredibly immersive audio. I saw it with Pixar’s Brave this summer but I’m farther away from a theater now, so I didn’t see the Hobbit on Atmos. I’d highly recommend making the trip to experience it if there is a theater within driving distance, if you can tolerate another HFR 3D viewing, that is.
http://www.dolby.com/us/en/consumer/technology/movie/dolby-atmos-details.html
Vincent Laforet Reply:
December 19th, 2012 at 1:52 am
I’ll have to wait for an Atmos showing of an non HFR to be honest… although I may go see this in a few weeks to see if these “initial” first impressions change.. this has indeed (and was in effect) as science experiment of sorts not just for Jackson – but for some of us viewing it.
One of the great things for me about how The Lord Of The Rings was made was the forced perspective and clever set design used to make the human characters seem taller than the hobbits and dwarves. Filming in 3D made this impossible, so Jackson resorted to greenscreen. It ended up with Ian McKellan acting in isolation, robbing his performance of chemistry with his fellow actors.
Vincent Laforet Reply:
December 19th, 2012 at 1:51 am
Great point. I saw many pieces on this and the actors have to look at what their relatives sizes are – i.e. a “tall” person has to look down on another “smaller” person even though they are being shot simultaneously at matching eye leves. This often means they can’t have eye contact… A definite challenge only made worst when the actors are shot separately.
Great analysis. What I am wondering though is where 2D HFR would be placed in your ranking order – if cinemas would show this version.
Vincent Laforet Reply:
December 19th, 2012 at 2:02 am
Last. Then you have TV. (Modern cable TV is very filmic and seeing its golden days of course) What I mean is you have sitcom television quality IMO… and then who will go to the movies anymore? Again this is all subject to change as the younger generation prefers the sound of compressed MP3/MP4 audio to the original uncompressed versions when given the choice on a top end stereo system FYI…
Hello from France. I don’t like 3D.The last film in 3D I saw was brave’s pixar and it was horrible.We lost all good things, colrs were flavorless…Now if i can choose between 3D or not… I chose NOT.
Vincent Laforet Reply:
December 19th, 2012 at 2:32 am
And you are far from alone in terms of ticket sales of 3D vs 2D showings of 3D films…
Well, I have to vehemently disagree. I am continually annoyed and frustrated by the stutter and flicker that is usually visible in movies, particularly in 3D but also in 2D.
This film got rid of that problem. I agree that some of the effects that might work with lower resolution or perhaps slower framerates may need work for HFR, but I don’t think it’s even vaguely valid to say that it’s HFR causing the problem – it’s just that the techniques required to work with it in a convincing manner haven’t been fully developed yet.
3D I could take or leave – there will be some movies for which it is suited, and others which it would ruin. The strain from your eyes hunting as you try to focus on the areas which are not within the focused field will probably always be there (although I noticed it far less as the film progressed, perhaps because of the type of shots used changing through the film? – the “follows” early on were particularly strain-inducing).
But HFR – more please, in 2D as well as 3D.
Vincent Laforet Reply:
December 19th, 2012 at 2:33 am
Nick – so I agree to you that the image quality and the 3D seemed to IMPROVE as the film did. I wish I knew if they had shot the film in chronological order (which is rare) and that would explain the improvement… Maybe someone can tell us.
As far as HFR – well yes my friend – we are in vehement but cordial disagreement π
Salvador Reply:
January 1st, 2013 at 11:55 pm
Great points all over this discussion, but I only see stutter in 24fps films during panning shots or moving text (Django Unchained, great example). To me, HFR actually *introduced* stutter to mundane action. Where 24fps has blur, HFR makes the actors look like they are moving in super-fine stop motion animation, particularly in the first half hour of Hobbit. Both speeds are “unnatural” to some extent but why go through any trouble to introduce an extra crisp looking stutter? I prefer the smoothing blur of 24fps for showing Bilbo lift a quill or pick his nose.
HFR is a great tool for a filmaker’s bag but save it for pans and fast action shots. Then you’re onto something.
Couldn’t agree more although I only saw the 3D HFR version. We thought that Peter Jackson did a great job on the film and story but too much technology in the way and I really longed to see ‘a good tale told simply’ and will watch the 2D version as possible.
Dude, I tried, but I couldn’t finish reading this.
I highly recommend getting to the point faster.
I like your views from what I did read however.
Vincent Laforet Reply:
December 19th, 2012 at 2:31 am
Ah the young generation! How did you fare with Dostoyevsky? I like to say we’re all have the attention span of “rats on crack” these days…
I watched the film in 3D and HFR and loved it, but I criticized the lack of depth to the characters and the less realistic look. I didn’t make the connection between the technology and its consequences.
I will go back and watch it in 2D for sure.
Vincent,
I’m glad you enjoyed the film and connected with the actors in 2D. More or less all of the criticism is pointing to the HFR which then leaves people with a negative feeling to the story.
I watched the film in 2D and thoroughly enjoyed every moment, it kept in line with the book and more importantly returned me to middle earth where I spent a lot of my child hood imagining to be. I’ll be seeing it again next Thursday in 2D.
Is 3d HFR Jackson’s Jar Jar…technology for the sake of technology (and a choice that ultimately detracts from the film experience)? I’ve been reading quite a few reviews of the format, and I can’t quite recall anything so universally vilified since Lucas introduced us to the most repugnant character in film history (from the perspective of a Star Wars fan, anyway).
Vincent Laforet Reply:
December 19th, 2012 at 3:05 am
I can’t recall anything being as vilified either to be honest… definitely check out this link if you’re in for a shock of bad reviews: http://www.vulture.com/2012/12/critics-on-the-hobbits-high-frame-rate.html
A really great analysis Vincent!
@Vincent Laforet, What? Is this true? The new generation PREFER compressed V uncompressed? Is this anecdotal, or do you have sources? Quite remarkable, if true.
Vincent Laforet Reply:
December 19th, 2012 at 3:17 am
Sad but true… audiophiles are crying everywhere… I’ve already been accused of being a film snob by one young guy who thought this was “the best film ever!” on the web due to this post… LOL. Here’s the link: http://news.slashdot.org/story/09/03/11/153205/young-people-prefer-sizzle-sounds-of-mp3-format
Wow. I’m actually an audio guy and I find it interesting about your statement “5. I can honestly say I had a harder time hearing some of the dialogue in the 3D HFR version than in the 2D⦔
There’s an awful lot of subtle psychological effects at play here. Namely the ability for the brain to process each of the faculties and recreate a cohesive memory in the mind. If what you’re saying is true then yes the strain caused on having to put conscious effort into absorbing the visuals can detract from another faculty and thus put even more strain on your brain.
I very HIGHLY agree with you in regards to the art form (in any medium) being about what IS NOT shown. Also coming from a music/audio person, good music writers and composers know what NOT to say or play to create the emotional connection.
I’ve not even really been a fan of “regular” 3d, and I don’t think I’ll see this movie in HFR (or any other for that matter). the few films I have seen, I’ve only really enjoyed the 3d in the last 2 Harry Potter movies. They were tastefully executed and the amount of “depth” was kept to a minimum, for the most part the only times I noticed them were when it still felt subtle enough not to detract from the narrative or story but to invoke a sense or feeling that accompanied what was happening with the story. In Deathly Hallows pt1 the scene where they’re in the beach house or whatever it is, the feeling of it being inside a snowglobe or something to that effect helped sell the emotional coldness of the scene as they were just escaping and losing Dobby in the process.
That being said, there’s a reason 24 fps has been the standard for as long as it has. and like you mentioned, it is that art form: cinema; moving pictures. it gives you just enough for the art to convey what needs to be conveyed and allows you the viewer enough for your mind to process and recreate in your head. It’s not the story on the screen that people take home with them and talk about to all their friends and gain an emotional connection with. It’s the memory recreated in their minds. The illusion of motion in just the right way allows the mind to fill in the rest and transport oneself with enough personal freedom, that apparently HFR3D simply cannot allow.
BTW, videogame industry has been learning from the Film industry; more and more games have been incorporating DOF blur to help with vision assistance (in first person shooters when you use sights or scopes on a weapon DOF blur is used or faked (sometimes just vignetting) to help aid the player in visual acuity.
Other games have used it during narratives to try to achieve the same type of cinematic experience during “cutscenes”
Vincent Laforet Reply:
December 19th, 2012 at 3:23 am
I agree that the audio angle is fascinating. I think that I had a harder time focusing on the lips as well in 3D (we all intrinisically lip-read when audio is hard to hear of course.)
So much of the secret to good art is about “restraint”…. or not putting TOO much sound or sound FX… sometimes it’s great to go crazy and let it all loose. Yet the ones that seem to stand the test of time seem to be the ones that demonstrate a bit of discipline and those that are comfortable in the notion that in any art – “less is sometimes more.”
@Jack, I should add, interesting that video seems more magical the less is revealed, audio somewhat the opposite? Although I do love the sound of a crackling short wave radio! Actually scratch that! I find audiobooks with a very restricted sample rate to have a certain something that CD quality lacks. Maybe it’s all in the storytelling? Can’t say i’d prefer to hear music constricted.
About the ‘looks like a state run tv show’ bit: back in the 80s I noticed american-recorded tv versus dutch-recorded (childrens) tv seemed to have a different color saturation when shown on dutch tv. Up to the point where it was visible within seconds even without sound or subtitles active, with american tv shows seeming more red/orange. This only seems to be truly gone now HDtv is becoming the norm. I guess it was an artefact of american choices combined with NTSC – PAL conversion.
So I can understand that remark. Maybe you saw it the other way around with imported TV being less color-saturated.
Vincent Laforet Reply:
December 19th, 2012 at 3:19 am
No no – I’m referring to stuff I’m seeing now π Historically TV shows shot their indoor stuff in studio (and mostly still do) but on tape. Whereas they shot their exterior stuff on film to hold dynamic range causing a very odd transition. What I was referring to tongue in cheek – is the fact that a lot of the lower budget foreign shows /movies of the week don’t shoot at 24p or they shoot on smaller sensors and it just looks “cheap”…
One cannot form an unbiased opinion of HFR film by comparing a single film to the decades of 24p that they’ve grown up with. You must give yourself time to settle into this new format.
I can see this working for some films (i.e I Am Legend) where the content would benefit from perception that you are actually there.
Vincent Laforet Reply:
December 19th, 2012 at 3:24 am
Agreed- but I have to say I highly doubt it. I wasn’t a fan of 3D years ago. And still am not. Except as you say for animation and sports/nature. Not for drama. But that’s ME. I’m 37… not old but not a spring chicken either π And is there such a think as an unbiased opinion??? I think not… Not a big believer in whether altruism can exist either… but I digress…
aaa Reply:
December 8th, 2013 at 5:10 pm
@Vincent Laforet, Age has nothing to do with it π I’m 19 myself, but I consider myself an “old school” person in respect to art and music, the new stuff, the formats that they are published in and just the general content is far too artificial for me. In my eyes, a movie, or even a photograph shouldn’t ever be too “real”, it seriously takes away from the beauty of it for some reason. I enjoyed 90’s and older photographs way more than the new “hi-def” ones everyone is taking now, there’s something about them that is convincingly fake that aspires one to imagine being in the location of the photograph, seeing it with their own eyes rather than the camera doing the seeing for you. I feel the same way about old historic and cinema film restorations. The aesthetic of an old film gives it a certain charm that colour and quality restoration brutally takes away, and defaces the nature of the film entirely. I’ve also read many complaints about how this movie leans towards feeling like a play, and that was exactly my initial reaction. It feels far too real, when it shouldn’t. If I wanted to see a play of LOTR or the Hobbit, I would have. The slightly lower quality is what gives the CGI a much better chance of blending in and seeming uniform to the landscape, instead of being an obviously fake, yet highly rendered CGI image. I found this site in light of the upcoming “Desolation of Smaug” part that’s coming out, and wanted to add my 2 cents to these discussions. I had a great read here, thanks for the posts!
@Vincent Laforet, haha I had to reply just so I could – the equivalent of facebook’s: LIKE button.
@Vincent Laforet, Dolby Atmos is just available in select theatres. Up to 128 discreet audio channels instead of 5.1 or 7.1.
http://www.dolby.com/us/en/professional/technology/cinema/dolby-atmos.html
Excellent post, though I disagree with a lot of it. It is jarring, and I was always aware of it, but for me, it was the first time ever I actually felt like CG characters were in the space, as opposed to being on top of the image. Even the best CG always feels a little like that to me. So, even those it still looked fake, it felt there. Maybe thats just me…
I also felt like I could pick up on micro reactions; more subtly in the performance than I’ve ever seen. The way I’ve been describing it to friends is it seems like I’m watching a play performed just for me. I dunno, I think it really depends on the person, and it didn’t bother me at all.
I do want to see it this way a few more times to see what I think afterwards.
I do wonder though, if you would have seen it in REAL D, if that would have made a difference. I love the Arclight, but they have active shutter 3D glasses, which I despise to no end. They cut way more light than passive glasses, to me.
I also can’t stand 3D in 24…it hurts my eyes most of the time and I end up with a headache. I experienced none of that at 48.
For this, I picked up a pair of the Oakley 3D GASCANS, which even the trailers before the movie, projected @ 24, looked and felt MUCH better than if I use the standard freebies. I wish I had bought them sooner, to be honest.
I completely agree that 24 isn’t going anywhere. I feel like this will just be another tool. I would actually love to see a martial arts action film, perhaps shot like the old shaw bros. films in this format (minus the zooms, of course…don’t think that would work very well.)
@Vincent Laforet, the Riddles in the Dark scenes was the first scene shot. Not sure how much the rest was shot in order, but they did have to schedule around Martin Freeman being in Series 2 of Sherlock…
A lot of this has to do with our perception. If a person is used to seeing a movie a certain way, it will take a while to get used to something different. Critics are in love with “the classical film look” and aren’t really open minded to new technology. I saw the movie two times in HFR and it was a geat experience. I still don’t understand what the critics saw. It took me about 10 minutes and then I was in the film, never once being taken out by the crispness of it all. The 24fps in my third viewing looked terrible to me and it was much harder to stay involved. I kept thinking, I saw this looking much better. But that is my perception, of course, and the way my brain puts the film together. It will be different for everybody.
New technology has always been a part of movie making. From sound to color to widescreen to multichannel sound and finally to digital acquisition and distribution. There are DoPs/Directors that love film and other already love digital. Some are more into Dogma95 style, while others use 3D and extensive VFX. There is no single “this is the right way of doing it”. Like with all technology, some people will hate it on principle. Some new tech will stay and be used, some will fade away again. 3D or HFR is not for everything, but yet another choice available to the creatives.
I am personally looking forward to more true 48fps movies. A reason to go out to the Movies again and not wait for the BluRay.
P.S. A lot of the “Soap Opera” or “HDTV” look is due to the TV’s digital interpolation of additional frames to a 24fps source. And depending on the settings and the perception of the viewer, this can actually look quite awful. But calculated frames will always look different than shot frames.
The debate will never end, of couse. π
On the foreign jibe, again: “What I was referring to tongue in cheek β is the fact that a lot of the lower budget foreign shows /movies of the week donβt shoot at 24p or they shoot on smaller sensors and it just looks βcheapβ⦔
I think the comparison about Canadian/British/Chinese TV is still rude, even when clarified. There have been plenty of shonky American shows (and presumably recorded 10fps faster, too), so why blame foreigners? Especially on the internet, where many of your readers will be foreign.
It’s an odd comparison with the technically astute points you make elsewhere. It’s also not entirely accurate. I can’t speak for China, but mainstream British TV productions were often committed to film too.
The thing is you didn’t really compare apples with apples as much, if you had seen the 2D HFR vs the 2D LFR then I would have been able to understand. I mostly say this because I still don’t like the false realism of 3D at any time. I am a big supporter of higher frame rates because I have seen what 150Hz can do.
Excellent post, great comparison.
I have to say in generally we’ve seen these kind of problems time to time. Apple released the Newton handheld computer with touch screen and everyone hated it. That was 1993. Then some years later they released the iPhone and it’s a huge success. The only way is to compare the two that after newton failure they went back and worked years in the background fixed the problems and released the iphone when it was ready.
Same here, I don’t think audience is ready for this and I don’t think this high frame rate technology is ready to be released. As you said you felt that you can’t focus on characters, etc. I’m sure if someone will take this back and start working on it from the beginning then it will work. It will just need a movie version of Apple corporation and someone who believe in this technology enough to work on much more.
Of course the final product might be different in many ways as it was the case in Newton v. iPhone.
I think it’s also the wrong question to ask do we need 48 frame per sec rate at all as we could have asked the same question before iPhone or iPad that do we really need those products? Today most of the people can’t even live without a smartphone with large touch screen but I would be a silly clown back in 2000 with the same statement.
well, the film sucks, either way. it has no story, no plot. zero. nothing. just a bunch of guys walking an hitting other guys. nothing relevant happens.
Thanks for this. BTW there’s a typo: ” In tandem with that important theory, he motion blur you…”
Vincent Laforet Reply:
December 19th, 2012 at 11:28 am
thks
Excellent post. Best one I’ve read so far from an industry insider.
I got my projection scheduled for the 2nd of jan, imax 3D, but 24fps and I was thinking to find another day for the HFR projection just because I’m as curious to see what it is really about.
I do think to that most of us are used to the 2D cinematic image and find the HFR a completely new experience. Won’t surprise me that if this technology sticks around – especially for animation – nowadays kids will be the ones who’ll come to think that HFR it’s the most natural experience after all, (can’t remember where I read it) the “ideal” framerate for the human eye is around 60fps.
If anything, this kind of new technology will seriously make cinema rethink and reinvent itself, to amend all the shortcomings of the Hobbit.
But then again, I do agree that what makes a film “a film” is the narrative story and whichever visual device makes it great.
I have seen it in 3D HFR and though it was disturbing to say the least, I have enjoyed some of the scenes with it, which lead me to think that this HFR thing isn’t mastered yet (no offense Peter Jackson!)
One thing I didn’t understand in this case:
If the rig use 2 cameras, each shooting at 24fps in a synchronous way to obtain a 48fps rate when combined, the motion blur and depth of field must be the same as a 24fps shoot, only with more frames no? (Each frame will be “blurred” in motion as a standard 24fps)
And if the 2 camera were shooting at 48fps (why then? 96fps??) how the hell can the 24fps version which came from that same rig have a different depth of field or motion blur?
Vincent Laforet Reply:
December 19th, 2012 at 11:27 am
To the last part of your question – the answer is I was fooled into feeling there was more depth of field which was a very strange optical experience… there was indeed NO MORE depth of field as it was the identical film.
I agree about the look of the HFR 3D. I saw it Fri night, and immediately after the movie said that I wanted to see it in 2D because I thought the original LOTR trilogy looked better. The darker scenes (at night, and in the goblin caverns) worked better since the lighting wasn’t as ‘harsh’, but it still detracted from the movie for me.
@Vincent Laforet, I know the “riddles in the dark” scene was the very first scene they shot (which I think also was the best scene, I saw it in 3D 24fps). I don’t know for sure about any of the other scenes, although from the production blog I thought they shot the studio stuff before the location shots.
And I’m very curious to see the HFR 3D in IMAX this Friday. I do agree with the other guy who said you sound a bit too biased, but then again no one really is unbiased..
I saw them in the other direction: 3D RealD-3D (24 fps) and then IMAX HFR-3D.
And honestly, most of what you’ve described can be attributed to seeing the moving the second time, rather than to the change in framerates. I found the first time through (RealD-3D) to be a bit stilted, and I didn’t really immerse myself. The second time through was better.
I’m not denying that you can see things on the 48fps version that you can’t in the 24, or that it can ruin immersion, but you should think carefully about how much of your experience was driven by having seen the films in the *order* you saw them. Knowing approximately how the scenes are set up let you focus on the characters. I noticed a *lot* more about Bilbo and Martin Freeman’s amazing acting the second time through, because I could focus on him, not on the scene as a whole.
Vincent Laforet Reply:
December 19th, 2012 at 11:26 am
I saw HRD, 3D, 2D, then back to HFR for the record – just to try to avoid what you were saying. The HFR on the last pass hadn’t improved a bit for me. It ruined he Gollum scene.
Hi,
Thanks for this review. What you say is perceptive and it would be interesting to compare the different versions as i’m sure that what you say has some merit to it.
But I have to say that I went to see the movie last night in HFS 3D and thought it was brilliant! There was also laughter in the theatre at different points in the first hour. I also found that I was able to pick out the different focus points, such as a sword in the battle and that the 3D added to the intensity of the battle scenes in a positive way. To me it felt more like I was involved in the scene and that the characters were more real. I liked that.
I came out thinking “wow” that was great, and I found the whole experience very immersive and was glad that I paid the extra to see it. It was far better than another movie I saw in the std 24frame 3D.
I agree that it is a different type of cinema experience and I wouldn’t want it with every film, but for that type of film, for me, it works.
I think it depends on what kind of experience you want.
@Vincent Laforet,
Treebeard: “You must understand, young Hobbit, it takes a long time to say anything in Old Entish. And we never say anything unless it is worth taking a long time to say.”
@Vincent Laforet, Actually, I’m in my mid 50’s and didn’t read the whole thing, either. Let’s not blame youth. In my case it’s a lack of geek cred. π
I’ve only seen the film in 2D, so I can’t comment on what it’s actually like to watch. What reading this has made me think though, is that this was probably a necessary step to working out what is the right direction for cinema to go in.
As computer games and the like, all push for this next level of realsim, which way will cinema go. I can see films like Transformers, going the HFR route, trying to wow everybody with their fancy graphics and ultra realism but lacking in the story department. I feel maybe the hobbit is a necessary step, in helping film makers work out where to go next.
Yet maybe this is all part of Peter Jacksons plan, as he has effectively gotten thousands of people who aren’t middle earth fanatics to buy at least two tickets for the film (for research purposes).
@Vincent Laforet, They only have the Atmos setup with the 3D HFR. The Atmos setup sounds -incredible- and aurally immerses you into the environment almost immediately. Pay attention to the cave scenes where water drops are all around you. It’s worth putting yourself through the unfortunate playback to hear this.
You may have a point about motion blur adding to immersion.
However, you draw the wrong conclusion from that.
Imagine going to a movie on a new very high resolution screen, and everything, simply everything, was in complete focus, creating a jarring experience. That’s not a failure of the technology, or even saying that technology is useless, just that the creative opportunities of depth of field and defocusing weren’t harnessed in that film. Similarly, this movie missed some of the creative opportunities of adding motion blur where appropriate.
In short, high fps is an immature area creatively, and it provide both benefits and pitfalls. It will take a while before people figure out how to take advantage of it while avoiding potential pitfalls.
Vincent Laforet Reply:
December 19th, 2012 at 11:25 am
I agree to some point – but the truth is, if I want to go see THEATER and see live actors I do so. If I want to see film – I’m looking for a totally different experience and this isn’t it. This could however be a “3rd experience” altogether if you will…
Hi.
Many have talked about the ” too TV” aesthetic, but I love 50/60i.
I love the smooth motion, and always did 50 frame After Effects compositions for broadcast work. I have long thought that 50/60p was the future and would finally eliminate the terrible strobing of pans, and make credit rolls a bit more flexible.
But watching this HFR, I simply could not make my brain see it.
Not enough people have talked about this.
Unlike the author here, I sat thru the whole HFR 3d at Swiss Cottage IMAX thinking I would get used to it. But a bit like the action scenes in Gladiator and 28 Days Later, I kept feeling I was missing something.
So in actuality, this experience was LESS smooth.
I had no idea what was going on in most action sequences.
I guess if we can only comprehend up to 40 images a second then I really was dropping frames, and if saccadic rhythms are around 25hz then it is bound to be odd.
It is weird how my CRT always seemed fine!
I wanted to see this version first, but I strongly urge everyone else to see the 2d version first.
@Ralph Barbagallo, it was real Atmos. I saw it at the SO ArcLight too, and we had a Dolby Engineer give the talk in front of the show. Apparently, our theatre had around 60 speakers.
Every time technology progresses there is a gap in which artists have to relearn what they “know”. This is a first attempt. To try to compare a medium in which there are about 9 decades of experience (for both audiences and film makers) to a first attempt at a new medium and to make predictions about how the medium will progress is ridiculous. You, of all people should know this. I recall a lot of detractors for “Reverie”.
For audiences, the “magic” of 24 fps is the result of a combination of expectation and conditioning, nothing more. For cinematographers, the “magic” of 24 fps is a result of decades of experience. The “magic” balance of motion blur, depth of field, light, staging, makeup, movement, etc for 48 fps (and 4K). hasn’t yet been struck. So what? Was the very first talkie a masterpiece?
Film makers have yet to learn how to create “magic” from higher frame rates. The body of knowledge isn’t there yet. Big deal. Higher frame rates enable more information to be presented, but the knowledge base for cinematographers is limited to past tech.
The romantic nonsense about 24 fps is nothing more than clinging to the past. I was a late adopter of digital photography, because the tech took time to reach acceptable quality. I sacrificed my beloved Kodachrome and Tri-X only reluctantly, but at least I didn’t make pronouncements about how digital would never replace the “magic” of film. (and, yes, I still miss Kodachrome, but I don’t miss the cost, narrow dynamic range and slow speed.) Film makers will learn how to use 48 (or higher) fps while expanding their bags of tricks. Digital photography has made me a better photographer because I feel free to take shots that aren’t “perfect”, but it’s a process that takes time to learn. High frame rates will make better cinematographers because they’ll have more to work with, but it will take time. Trying to reach a verdict on the technology before the first witness has finished testimony is pretty weak.
I saw the 3D HFR over the weekend (my detailed thoughts are here: http://all-things-andy-gavin.com/2012/12/16/the-hobbit-an-expected-review/). But some summaries:
1. I suspect over time we will get more used to the effect. I’ve had a 240hz TV for 6 months now and it has gone a long way toward reconditioning me. As a video game creator, amateur photographer, and lifelong technologist, I’m very sensitive to the nuances of displays. Still, I haven’t gotten totally used to the “look” induced by the lack of flicker and motion blur.
2. The Hobbit had the least annoying 3D I’ve yet seen, in that it was bright and possible for me to examine areas of the image very clearly. I have very good eyes (20/10) and I generally hate the slightly dim and murky look of most 3D system.
3. While everything did look amazingly sharp on the image, the net effect is ironically to make it look “more fake” (which is what you’re really talking about). For example, the orcs/globlins looked much “faker” than in LOTR, even though we can assume the costumes/CGI have actually improved. Now we can see all the flaws. Fundamentally, this is probably a bit of “it’s best left to the imagination.” Often the thing left offscreen is the most frightening.
Thanks for the detailed post!
What a fantastic article. For just an ordinary person that loves movies and not in the business, like myself, you really put a point on the everyday Joe’s view of filming. I have come to the conclusion that I want to see a majestic story unfold in front of me, but I don’t need to be IN the film, or on the set sidelines, as you pointed out. Great info and translates well to people that have an extremely “light” grasp of cinematography. Well done.
Great article! I totally agree, having come from shooting DV tape in high school at 30-60fps I came to realize the same conclusion you had in the article. These “limitations” are actually benefits, and is probably why where still chasing to have that film look and feel, when back then they thought the difficulty of film was a limitation. Very interesting.
When I first sat down and The Hobbit began in IMAX 3D HFR, I was like, “Whoa, this is weird. Looks like a live performance.”
By the time two hours had passed, I was like, “Wow, this is awesome! Looks like a live performance.”
It does get taking used to, but when the credits appeared, I wanted more, and it didn’t feel like nearly three hours had passed, and I connected with the characters by the time they began their journey together.
jonny plant Reply:
December 19th, 2012 at 12:10 pm
You hit the nail on the head, i watched this last night and I said the exact same thing to my friend. I would like to see it in 2D just so I could have that level of mystique which you get from LOTR.
I thought the story was fantastic though.
Great commentary but you need a summary somewhere obvious.
@Vincent Laforet, Ha ha… how long have artists been adding record scratches, pops, “analog warmth” artifacts to recordings now?
Perhaps this is the natural evolution.
‘Ah yes.. that classic MP3 sound from the early 2000s..”
You had me with you until the comment about Canadian, British, and Chinese TV, and then you lost me, or should I say lost yourself. I don’t know when the last time you watched a BBC series, but at their worst they run all over the best of the garbagle spun out by the popamerican cultural machine. Chinese I don’t know about, but the Canadians have put out some fine productions, mostly the ones done in Vancouver in the 80s and 90s. As many of the current said American pop gargage is actually made in Canada, using the equipment available there, one wonders exactly where the information about the equpiment being use comes from. I find comments like this conceited and ill-informed.
Vincent Laforet Reply:
December 19th, 2012 at 11:14 am
You’re taking this WAY too personally. It was said tongue in cheek – and not a reflection on overall quality. I was referring to the times where there’s something that’s just not right w/ a series and you can’t see what it is… often it’s frame rate. It’s so palpable and a reason why so few if any big TV shows in the US are shot at anything other than 24 fps. I was trying to have a little fun – that’s all and knew it might irk some. Meant no offense. And yes: clearly the BBC / Canal + (in France) etc have produced some of the best content out there.
I believe most of the problems you speak of relate to 3d and not HFR. See http://www.thedvfilmmaker.com/blog/dailies/whiners-complain-about-the-hobbit-at-48-fps/ To bad we were unable to see the movie in 2d so we could judge HFR on it’s own. –Rich
Vincent Laforet Reply:
December 19th, 2012 at 11:23 am
No I think it’s a combination of the two actually. The 3D version didn’t bother me nearly as much – it was very well done.
Good points in the post, but just wanted to point out that The Girl with the Dragon Tattoo was actually finished in 4K ( http://magazine.creativecow.net/article/4k-di-on-the-girl-with-the-dragon-tattoo ).
Vincent Laforet Reply:
December 19th, 2012 at 12:13 pm
Not to my understanding in terms of discussing it with Light Iron the finishing/grading house. I’ll double check – but this came from one of their co-founders. While they worked on it in 4K – they only output it in 2K in the end and a 4K master w/ the VFX etc shots doesn’t exist to my knowledge.
I read some of this,
I’d just like to share that i saw it in HFR 3D, i thought it was incredible, fair enough like the first 20 minutes i was a little out of the story because of the difference to normal 24fps, just took that time for my eyes to adjust, then i found it really enjoyable, however, it wasnt until i saw it again in HFR3D the next day…. let me tell you, once you know what to expect, you can properly enjoy the movie and you feel like you can reach out and touch their faces, it is INCREDIBLE,… i advise you to see it atleast once more
Vincent Laforet Reply:
December 19th, 2012 at 12:11 pm
I think I need to see it yet ANOTHER time… you’re right.
Great article! I find the high frame rate features of newer tvs very annoying, at least for movies….I see no need for a TV to interpolate frames that didn’t exist in the original. I know some people who love it and some who hate it, but I suspect a that a large number of people who see this movie in HFR will not like it but will probably not know why or cite some other reason like the lighting. I can shoot 2 identical videos on my DSLR at different frame rates and the 24FPS version is almost always the one average people like better…though they usually cite the reason as lighting or something else.
Re: “Most films shot on the RED Epic at 5K (such as Fincherβs Girl with the Dragon Tatoo) have only been finished in 2K…”
Small correction, according to the 1/12 issue of AC, most of TGWTDT was shot with Red Ones upgraded with Mysterium-X. They used Epics only on about 20% of the film. Fincher’s also quoted as saying he really liked the look of the Red One/Mysterium-X combo, going so far as to say he wished they _hadn’t_ switched to Epics at the end. For similar reasons as to what’s being talked about in this article.
http://www.theasc.com/ac_magazine/January2012/GirlwiththeDragonTattoo/page1.php
Vincent Laforet Reply:
December 19th, 2012 at 11:58 am
You’re correct and I remember reading this actually. The point I was making is that the film was only finished in, and shown in 2K. But thanks for the catch – I’ll make the correction.
First off, I’d like to thank you for writing this great article. It’s probably the most comprehensive take I’ve seen on Hobbit’s 3DHFR, which is shocking since stories about it are everywhere. Kudos to you.
However, the one thing I’d like to mention that you might want to think about — 3DHFR makes the film much more like traditional theater. Making everything so “real” is exactly how theater works, since the costumes/props/people are actually real. For Hobbit, you go into a movie theater, but it feels like you’re basically watching a play through a window. That’s the “lack of movie magic” you speak of.
Anyone that’s written or directed both film and theater knows that it’s much more than the limited space on a stage that makes the difference in how the two mediums are prepared. Both mediums have their pros and cons — but those pros/cons don’t line up. You can’t take a movie script and just change the formatting to make it a play, nor can you just film a play and release it as a feature film.
Hobbit (and 3DHFR in general) is like half-play, half-movie. So it’s a weird hybrid medium that I’m not sure anyone really knows exactly how to tell a story in yet. Mixing the real world intimacy and “see all the flaws” aspects of a play with the over-the-top world building we can do in film has just not been done before.
The closest examples we might see right now are theater peices that add in lots of multimedia elements. They are basically moving into the same “theater/film” hybrid zone from the theater side, while Hobbit is moving into it from the film side.
My thought is that the best way to showcase 3DHFR is to first start by doing movies that are very similiar to plays but also have cinematic elements. I’m not talking about documentaries or found-footage stuff, either. ‘Clerks’ comes to mind. Also ’12 Angry Men’. How about ‘Eyes Wide Shut’?
Now, it won’t always have to be totally grounded in reality, like the examples I give above…but the cinematography in those really help the audiance ease into that “play-movie hybrid” zone that 3DHFR seems to be in.
In time, writers/directors/DPs can learn to account for the differences — but I’m not sure you’ll ever be able to take a film that’s written with 2D/24f in mind and just shoot it in 3D/48f. Much in the same way you can’t just shoot various angles on stage play and edit it together with some SFX to make a great film.
3DHFR is a different (new) medium, and the writer/director/DP collaberation has to pull from both elements, plays and film, throughout the creative process, to develop a storytelling method that works for that medium.
Vincent Laforet Reply:
December 19th, 2012 at 11:45 am
I couldn’t agree with you more actually. It’s like seeing one of those plays where you can choose to follow certain actors across a building… you have to suspend your disbelief and accept that you’re not staring at a man acting, but let yourself believe in that character. And it can be electric to see a great performer in person. But the experience of watching a great actor on screen is completely different. So this is a very fascinating discussion indeed!
Perhaps the human brain has a certain processing limit and we’re reaching the point where cinema technology can overwhelm that limit. Going forward it may be that if directors are going to have to allocate the resources they throw at the audience within the constraints of a “human brain processing budget”. Perhaps directors will make better use of the technology going forward, but there is a whole new skill set to be mastered.
4K still has fewer “megapixels” than high ISO 70mm but the large sensor and old school lenses made for a shallow depth of field and imperfect focus that each captured frame actually contained less information than a modern 4K frame. An interesting comparison might be to look at what frames of “Lawrence of Arabia” scanned at 4K mash down to with a good lossless compression algorithm — according to Shannon’s theorem, that should be the amount of “information” in the frame. I’ll bet even 2D “Hobbit” frames compress to a much bigger number.
Vincent Laforet Reply:
December 19th, 2012 at 11:49 am
Indeed. Like I said I found the act of going to see all three, my impressions and this discussion that follows (nearly 70,000 readers in well under 12 hours) very very fascinating.
Hi Vincent
How many times have you seen the film in 48fps?
I have seen it twice in HFR. After the first viewing, I would have agreed with almost all of your observations. The experience left wholly unsatisfied, and indeed somewhat dejected. It just wasn’t cinema.
However, my second viewing was a completely different experience! Almost all of the artifacts that bothered and distracted me and detracted from the film went unnoticed. It felt much more like cinema again, rather than like theatre as it often did before. This fundamental shift in my basic perception of the film then allowed me to enjoy, rather than be repulsed by, the additional detail. So much so, in fact, that when I went to see the 2D 24fps version a couple of days later, which I had been so desperate to see after the disappointing first viewing, I actually enjoyed it less than the 2nd HFR viewing (though absolutely more than my first viewing of the HFR version!!). (I saw the midnight opening in HFR and had already committed to a second HFR screening with friend the following Saturday, or I would not have seen it in HFR again before 24fps, if ever!)
There appears to be some really fascinating eye-brain-mind recalibration going on here, and I would honestly urge everyone who only saw the HFR version once to give it another shot. I was never able to lose myself in the film the first time, despite my ardent efforts to ignore the distractions. The moment the film started second time around, however, I sensed immediately that something was different, and as it got rolling I was genuinely astounded (and overjoyed!!) by what I was seeing. Yes, it still looks different, but it felt like cinema – beautiful, crystal clear, verdant and vibrant cinema.
I’ll end on this. When HD first hit TV, it was (at least in my experience) through the documentary series Planet Earth. It was so astoundingly beautiful that we ended up hosting weekly parties just to watch these episodes, which were truly without precedent for TV nature documentaries. Yes, of course the footage itself was astonishing, but there is no denying the impact that HD had on the viewing experience in those early days. Yet when shows like The Colbert Report turned to HD my reaction was the absolute opposite – it looked awful; amateurish; soap operaish. I literally could not believe that people would sign off on something that looked so terrible. After just a few episodes, however, I was utterly oblivious to all the negative elements that at first I literally could not avoid seeing.
Our sensitivity to changes in visual presentation is very high… but seemingly not for very long. And before we know it we have integrated these new visions into our existing mental images. My feeling for film was not reset by HFR. It was overwhelmed by HFR the first time round, but by the next viewing my brain was already integrating (NOT overwriting) this new stimulus into my preexisting conceptions of film.
This is a fascinating experiment to personally participate in, and I expect the results will differ from individual to individual. People who play video games are regularly exposed to higher frame rates. People who do not watch much film or TV are less exposed to traditional frame rates. It all depends what brain we come into this with, and how much time we let it spend receiving this new type of visual stimulus.
I plan to see it in HFR a third time in the coming days to see what else has changed.
Vincent Laforet Reply:
December 19th, 2012 at 12:16 pm
I went HFR, 3D, 2D, HFR. But I do agree that I’ll have to go see it in HFR once more in a few weeks to see where I stand.
@Vincent Laforet, While you’re at it, you might also want to pick a different film to use as an example, since Dragon Tattoo was finished and delivered in 4K.
http://www.lightiron.com/blog/4k-digital-intermediate
http://magazine.creativecow.net/article/4k-di-on-the-girl-with-the-dragon-tattoo
Vincent Laforet Reply:
December 19th, 2012 at 12:17 pm
OK so I may be wrong – I maybe I was discussing Social Network with him. I think you’re right in the end. I’ll swap it.
@Vincent Laforet,
Thank you thank you thank you! I’ve been saying that ever since I first heard about the HFR. I cannot watch 3D and had read enough on 48fps to decide that it would not be something I’d ever want to see. As it was, as a huge fan of the movies and books, I truly hated that CGI seemed to make up more of the movie than “reality” did – it made what should have been a great story into video game. I had no feeling of wonder when The Hobbit ended that I had with the other 3 movies and I fault the technology.
Finally, somebody who has a completely fair opinion on the matter. I really admire how Laforet elaborates on every single aspect of each version of the movie. Rather than completely bashing it like most other grumpy critics. I first went to see The Hobbit in 2D because I didn’t want to risk any distaste due to what I had read about the HFR version. However, I would still like to see it in HFR simply to experience it for myself. Great article! (Twitter; @StevenSpassov)
@Vincent Laforet, the arclight in la jolla had the ATMOS. It’s like 158 seperate channels/ speakers. Really amazing to hera. cant wait for a good Sci Fi to go the ATMOS route. I believe only like 5 movies so far have been released (including Hobbit). By the way…perfect reflection on the movie and technology.
Something that’s bothering me about this analysis; and correct me if I’m wrong – but no one is judging HFR independently of 3D, which is something to consider. It may well be that as a combination HFR and 3D is too much information, but 2D HFR might be a totally different experience!
Vincent Laforet Reply:
December 19th, 2012 at 12:40 pm
That’s only because there’s not 2D HFR version available in theaters. I did see 3D and 3D HFR …
Thank you very much for your in-depth article. It was very interesting and informative to read as I am a young filmmaker myself. I actually agree on the point, that it draws you out of the story. Sometimes I enjoyed the 3D HFR (but I’m not quite sure if that’s thanks to the 3D or the HFR as I’ve only seen it HFR & 3D) and sometimes it drew me out. I found that especially when only little was happening and the scene was about showing enviroments (the eagle flight at the end for example) that you were drawn out because it looked too real. My mind then went like “This looks so real… Oh so I’m still just sitting in a theatre” you know that kind of thing where it’s controversial: The shot feels real while it lasts but as soon as the angle changes, you get pulled out again.
I must also say, I had the problem with the emotional connection too and I certainly will watch the film again in 2D and 24 fps.
One of the best filmmakers, in my opinion, is Christopher Nolan (who made films like Memento, Inception or the Batman films) and he is one who says, he believes in Film (35mm and IMAX) and of course 2D. I think he’s right there because I think that Film is still better than digital format. In film, you really have that movie magic and it feels more real than digital format. That’s because there is a kind of flickering because of the material which gets lost on digital cameras. I understand, why most filmmakers shoot digital of course because it’s cheaper and easier to edit but still. I think the old methods (and ‘The Hobbit: An Unexpected Journey’ unintentionally approves this) are still to be used more in filmmaking. But still: The Hobbit was a great film and I’m really looking forward to the next TWO! π
Thank you for your article and best regards
Nicolas from Switzerland
PS: Here’s my second trailer to my recent film project if you’re intersted in supporting a young filmmaker (I’m 17) Thank you!
http://www.youtube.com/watch?v=G7pXYqdm7rI
@Vincent Laforet,
Totally agree.
Ii believe that’s why reading a story can be so much better than watching it.
A written piece requires one to fill in many gaps with the imagination which ultimately results in a more complete experience.
Vincent Laforet Reply:
December 19th, 2012 at 12:43 pm
Here! here! But I hope we aren’t sounding like old fart π Some people will think so unfortunately of course π I’ll take old farts over film snob anytime though…
I think hyper-real motion (or stills for that matter) has a place in sports, journalism, virtual telepresence and perhaps some documentaries.
But not for theatrical story telling.
Vincent Laforet Reply:
December 19th, 2012 at 12:46 pm
Agreed.
@Vincent Laforet, Not in it’s current form at least…
I have to say that I had none of the negative feelings you had towards the film after I watched it in HFR 3D. Overall I found it to be a good film if slightly overlong. Reading your article does make wonder if I would have liked it even better in other formats.
I do find that in general I have the opposite experience as you do and find myself more immersed in the experience when watching a 3D film over 2D. It could be that I watch fewer films overall in the theatre, and therefore have much less of a bias? What did you think of Avatar in 2D vs. 3D? 3D was the far superior experience to me.
It does make me want to experiment with seeing this film in multiple formats, as my instinct was I liked the HFR overall and found it to be an improvement over other live action 3D films I have seen.
Although I do like your reference to a stage, as I think you are on to something there. It felt much more like watching theater than a movie.
I just saw it in IMAX 3D HFR with Dolby Atmos sound. For me it was a little too distracting, I also felt like the lightning was poor and the action felt cheap and artificial, mostly during the first 30 minutes, and the first battle was hard to watch for me. However, there were definitely some scenes that benefited from the HFR, and (in my opinion) the CGI creatures looked a lot more realistic this way (usually the animation of this creatures breaks the magic for me, here they looked as real and smooth as the actors). The “soap opera effect” never faded for me, but I was able to immerse myself in the action and enjoy the movie. I would definitely think twice before watching another movie in this format… If it becomes more common I will need some time to get used to it.
I mostly enjoyed seeing the movie in 3D HFR, its true that at the beginning i had a hard time trying to adjust to the motion, but it took me like 10 minutes or so, i think for interior scenes or where there is to much dialog it can be rather dull, but action scenes and enviroments i think they looked stunning, and a movie like this benefits from this kind of projection, 3D HFR is a perfect fit for epic, fantasy movies…I still cant get out of my mind the scene with bilbo and the three trolls in the mountain, to me, they looked very real, the most believeable CG i have seen in…well, my whole life.
I wouldnΒ΄t necessarily watch a too heavy dramatic movie with this format cause it will be like watching a soap opera the whole time giving the feel that it gives sometimes.
On the other hand i think many people just went to experience this movie with the notion that it would be very bad in HFR, they did not let themselves enjoy the ride somehow, scrutinizing every detail from the start is not a good way to sit in front of the screen and hope to enjoy a movie.
@Vincent Laforet, thanks for your clarification, I definitely need to see it again at 24fps to compare.
I went with my parents, who are in their 60s. They had not only never seen HFR before, but had never seen a 3D movie since the days of red and blue glasses.
Neither of them noticed the high frame rate. Their attention was far more focused on the 3D, or perhaps they conflated the two. My dad claimed that it was the most realistic film that he had ever seen, and meant it as a compliment.
In contrast, my wife and I were totally weirded out by it… at first. By the time the dwarves had left Bilbo’s house, we were no longer distracted by the HFR. But I will admit, my enjoyment of the film picked up immensely at the point that I managed to no longer notice the frame rate.
I would posit that distaste for HFR correlates not with age, but with experience. Someone like yourself has probably invested more time, energy, and attention into film in the past year than I will in a lifetime. As a result, you’ve bitten the fruit of the Tree of Knowledge of Good and Evil. It’s not just that you Know. It’s that you can no longer Not Know.
At the end of the day, any artistic technique, in any medium, is only effective if it can communicate with its audience. This technique failed to communicate to you, but it has clearly done so with others. The fault does not lie with you, nor with the technique, because there is no fault. That means that HFR is not a good thing, or a bad thing. I think it’s just a thing.
Vincent Laforet Reply:
December 19th, 2012 at 1:58 pm
I have to wonder if Jackson decided to spend so much time in that house during the opening of the film (it’s quite a bit on the long side) to allow people to “get used” to the effect before they all left the house on their journey and where things started to get a bit “crazy” in terms of layers and movement… I wouldn’t put it past him.
Great analysis. It sounds like we are crossing over from one art medium to another. Perhaps we should say “Cinematography” is effectively defined by motion-blur, 2D, and the other things that make it what we know it as today. Moving Pictures.
3D and 3D HFR are steps on the way toward a different art form. Call it “Experiential” or “Immersive”. It will continue to evolve, just as Cinematography moved from BW to Technicolor to true color and from silent to sound to surround, “Experiential” will no doubt add not just 3d and high definition visuals, but probably eventually hints of temperature, smell and motion.
iirc, the leading change events in art styles have always been panned by the critics but usually stick. Stravinsky and Mozart were different from the norms of the time and were not received on day one, but now they are the ones we remember and revere.
As you observe, it would seem that one of the implications of HFR being a new medium is that the shooting style ahs to be different. This will make it a real challenge both to shoot and cut classic 2d and modern experiential 3d on the same film.
It would seem that in the future, we might see a divergence where the 2d and 3d experiential versions of a movie are totally different.
That has interesting implications and market drivers for Hollywood, since as you point out it recreates barriers to entry to help big-budget studios keep DIY filmmakers at bay, creates the potential to sell two copies of every film instead of one, and reopens the prospect of remaking all of the classic film story lines again.
May we continue to live in exciting times!
Peter Riedel Reply:
November 5th, 2013 at 7:59 pm
@Peter, I completely agree with your point of view.
@Vincent Laforet, Thanks! I’m glad to see I’m not out in the cold on that opinion.
Again, I think we could have “big-budget” 3DHFR films, but they’ll have to be shot a certain way to feel right.
In the mean time, I do hope someone is willing to put together a more (and I dread using this term here) “indie” style film done in 3DHFR. Shoot a vast majority of t he film at, or just above, eye-level…simulate the “theater view”. Be very mindful of camera movements and their impact to the frame.
Actually, the more I think about it, the more I’m reminded of older filmmaking techniques. Before more modern cameras and equipment made more complex movements possible. Back in Citizen Kane’s days, DPs and Directors were forced to spend a lot of time/effort on movement within the frame and blocking. This was because they couldn’t just whip the camera around — there was no such thing as a steadicam, and cranes/dollies were massive endevours.
Imagine those even older flicks, like Metropolis, Citizen Kane, or City Lights. Because those films where done in the middle of the theater-to-film transition…I have a feeling those would actually transfer quite well in 3DHFR, at least better than a modern-day action/fantasy film would.
And since a digital conversion just woudn’t be the same as shooting it, I feel like we’ll have to have a filmmaker really approach a 3DHFR film in the same way those filmmakers did (it was new for them, too) before we’ll see it really shine.
What worries me the most about your brilliant article is that I have only seen the 2-D version so far-I didn’t want to be distracted by the 3-D effects before I saw it as a piece. I found it to be blurry to an extreme, jerky, and lost all connection with the characters. (how on earth can Sir Ian McKellen be BORING?) The pacing too was so bad that I, who never really notice this , had to explain to myself during the film that this was really a pacing problem, and try to get past that in order to simply enjoy it. What now worries me the most is that for you the 2-D worked-and when I go to the 3-D, whether 24 or 48, it will be much worse.
I personally don’t agree with this review at all
I loved every second of it in HFR 3D. I don’t think every film should be like this but I loved it for The Hobbit, it give it a more lighthearted childish tone that mirrors the book. the film itself was also fantastic. I have my nit-picks of course but I could have sat there and watched the next 6 hours easily.
Just my opinion obviously but I though I’d voice it.
Vincent Laforet Reply:
December 19th, 2012 at 1:55 pm
No – I welcome it. The reaction seems pretty well split on both sides… people LOVE or HATE it. Not much in between. And that’s usually a sign of a revolutionary thing…
It’s like you got into my brain and wrote what I was thinking. 100% agreed.
Thank you, sir for your in-depth technical review. I’ve worked in the industry for many years and admit my skepticism when I first heard about the HFR exposition. I even got a bit stirred when the opening logo treatments looked a bit disco. But, I was one of the people that was immediately drawn in by the “immersion” meant for the film – and I am in the 30+ demo. Some prefer progress, some prefer legacy. Some focus too much on tech and don’t ALLOW themselves to feel the story – this goes for the filmmakers as well. I am a believer in 24p but am definitely excited about what the future holds for this industry. Again, thank you.
I think you have been bribed by the MGM. Don’t worry, they will get my double admission.
Vincent Laforet Reply:
December 19th, 2012 at 2:46 pm
Ha ha ha… I think there are not that many of us out there that are THAT geeky π
Mr. Laforet, everything you said is exactly what I felt and experienced when viewing the film at 48fps. The film just didn’t feel right…
Two parts of your article stuck out especially:
“I knew I was in trouble the moment I saw the MGM logo move even before the first frame of the film was ever projected.”
I felt the same way. I was (kind of) overcome with fear, thinking “What have I got myself into?” I considered running out, just like you said you did.
“In fact just yesterday afternoon a VFX friend of mine said, verbatim: “Motion blur is extremely important to what I doβ¦ thatβs how I hide all of my mistakes and make VFX/CGI look more real.”
I completely agree with your friend’s opinion. When I do visual effects, I use motion blur as another tool in my arsenal to create a convincing shot. When I was watching The Hobbit, I wondered why the VFX looked off. The textures and modelling were great, but the motion blur was missing, and the believability of the CGI characters’ motion went out the window.
I should add as well, today a co-worker asked me what I thought of The Hobbit, as he is considering seeing it. I told him that it was good, but I really remember the movie. I just remember trying to cope/adjust to the HFR.
I remember pieces but no complete, cohesive story. For a supposedly “immersive” form of cinematography, I was taken right out of the story.
I completely agree 100%, but I’ve been thinking a lot about the issues with the 3D in HFR lately, and I just wanted to bring up the point that a large increase in 3D artifacts are likely coming from the limitations of the projection system.
In most of the commercial theaters, the 3D projection will be using the triple flash system, where the image for each eye is flashed three times alternately (LRLRLR). Because of the increased frame rate, the current projectors are not only able to flash once per eye (LR). I’m wondering if the brain is having issues knowing if frame N in the left eye is supposed to match frame N or N+1 in the right, and hence maybe it has to do extra work to fuse the images on each frame. Perhaps that’s why it was difficult to look at any one thing for two long? I’d be interested to see the HFR 3D on a dual projector system to see if some of those problems go away.
Vincent Laforet Reply:
December 19th, 2012 at 2:44 pm
I’ve seen 3D on RED’s projector (yet unreleased) and it was night and day compared to what I’ve seen. The image was brighter, much more confortable and not beam-split. The glasses were polarized and didn’t have lenses that alternated… so I think a lot of this may indeed hinge on that.
borat Reply:
December 19th, 2012 at 6:02 pm
This is incorrect. Triple flash projectors can do 144hz which is 48hz triple flashed.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
-Antoine de Saint-Exupery
Amen to that. I’ve heard Jonny Ive and Steve Jobs make similar assertions. I think that’s true in film as well Vincent. Excellent observations.
Cheers!
Cool review. i did not realize it was released in three formats 2d 3d 3dHDR
i think i saw it in 3dHDR. this was at a legit IMAX in dearborn michigan.
it was awful. when you talked about people missing jokes and not having reactions i almost fell out of my chair. i was the only one laughing at some points the theater was so quiet!
of note. it seems kind of ridiculous but those 3d glasses they force you to wear still have the same problem of creating this effect that you are looking through a key hole.
it was breathtakingly massive when i took my glasses off and watched plain picture. 2D HFR at the imax would have been a new gold standard if you ask me.
If you’re still looking at the comments I just want to throw this out there for you.
I get all of what you are saying (and what has been said) about HFR ruining the immersion and being a general distraction as things are ‘too clear’.
So here’s an interesting take. I do not appear to be affected in the slightest by any of it. I had no more difficulty watching, following, focusing or hearing anything. None of the effects stood out to me as ‘fake’ nor did I see any ‘mistakes’ in the makeup (and i looked during some of the really close shots).
I found it to be absolutely amazing to watch. It was like you were right there watching it happen. Loved it, loved every bit of it.
Now here’s the kicker. I’m thinking either I have a considerably better ability to suspend disbelief than most people out there or… it might be due to me being color blind. I only see (as in can differentiate) about half the colors normal people see. I can totally see that being to my benefit when watching this from what has been described of the stuff people don’t like. It would be an interesting study I think.
Vincent Laforet Reply:
December 19th, 2012 at 2:41 pm
Definitely! I’d like to track eye movements of people watching 2D, 3D and HFR myself…
Preach it, brother!
Waiting for the horror at seeing it in HFR 3D to fade so I might have a chance to appreciate the film in 2D.
Only other thing I want to add is that the experience *I* had was similar to watching the Star Wars Holiday Special, even as a fanatic 10-year old when it premiered. (I’m only discussing the visuals, not the ‘story’). Even to my young, unsophisticated eyes, the Holiday Special, which was shot on video, looked WRONG. Everything about it screamed WRONG. It made something epic look fake and cheap, even though I’m sure they were using the exact same costumes and props as the movies for the most part. As has now become legend, the animated Boba Fett cartoon in the middle of the show was infinitely more engaging and believable than the live-action stuff. Anyway, the contrast from LOTR to Hobbit felt the exact same way. Knowing what this world was supposed to look like in epic film mode made me consciously AND subconsciously know something was dreadfully WRONG.
Looking forward to seeing it again in stone-age viewing mode.
Vincent Laforet Reply:
December 19th, 2012 at 3:14 pm
I think you’ve coined a fantastic new term… from now on I will no longer say I like it in 2D 24fps please… I’ll stay I like to watch my dramatic films in “Stone-Age Viewing Mode” please. Fantastic!
@Vincent Laforet, I would say, even if you had watched them in reverse order, it wouldn’t have made too much of a difference because you did go back to 3DHFR even after the 2D
Peter Jackson is a legend
But HFR is appalling. It looks like its shot on a Β£100 digital camcorder. I walked out after an hour because it was ruining the film.
Vincent,
Glad you put this out in such a public way. My feelings in the theatre (I walked out about the halfway point as I’d determined that the HFR was going to ruin every scene so why bother), echoed yours to a T, (having never seen canadian television, I referenced early 90’s US childrens live action TV…which is about the same quality I think). Your points about feeling like you were actually on set, and that the grade was blown out are spot on. (I did appreciate that it was lighter than most 3d films I’ve seen, but those burnt out video-ey skintones didn’t help much).
I do think though that there’s a serious case of Mr. Jackson’s New Clothes going on here (or perhaps it was a moment of “lets see Cameron top this”!). It’s hard to imagine that some of many folks in his company, or the investors, or the distributors, or the distributors janitors weren’t disposed enough to walk up to him and say…”you know….this just doesn’t work,” and that the critical drubbing and Comic-Con last year seemed to have little effect on the decision to put the film out this way.
Lastly, I think it’s important to see that HFR “could” be put to use in the right film…perhaps a documentary or docu-styled dramatic film. I was pretty down on 3d until I saw what Wim Wenders did with Pina last year. I think in the right hands, this could in fact be the move forward that Jackson envisioned.
I’m not going to be able to read all the comments here because I don’t have time, so maybe my opinion has been expressed already. That said, I appreciate your post and I appreciate your level of technical knowledge, but I’m shocked at your utter lack of respect (or apparent understanding) of technological innovation within the medium.
You end your article saying you don’t have any interest in HFR or 3D HFR ever as a medium and that we should stay with 2D 24 fps or at least just 24 fps. You also explain quite clearly why you feel this way. You also assert a strong degree of technical knowledge and experience, and I respect that.
But your comment not only highlights your ignorance of ever major technical innovation in the history of motion pictures but a near histrionic reaction to your very first taste of a new technology.
All new technologies in film making have gone through an evolution. None, I repeat, NONE of the major innovations we take for granted today started out at the nadir of their craft. From sound to color to wide-screen to steadycam to 3D to digital (and every other minor innovation in-between), one bold individual (usually backed by a studio) takes a major step forward. And that individual both opens the door into a new realm and falls on their face, because audiences are both excited by innovation and repulsed by change. And because these new technologies often have many bugs to work out before they are accepted and perfected, the first steps are even more painful.
So I guess I say thank you for your input, but you do everyone a disservice by being so close-minded. 24 fps is what you’ve seen your entire life. Is not by any means perfect (even though you contend it is, it is not), it is simply what you’re used to. Once HFR is perfected (and eventually one way or another it will be), it will address all of your myriad issues. But to simply say that you’re unwilling to even consider it smacks of the most painfully close-minded and boarish opinion I can imagine. And as someone clearly versed in the technology and aware of its limitations as well as its potential, it’s frankly massively disappointing to see such intolerance to change.
Also sir, your examples are painfully ignorant of modern standard. Many video games these days take lighting, frame rate, depth-of-field, and editing quite seriously. Also, for the most part the television on the BBC is some of the best being made right now. Their budgets aren’t as extravagant as their American counterparts, but they show a keen eye for presentation. And I’m not sure what football games you’ve seen, but I typically watch mine on a very large HD plasma screen and they look absolutely gorgeously cinematic.
Vincent Laforet Reply:
December 19th, 2012 at 3:11 pm
You do yourself and everyone a tremendous disservice by jumping to so many conclusions based on nothing but your own assumptions. You don’t think we all know how much work is being put into video games for example to make them more filmic? Please… I did 3D raytracing in 1983 on an Amiga…. I know. I also find people who make comments with the world “sir” to be tremendously pompous. Anyway – spend less tine opining and more time accepting other people’s opinions and accepting that differences of opinion are what make this world great. A nice, civil non-judgemental – discussion should follow.
I found the conversion to 24 felt a little choppy.
I noticed it mostly in the big horizon pans and the goblin kingdom pans. The motion blur made it super hard to actually “see” anything and you could actually see the almost pulsing effect in the blur patterns. It could have been the theater I saw it at as well, though. IMAX 3D.
It could have also been a digital artifact of some sort. All I know is that it made almost any fast camera move hard to follow and focus on.
I’ll be reseeing it in regular 2D 24 this weekend.
I very much understand your take on the HFR innovation and at some points, as a filmmaker, agree with what it did and didn’t enhance with the art of story telling and character building. I have a question though that might be worth discussing.
Your critique was based on the fact that nowadays generations, who are accustomed to the normal 24fps movie experience, would find all of the mentioned points very valid. What would it be like for someone who was born already into an HFR movies world and know nothing other than this to base their opinion on.
All I mean is that we can make such arguments because we have a base for comparison and maybe if HFR becomes the standardized norm of movie making and it does really evolve into such technologies all of the mentioned problems won’t be much valid anymore. Think of it as reading a negative critic dated from the 30s and 40s bashing the introduction of sound or color to movies which are now very much invalid.
I’d like to know what you think of that.
Vincent Laforet Reply:
December 19th, 2012 at 5:02 pm
I brought that up towards the end of the post and we already have some responses in both directions by people young and old in the comments.
@Vincent Laforet, Quite. but your blog says that HFR has no real future in motion pictures, based on 3D HFR only
Hi Vincent, I’m a huge fan of your work, but I think your love and study of the 24fps aesthetic may play a part in your current rejection of HFR. A massive part of your career for the past few years has been bringing the 24fps, shallow DOF look to DSLRs, and that aesthetic must be burned into your brain at this point. But thank you for the interesting blog post and discussion!
One thing I keep seeing in defense of 48fps and higher is that this is helping to “perfect” the capabilities of film, or to make it achieve its true potential. Film (or film-look) doesn’t need perfecting. It’s a perfect, beautiful artistic form that within the range of what we have always known 24fps has a wide variety of looks and styles. 48fps is NOT film. It’s its own thing. It’s a look that is completely different than film or video (but more like video than film). And as such, it will have a place for whatever types of stories will benefit most from it.
Photography didn’t perfect what paintings had started. It just gave us a brand new way to depict moments in time and to tell visual stories.
48fps/HFR will only become a problem if it REPLACES film.
@Vincent Laforet, Wow. So much for being an early adopter. I think I’ll go ahead and check it out in 2D24.
Or…Maybe the 3d48 format will become the new Star Gate (a la Kubrick’s 2001) and chemically altered fans will show up under the influence, just to sit thru the augmented reality.
Today I talked to people about film and mentioned you, the Hobbit and many of the subjects you mentioned in your article without having seen any of the movies.
The online discussions are growing and many of the differ with yours. But that’s what I like about the whole thing. I said it today and also mentioned it on Twitter:
I think Peter Jackson knows exactly what he is doing. He is doing one of the biggest experiments in the history of film. At the end the public (as always) will decide what they like. I do hope it will not cost him too much of his fans. But I do think the whole industry will learn a lot from this one way or another.
I found your experience with the films fascinating and read from many people they had the same thing going on. I would have loved to have the same chance as you and many others to watch the film yesterday, but sadly enough I will have to step inside the theater a bit ‘biased’ by your and many other opinions.
Please, don’t get me wrong. I was the one who chose to read all those opinions and I have a new challenge now: Find a theater who can play all of them and watch them one by one and then form my very own opinion. I hope I find the time and will share it online.
Thank you very much for sharing yours. It’s the best read of the week so far!
P.S. Loved to see in your comments you once did 3D raytracing on Amiga! (I still have Sculpt 3D and Lightwave 3D in their original package somewhere hidden in the house. Amiga 500, 1200 and 4000 included)
Vincent Laforet Reply:
December 19th, 2012 at 5:00 pm
Let me know what you think gert! Would love to hear! And yes… LightWave 3D!
Totally with you Vince. I’ve seen the full film twice, once as PJ intended: 3D+HFR and once plain vanilla: 2D 24 and vastly preferred the latter. I’m 100% aware that’s there is massive cultural conditioning going on that makes us prefer 24, but even keeping that in mind it just didn’t work for me.
It was much less shocking watching the HFR about 1 hour in, my system adjusted as well as it could and there were times I *almost* forgot about the HFR. That being said, never once did I completely forget in 3d HFR that I was watching a MOVIE. and that’s the ENTIRE point of the entire system that is modern Hollywood continuity editing and production: to make you forget you’re watching a film and become identified with the protagonists on screen.
With the Hobbit, this is more important be size in fantasy the most defining element is that IT’S NOT REAL! Using HFR 3d to make Middle Earth “more immersive and realistic” is the problem in a nutshell.
When I go to a movie, I want to enter that world, not for that work to enter this one. Life is plenty realistic and already ultra hi def 3d.
And as I posted on my blog, I’d be willing to bet (totally in scientifically and based on my gut, I have no research) that in terms of mental process, 24 is in fact a bit magical – just smooth enough, but still using some passive brain power to fill in the gaps. Keeping the brain busy/active at a low level like that ironically allows for the perfect passive viewing experience.
With the HFR on the other hand, there’s literally twice as much data coming into your eye at any moment. My brain didn’t have to do as much work, and I literally found myself “thinking” more in the drama scenes, and just bored and overwhelmed in the action scenes.
And that’s coming from someone that loves and plays video games. In that medium it’s great, they are an active/hot media. Cinema is not. It’s cool and passive. 3D HFR tries to confuse the two and just doesn’t work IMHO.
As Pixar and Disney figured out sometimes more realistic things are harder for us to emotionally attach ourselves to. In the end, I don’t want my middle earth “too” real.
Apologies for typos. Writing from iPhone in airport!
As a fellow kiwi, I’m not yet sure whether to take cover in a nearby Hobbit hole, or feel a swell of pride in Mr Jackson’s achievement. I have not yet seen the movie and suspect I will be paying double now too. What I do know is that light, and motion, and eyes have not changed in a little while.
Vincent Laforet Reply:
December 19th, 2012 at 4:58 pm
But mr Jackson must be commended for trying to push the cinematic envelope – potentially creating a new method.
@Vincent Laforet, I would agree 100% with your response to the above post (about which I feel mostly the same way as you). But there is that one more thing. Your opinion bears more responsibility than, for example, mine (or Joel’s). Please do not forget about this. BTW, I am in my 60’s, but I am stunned by your reaction to HFR – not even by your opinion (and I really appreciate the time you took to express it), but how far it actually goes. And you know, when I tried many years ago for the first time Scotch I thought it was the most horrible drink I had ever tasted in my life.
Vincent Laforet Reply:
December 19th, 2012 at 4:57 pm
I still don’t enjoy Scotch… I’m a Bourbon drinker.
@Vincent Laforet, The Dolby Atmos surround sound is 128 audio tracks being sent out through 64 different speakers placed around the theatre for an almost 360 feel.
At Masters in Motion I had the opportunity to speak with Erik Aadahl about Dolby Atmos and if he has had any experience in mastering sound for Atmos. His description is about as accurate as can be put, “hemispheric.”
Most notable moment in the movie that really sold Atmos for me was in the cave while the Dwarves were snoring. There was a really loud one that made me want to turn around and punch the fool that was sleeping during the movie only to find that it was from the movie.
This over-long diatribe, against frame rates that are finally arriving at the physics of human perception, can be summed up simply: Vincent Laforet used to be on the cutting edge of filmmaking technology. Now he’s become one of those cranky defenders of the way things always were.
Vincent Laforet Reply:
December 19th, 2012 at 4:55 pm
Lol – cranky huh?
I don’t think this is a fair assessment of the technology. You wan’t to know what it detracted from immersion? It’s new technology. You can’t help but judge it. You won’t know what the real benefit is until you no longer pay attention the novelty of the new technology, and just watch the film.
The first 3d movie I ever watched, all I did was analyse the 3D elements. This is very similar.
@Jeremy, Please excuse the grammar. I am a little embarrassed. So be it.
Thank you for this article. Your experience describes EXACTLY what I was thinking/feeling during the course of the HFR viewing: frustration, anger and disbelief (that it could be so bad, so distracting, so painful to the eyes).
It was the single worst movie experience I’ve had. Thankfully, I’d seen the film the night before and KNEW I’d loved it. But were it not for friends whose opinions I didn’t yet know, I’d have walked out and gotten a refund. Horrible, horrible experiment that I will not be made a subject of again.
Honestly, you just put exactly what was in my mind into words. I saw it for the first time in HFR 3D and it completely ruined the “movie effect” and just felt boring and cheap. I’m very excited to see it again in 2D since from what I hear, I’ll probably enjoy it a lot more. Also, fwiw, I’m pretty young.
Have to wonder if folks making a transition from the nickelodeon to the ‘silver screen’ found it got in the way of their experience.
I mostly agree with you, but if it had been a better movie I don’t think the HFR would have bothered me so much. I was so uninterested in what was happening in the story that my mind was free to notice and worry about what the film was like texturally. I’d love to make the same comparisons you did, but I’m not looking forward to watching it again.
The one place I thought the 48fps was interesting was in the scene with the three trolls, because it made them seem real to an extent that CG characters never reach. Here I felt like I was witnessing something new and good.
Even with these objections I felt like there was so much going on that I got my money’s worth. I’m glad Jackson is trying to do something new.
One thing I have noticed generally, is that with the additional complications that come with new technological innovations, people tend to resist it at first, because they feel it makes their expertise on the subject irrelevant.
I’m not saying this is the case with you, as you are very experienced, but I feel this is where much of the critical hatred for HFR 3D is coming from.
I saw the movie in HFR 3D so that I would be able to form an educated opinion. I went in expecting to hate it as so many film critics did (because I very much like the “film” look of 24 fps, and even had a slight resistance to the digital era), but found that while there were merits to their complaints, it made for an incredible experience.
Much of the show looked like a stage play, and that didn’t bother me. Film always looks fake, this is just a different kind of fake. But when I found myself momentarily questioning who was on set “playing” Azog, I realized how seamlessly the HFR 3D presentation presented the computer generated imagery.
Where I was once distracted by ultra sleek digital lips moving, now that everything looks that slick, it was no longer a distraction.
All films look fake, this is no exception, and it certainly has its problems, and I would suggest that you weren’t concentrating on the story, because you couldn’t help evaluating all of the various problems HFR 3D presented. I was like that for the first five minutes, but my eyes quickly adjusted.
So while I noticed things like Elijah Wood’s five o’clock shadow, certain makeup, and a lot of erraneous detail I would not normally have, I feel it was worth it for the sake of how it blended computer generated imagery.
Vincent Laforet Reply:
December 19th, 2012 at 6:54 pm
There is always resistance to change – FEAR is one of the most natural and PREDICTABLE human responses to change. While that is at play here – I’m not sure it applies here. I am not at all afraid of this technology. I just don’t appreciate what is currently does in terms of how it helps serve a dramatic story. That being said it will undoubtedly get better, and we will get more and more used to it… perhaps.
Couldn’t disagree more , first saw in standard 2d loved it. Next day with much trepidation saw in 48 frames per second and was astounded . The amount of detail in this film is truly amazing. Noticed dwarf women beards and all, intricate details in goblin town, fight sequences very immersive . Trolls carrying off ponies looked incredibly realistic . Sets looked more realistic not less. The greatest strength of the technology was in beautiful vistas . I was every bit as amazed as Bilbo at the site of Rivendale . The location shots took my breath away. I’m not sure this technology would work in all genres (ie film noir) but in the fantasy world of middle earth It fits perfectly .
I do think it is telling though, that my friends who saw it in 2D said the CGI looked terrible, and all my friends who saw it in HFR 3D said the costumes/sets/makeup looked terrible.
The point: I already know that I’m going to a film, and that I will be watching a bunch of actors running around, so I don’t mind the imperfections there as much as I mind feeling like the computer created monsters aren’t there with them.
@Lionel, they added the motion blur in post production to the 2d copy.
I’m just so glad Vince that people can see how bad it is i really am. When i i saw it I had a feeling of dread that this was going to be the future of film. I considered leaving early. I think it cheapens the film.
I’m sure I read a while back that James Cameron had developed a technique of filming at 48fps then slowing it down to eliminate blur in 3D but keep the the same visual experience as 24fps? I was a bit confused as to how that would work though.
@Vincent Laforet, it’s interesting that you mention theatre. Could HFR + 3D possibly have application into bringing life action theatrical productions to cinema audiences?
Vincent Laforet Reply:
December 19th, 2012 at 6:52 pm
Very likely sure… and concerts etc… people are already doing amazing things w/ concerts and holographic technology…
@Vincent Laforet, And not to be a nitpicker, but I think you meant 1993 for the Amiga. Unless you’re a time traveler…
Vincent Laforet Reply:
December 19th, 2012 at 6:51 pm
Yes – good catch… math failed me. I was 13 or so 1988.
So, I almost share your opinion, and I’m in absolutely no way a professional. My quick take:
* I was SO aware of the fact it was a film. Like you, I was anti-immersed.
* I kept asking my gut why I kept reacting like it was General Hospital with Orcs.
* The first thing I did when I got home was google Peter Jackson Frame Rate and read this article.
* I will probably have to go back and see it in 2D to appreciate it.
A very interesting article and a fine read. You are clearly passionate about this issue.
However, I find some parallels between your argument and a quote made by Jack Warner, head of Warner Brothers Studios in 1926: “They fail to take into account the international language of the silent pictures, and the unconscious share of each onlooker in creating the play, the action, the plot, and the imagined dialogue for himself.”
He was criticizing the ‘talkie’ (i.e. a motion picture with sound).
A few decades later in 1946, Daryl Zanuck at 20th Century Fox one upped him with this jewel: “Video won’t be able to hold on to any market it captures after the first six months. People will soon get tired of staring at a plywood box every night.”
And there was similar resistance to color movies, home video, IMAX, etc. etc. etc.
I’m not asking you to like HFR. Myself I actually enjoyed the Hobbit in 3D HFR though I did find it a little strange at times. I’m just pointing out that technology moves forward whether we like it or not.
My six year old daughter’s reaction to HFR by the way was “pretty!” To such belongs the future.
Gary McBride
Vincent Laforet Reply:
December 19th, 2012 at 6:49 pm
Perhaps – but I find the comparison to the first “talkies” a bit of a stretch to be quite honest. I’ve got not horse in this game – if you will. Just sharing my first impressions. I’ll be the first to say mea-culpa is I suddenly start to like it. And I’ll do so on this blog openly!
Thank you so much for affirming many of my own reactions, especially being someone with a technical background who knows more of what he speaks than me shouting “but it looks weird!” to anyone who will listen.
That opening flashback to Dale was the worst part for me. I no longer felt I was in Dale, but rather got plopped into some Renaissance Fair. Perhaps this technique would be interesting for a time travel film (showing that the past was just as immediate and “real” as we perceive our lives to be), but not for this sort of world-building fantasy.
Did you notice the awful motion blur that seemed to be more pronounced than normal in a few shots in the 2D version? Particularly for me were the very quick pans, like the one that swoops down into the mines in the beginning.
I saw it 3 times in HFR 3D back to back to back. The first time it looked odd as you’ve said. The second time so much of it felt like it was on fast-forward. The third time wasn’t as off-putting as either of these, but still distracting.
Vincent Laforet Reply:
December 19th, 2012 at 6:48 pm
I’m looking forward to seeing it again…. and to see if my opinion changes…
I haven’t seen it yet, so can’t truly judge. But I wonder if it’s a question of what one is used to. We are all raised on 24 frames, and our eye expects it. When I watch films from 40 years ago, I laugh at their ambitious yet primitive special effects. Not that I don’t still love the story, but what one’s was truly life like and convincing is now less so, because future generations have grown up on a different standard. Perhaps this is a medium that works fine, once people come to understand it, they will be less resistant to its difference being ‘wrong’ or a’failure’.
I am fascinated by this and am curious to see some scientific research done into this, because right now it’s all about experience and the norms we are used to. We can’t really say for sure that if we grew up with it if it would be. Video games are an example where people have grown up with varried frame rates and anything above 24 is perfectly acceptable. Could be because of the interactivity, but I can’t say for sure. Either way that doesn’t mean we should dismiss the negative feelings people have had toward the HFR (I had them during this film as well) because obviously trying to create a good experience for the most people is probably more important than just blindly pushing forward a new standard.
Vincent Laforet Reply:
December 20th, 2012 at 12:18 pm
I agree 100% – some proper / controlled scientific research would be fascinating.
Please, Vincent!
*** USE SPOILER ALERTS PLEASE!!! ***
I haven’t read the book in 20 years and now I’ve had to stop reading your article after several mentions of who lopped what off whom. It wasn’t even necessary to convey what you meant. Minor things but who knows what else you might spoil.
Thanks. :\
Vincent Laforet Reply:
December 20th, 2012 at 12:17 pm
Fair enough…
Thanks for your great blog. I am a Tolkien fan and really looking forward to seeing The Hobbit, but I now think that there are going to be at least 2 viewings – 2D and 3DHFR. As a cinematographer I am still amazed by the way I come out of really good film not having noticed the lighting, the framing etc but just reacting emotionally – movie magic! Sometimes the technology can be overwhelming and destroy a good film.
Vincent Laforet Reply:
December 20th, 2012 at 12:17 pm
Just a quick reply that has nothing to do with this comment whatsoever- if you put e-mails like BORAT@…com or others – I’m not going to put your posts… I welcome differing views, even insulting ones – but have the balls to post your real name and e-mail or you don’t get a chance to insult me or others in the comment section in my book. And this will fall on death ears: but sometimes a dissenting opinion made in a polite way is SO MUCH MORE EFFECTIVE.
Maybe Jackson has really just tricked the whole world into seeing the film three times to compare! That way the ticket sales records can be broken yet again! But seriously, fantastic report Vincent, thank you.
Thanks for this, Vincent. I’ve been very frustrated by all the so-called “film critics'” reviews of the film specifically focusing on the 48FPS but never really delving into the nuances and ramifications of the higher frame rate. Since age seems to be relevant concerning this topic, I’ll preface by saying I am 25. Also probably relevant: I studied English literature and film in college.
I have loathed 3D for a long time now, and to me it represents the death of cinematography. It doesn’t get better no matter how many times I see it, which is just one example of why I absolutely can’t stand the popular argument that people make: “any new technology is a good technology, you just have to get used to it!” Like you mentioned here, your eyes must converge on a single point when viewing a film in 3D, which detracts from your peripheral absorption of the cinematography.
As for high frame rate, unlike our current “3D” technology, I think that it does actually have a place and a use, just not when it comes to dramatic film. Many people have noted that video games are much better at higher frame rates, which is absolutely correct 99% of the time; I’m an avid gamer myself. Also for sports or any non-fictional depiction of the actual world, higher frame rates work better because our interest is not in narrative immersion, but rather in being privy to as much visual data regarding the content as possible. For classic cinema, however, high frame rate does not work for me; it may work for others because they might view cinema differently than I do, i.e. engage in different cognitive processes while watching film. Emotional investment is what draws me into a film, and there are a lot of different ways to accomplish this. I posted this on another blog and I think it sums up my argument in the best way I know how:
What separates film-that-is-art from video (i.e. stuff that has been filmed via security cams, home video without directorial craftsmanship, etc.), and especially classic cinema (dramatic cinema) is the intentional aesthetics that contribute to the message that the film is attempting to convey to the audience. This message can be anything from a visual message to an ideological message, or even a statement on the nature of the universe or mankind. All of the elements that go into film (lighting, makeup, color palate, performance, etc.) contribute to the conveyance of this message; they are the building blocks. Framerate is just another building block. Like color or sound, the director has a CHOICE as to whether or not to include these elements in any given scene. Some scenes benefit from an absence of sound or color, but often sound and color are better choices because as humans we only have so many senses to perceive stimuli. I think the same can be said for higher or lower framerate. I would love for directors to have as many tools at their disposal to play with as possible when they create film-that-is-art, so I whole-heartedly approve of the industry being given the OPTION of shooting/projecting movies/scenes at 48fps. What I whole-heartedly reject is the notion that every movie going forward that isn’t shot at 48fps is shunning the de facto superior option. 48fps isn’t universally superior to 24fps or 30fps. A lack of motion blur is often something that a director doesn’t want, and I think we are beginning to see why with The Hobbit. We can get into uncanny valley territory; sure 48fps looks CLOSER to what our eyes actually see every day, but it still isn’t an exact matchup; this is the same reason why ultra-photorealistic computer animation (especially of humans) can be so unsettling, because it’s ALMOST real, but not quite (this is why many video games are now opting for a more stylized artistic presentation than for photorealism). Motion blur has positives as well as negatives. The positive for me (that every film critic seems to want to skirt over) relates to oneiric film theory. Films as dreams. Nothing we ever see on screen is going to quite match the physical reality of the world outside the screen. Many film theorists have posited that the immersion derives from the visual aesthetics of film, specifically framerate, as much as from engaging stories and characters. Film is a shadow on a wall, an illusory trick of light that we consciously know is false. Therefore, film does not assault the mind on the conscious level on the false premise that it is “real,”; it instead goes for the limbic system, directly to our emotional center. So in a medium that chiefly operates as a circumvention of realism, is attempting to approach hyper-realism the “superior way to craft a film?” In my opinion, the answer of “yes” to this question would be quite rare.
Very interesting article!
I remember a critic saying that the HFR made all of the action looks sped up, like old footage of Babe Ruth playing.
I watched in HFR on opening night and then in 3d 24fps the following Monday.
As soon as I saw Bilbo in HFR, walking around his hobbit-hole, I cringed, thinking the critic to be right… until I watched it on Monday in 24fps and – it was just the way he was walking. And on opening night, once Ian Holm was out of the movie, I stopped thinking about 48fps and enjoyed the story.
I’m a youngish person (33), and watching the second time in 24fps, the movie seemed jumpier; more stuttered. I don’t know – maybe it was just psychological. But I’m looking forward to seeing more in 48fps.
Hopefully your repeated viewings Mr Laforet it will be more damning! π
My opinion is that this is a stone-age attempt (there I’m using your new fangled term and applying it to HFR), a stone-age attempt to move towards the virtual reality we have seen in episodes of Star Trek, with their holodeck.
The makers of ‘The Hobbit’ talk about “immersion” and “reality” and use HFR and 3D to try to make the viewer feel as though they are really in the picture. Who would have thought that the path to virtual reality would take us via live theatre and the visual look of ‘Dr Who’ episodes from the 1980s? But that’s what it is, it’s laughable, it’s not cinema as we know it, it’s neanderthal tech to what they really want to achieve, which is in reality a DIFFERENT ARTFORM.
When virtual reality actually manifests, and its something completely weird and wonderful, historians will look back on this crap for what it is… ludicrous ridiculousness, sort of hanging on for dear life to previous technology, thinking that’s the way to be trendsetters to the next.
Kudos for Mr Jackson and team trying to move towards some new artform, but its like car designers strapping ridiculous stupid big flapping mechanical wings to the side of a car (that still stays on the road mind you) and claiming that by looking out the windows at the wings you might imagine you’re in a flying car.
Wow! A flying car… as it LUMBERS down the road with its gargantuan wings beating barely 3 times a minute.
Meanwhile some actual genius is devising a levitating device that actually works and is completely different to a car. Let’s hear it for him or her. That’s the real future.
What you describe sounds like going to a Copperfield-Show and he is doing all his magic in slowmo and you easily see how it’s done. Magic gone. I found myself to change the framerate of a video we did to 24 FPS for we hated the Video look especially in the quicker movements. After all it could be it’s only that we are grown up and used to Cinema in 24 FPS. I still prefer the style and colour of older movies, for it is not that realistic. It was larger than life. But we probably (have to) get used to it in future.
I think it boils down to the origins of cinema and what we get used to. If Snow White or Gone with the Wind had the 48fps look, we would accept it to this day.
@Joseph Cucuzza, But you had already seen it. You knew what it was about and dind’t have to folow too close. I think it’s different if you see the HFR Version first.
I’m shocked that I had to walk out of the movie less than an hour into it. I mean, it’s The Hobbit for crying out loud. But it was in 3D HFR IMAX. Like you, I was so disconnected from the visual experience that I kept shifting and even took a break to order a hot dog at one point. I thought I was watching one of those cheap Netflix D-rated streaming videos, even with the sets and costumes. When I couldn’t take it anymore, I left. Truth be told, I pulled out my phone during the movie and found your article, which affirmed that I wasn’t losing my mind. You know how you said your audience was like, “Bleh”? That was the same dull energy in my theater. I think the HFR medium failed, and luckily the theater manager gave me another ticket to see the movie in the regular frame rate. I’ll still take 3D though.
I, too, found the HFR image too rich in detail. E.g. the visiblity of every single hair in a head shot kept distracting me from the story.
However…
You wrote: “It also felt like there was far too much depth of fieldβ¦ all “appeared” in focus.”
I often felt the opposite, especially later in the 2nd half: Too shallow depth of field (i.e. aperture too wide open) made scenes look like tilt-shift movies, i.e. it had a “macro” appearance. It felt unnatural to me. Odd that you found the opposite to be the case.
Thanks for this great review and collection of your opinions on HFR. It’s the exact same thing I felt! I’m really afraid that in 10 years or so film as we know it will no more exist. If we only look at HDTVs that allready calculate higher frame rates and destroy the movies they project … the worst: nobody remarks that this terrible effect allready happens in his/her living room …
I went to see the non IMAX 3D version and found that there was too much blur my eyes got quite tired so I assume that I saw a 24fps print. I’ll look out for a HFR version. I didn’t realise there were so many variants!
Your view on the importance of the things that you don’t see actually reminds me of the way Rembrandt painted his later paintings. He didn’t paint fingernails for example, he just suggested they were there. When you see the painting, your mind and imagination ‘finish’ it. I think with movies there should be room for the imagination of the viewer and maybe HFR takes that away. Nevertheless, I don’t know yet which is more distracting: the HFR or the 3D.
Vincent Laforet Reply:
December 20th, 2012 at 12:10 pm
Rembrandt and that style of painting have always FASCINATED me – pure genius in showing more w/ less. Lesson to be learned there I think…
Vincent please get a life!!!your moaning like your an old fart who is 65 and always living in the past!!!HFR is the future of cinema so get used to it!!!peoples perception of 3d was exactly the same when avatar came out,critics like you said avatar would bomb…..then it took a mind boggling 3.4 billion worldwide!!!!
And why do you keep compairing it to the LOTR?its a totally different story,you honestly think jackson would use the same technology he used 11 years ago?LMFAO!!!!
Thats like saying cameron using the same technology he used to film true lies for avatar!!!!
critics really are pathetic how they judge a movie on a directors first trilogy efforts.there is a reason the lord of the rings is the most read book on the planet and not the hobbit!!!
LOTR is a hundred times more epic than the hobbit so can you please explain to me why you keep judging it on the rings when its a completley less dark film?
i think you need to go and watch your hero movies the twilight saga!!!
Vincent Laforet Reply:
December 20th, 2012 at 12:10 pm
With all due respect – you obviously have no clue as to who I am and where I stand on new technology. I’ve always been one of the first adopters. That being said – just because something is NEW and SHINY don’t make it GOOD.
Great article Vince. I’m a retoucher, I’ve always used a “scumble” layer on elements to unifly a scene, much like painters of old. When I started retouching it was all 5×4 tranny and scanning, when Digital cameras became the norm I also noticed that it photographers work all looked the same as each other, as if every photographer was using the same film stock and processing. I hated it, clients loved it though as it cut so many corners. Photographers I found , liked it untill they realised that any old Bod could produce stuff much like their own. In time the budgets fell as the clients cottoned on to this. After all todays big Ad campaign is tomorrows on to this chip paper.
Anyway after seeing one of the Starwars prequels on a bootleg download (naughty I know and not a habit of mine) ,I noticed that the film worked alot better than a legit copy due to the roughness of the copy smoothing over the cartoonish look that the film had.
Just my thoughts. Bring back Film! Down with CCDs!
Vincent Laforet Reply:
December 20th, 2012 at 12:09 pm
LOL I’m not touching this one but I’m intrigued to hear the “compressed” version looked better…
I saw last week in IMAX 3DHFR. I have to agree, the highlights were blown out/ color saturation was odd especially during the daylight scenes. What bugged me most that some of the dolly shots and heli fly-overs looked speeded up. And seeing the old Bilbo walking faster in the first few minutes. That was odd.
But the action scenes / goblin cave / dark tones worked for me. The mind has to adjust to the higher frame rates that`s for sure. Still lot to learn from these suggestions what Jackson received, but I looking forward how Jim Cameron will come over these issues. And don`t forget Jackson has 1 +1 year to polish the 2 upcoming parts in HFR. Going to see it in 2d anyway again.
I watched the 3D HFR version last night and like many viewers including yourself found the HRF a distraction. For sports this would be the bomb, but I simply could not get that “immersed” feeling with the characters and story that I had during the first three LOTR’s. The only improvement to me was the lack of blur during the action sequences. That being said, I would have preferred an increased frame rate to the point that would improve some of the blur, but not give it a “Live Theatre” feeling. Maybe 30 or 35 FPS would be a good middle ground.
I agree entirely with you Vincent about the Hobbit.
However, concerning 48 fps, I believe the answer lires in shooting 48 fps at 1/48th of a second, not 1/96, in order to keep a similar film look, with a tad less motion blur.
Modern cameras, including Alexas dont need a mirror, so 180 degrees is not a MUST.
The cinema house is always showing 48 images in any case, wether its each frame shown twice (for 24fps) or each frame shown once (for 48 fps).
The difference will be in a lot less JPG artifacts. And this gain would be more obvious in the lesser formats (4:2:2 at 100Mbs on a FS700 for example)
Just an opinion I havent tried it yet, mind you!
Merry Christmas
Andre
Vincent Laforet Reply:
December 20th, 2012 at 12:07 pm
The shutter angle was set to 270 degrees to get a slightly softer motion blur. I wonder what a 360 degree shutter looks like – but if you read the FXGuide article you’ll see the DP and WETA did EXTENSIVE testing and ended up on 270 degrees.
Did you really need that many words to explain that you simply did not like it? Yes, we get it. It feels too real.
As with all new things, time will tell whether it’s here to stay. The longwinded repetitive hemming and hawwing of people resistant to the change is a constant in life, and tells us nothing meaningful.
Vincent Laforet Reply:
December 20th, 2012 at 9:41 am
Lin – I’d like to see you make it through a novel… seriously: this isn’t required reading by your high school… if you don’t want to read it – don’t! I’m flabbergasted by these types of comments
@Vincent Laforet, Hey, great “essay”! Anyways, I just wanted to say that the Dolby Atmos is a 64 channel surround sound system that was also “pioneered” by the Hobbit (me thinks). Very few theaters actually have it installed. I believe it has speakers on every side besides bellow..
@Vincent Laforet, One more thing I was wondering… How did you think regular 3D matched up against the others? I’ve seen it in both 3D and regular, (not HFR) and I thought both were awesome, but like completely different movies jut a you said about HFR to 2D!
Vincent Laforet Reply:
December 20th, 2012 at 9:40 am
I thought the regular 3D was quite excellent
@Katrin Bretscher,
I don’t think 3D will ever become ubiquitous, for the simple reason that there are too many people out there who either can’t see 3D, or for whom it gives a headache/causes other problems. It’s not really analogous to the black/white transition to color, because people who are color blind don’t get a headache upon seeing things in color, or have another adverse reaction-they just don’t see the color accurately, and it’s much like what they experience in day-to-day life.
I myself am one of those people who cannot see 3D-at best it’s like watching a 2D movie with crappy visuals, and at worst I see a double image and get a severe headache/nausea (sometimes even if there’s not a double image, I still get a headache). I have never seen (to my knowledge) a movie with HFR, so I have no idea what my reaction to it would be. I have to wonder if there are people out there who would have similar issues with HFR as I do with 3D. Like what Vincent says in his reply, if movies were made exclusively in 3D, I would never go to the movies again.
Though I agree, that some of the issues may stem from filmmakers not being used to the newer format, and not understanding how to best utilize it.
Yes, 2D version is better!
Perhaps HFR need different cinema languages.
I think motion blur it’s a part of our unconscious knowledge achieved in years of films but why don’t we also speak about global shutter to get more realistic images? Or is FPS a new perspective business in film conversions π ??
@borat, it has to flash once per eye. 48*3 = 144 flashes, but that is only for 1 eye. For triple flashes in both eyes at 48 fps, it would require 288 flashes.
@Vincent Laforet, check the last hobbit film blog prob on the fb page. They show it and how the speakers are laid out in the embasy in Nz
The technical discussion is relevant and necessary. Studios and cinemas have to keep finding new reasons to draw audiences rather than people waiting for Blu-ray or digital streaming and Jackson’s absolute hatred that anyone should watch his epic films on an iPad. 3D and HFR are simply the latest attempts. Will they work? Maybe, maybe not, only time will tell.
However, does the spectacle overshadow the narrative? Jackson’s continued insulting of the audience’s intelligence by employing narrative cop outs, mostly in an attempt to move the story along in an already long film, is going to really come to a head.
Great write-up, thanks for sharing alot of info and your findings mr Laforet.
I have a quick question which I didn’t find addressed in your post, unless I completely overlooked it. Which order did you watch the versions?
The reason I ask is that I very often find myself having very different reactions to movies on the 1st, 2nd and 3rd viewings. If I personally was conducting this same proceeding when viewing the different versions, I would go in a build-up pattern. Start with 2D, then 3D, then HFR.
The reason is that I very often find myself connecting to a movie emotionally on the 2nd, and especially the 3rd viewing. By that point my brain isn’t as busy absorbing information as on the 1st viewing, and you can spend more time reflecting deeper on the characters and also subtle emotional cues in the acting. It can vastly change my view of a film from viewing to viewing, even though I am watching the exact same film under the same circumstances.
Thanks again!
Vincent Laforet Reply:
December 20th, 2012 at 12:14 pm
HFR, 3D, 2D, HFR
saw the HFR 3D edition. i’ve read all the reports about how it looks “fake” and destroys your “suspension of disbelief”, or that it looks like a bad 70’s soap opera or that the lighting was bad or you could see the makeup and whatnot.
but you know what? i have NO idea what they’re talking about. i’m actually in the SPFX biz (for 25 years now) and make it a point to see every blockbuster movie. And i gotta say, HFR is SO awesome! NOT jarring, NOT fake looking, just pure, smooth, clear, clean motion. i really just don’t see what the critics are talking about.
granted, i’ve had time to get used to it, because a couple years ago i got an HFR TV, a 65″ that uses motion estimation auto-up-sample the frame rate to 120 fps. i admit that when i first got my TV, *everything* looked fake to me. There i said it, so i really DID concur with the feelings of the critics, *at first*.
But then i got used to it, now i don’t notice it at all, and everything just looks *better*. WAY better. HFR is the future, IMHO.
This whole discussion reminds me one I had in college — being an artist and illustrator myself, I’ve always had the argument with people about ‘impressionism’ vs. ‘realism.’ I definitely appreciate realism infinitely more — the greater the detail, the better I like the art.
So, as a long time SF&F fan — and one who desperately wants his SF&F to ‘feel real’ — I had no such feelings about the HFR-3D. I felt like I was actually there, as you said, watching people on the set. I felt like I could actually reach out and touch the people in Bilbo’s living room and that made it even more real.
I didn’t experience the same ‘distractions’ as you did — I caught every joke, felt every nuance and my concentration did roam around the images and was not forced to ficus on one thing, as you said. I guess my brain is just wired differently.
I can’t wait to see more films in HFR-3D — it IS the future.
I saw the MGM logo swipe across the screen. In that moment all my fears about the high framerate experience dominated my attention and were being made manifest on the screen before me. This looks like really bad animation, or something. But I’ve seen some terrible production logos, so let’s just see the movie. Wait, what’s wrong with Bilbo? He looks all sped up and this does look like a soap! The lighting is really not working. He starts reading… oh no, three hours of this? Well alright, that shot flying over the city was kinda cool, maybe I can just get wrapped up in the visuals, after all Jackson really leans towards the visual end of the spectrum. But there’s some really bad effects shots here, especially for weta! That glowing stone looks kinda cool down in the mine, though. But these camera moves are super weird… What is up with Frodo and Bilbo, why am I even watching this? It feels like a made-for-tv movie…
And then it happened, Martin Freeman (Bilbo) lit his pipe and Gandalf showed up, and the movie started. I realized there were actors and props and visual effects and cameras, and by realizing that I realized they were all just props for the cinematic experience and the suspension of disbelief was of my own will. So through that awakening I was able to relax: to simply listen to the storytelling, to see the play. Every once in awhile my brain reminded me that this was ‘different’, but it also reminded me that in calling attention to that ‘differentness’ I was missing the differentness itself, so I was able to let it go with more and more ease. This was ultimately clarified when Gandalf says, “You’ve been sitting and thinking for far too long!”
Somewhere between the dwarves initiatory song and flying on the wings of eagles, I went on an unexpected journey and felt the magic, though it really had less to do with a certain framerate as it did an experience. Like Bilbo, I had decided to leave the comfort of the Shire and go on an adventure. I had a dream once where I was flying: it was the most real thing I’ve ever felt, at least in a dream. And by real I mean something much more vast than our observable universe. So it was that when I saw with the vision of the eagles, something inside me understood the magical realism of Middle Earth.
In Walter Ong’s landmark 1982 book, Orality and Literacy: The Technologizing of the Word, he points out the manner in which writing restructures consciousness. The alphabet is a technology that has led us into the abstract realm of hyper-analysis that exists only in the fact that it is completely removed from physical reality – which essentially disconnects us – and our minds – from it. So, I was reading the Hobbit last night – sometimes fast, sometimes slow. I’d say at times I was reading 24 words per minute, other times 48 or maybe even 120 or 12. Whichever speed the information was entering my brain depended mostly on the action of the narrative and the pace of the author’s writing, as well as my immediately individualized interaction with the unchanging text. Now, literature is no longer the dominant form of mass communication. Don’t get me wrong, I read a lot and love to, but the fact is that hundreds of years of electronic advancements have brought us many different experiences of sight and sound which have become the dominant form of information technology in our culture. We are now moving as a post-literate society, or in other words, experiencing secondary orality. The immediacy and immanence of traditional oral storytelling and the abstract reflectiveness of literature have been undergoing constant synthesization alongside digital media advancements. This is already happening, it’s not just theory. It started when writing hit the scene. Plays do not exist without writing, nor do they exist without traditional storytelling performance. By returning to the roots of the theatrical experience, cinema is approaching something at once very old and yet very much it’s own, new thing. The roots of this all is in traditionally spoken (and sung) storytelling of various times and places. The art and craft of story does (and should not) sit secondary to, but rather informs and develops alongside the technological advances that adjust our experience of it. So what we have now is like television, and it is like a play, and it is like a film – but it is only ever like those things. It uses the film (and television) language combined with theatrical language to make a new, and here’s the key word (don’t miss this) – developing – language. The old languages will still be around, just as greek and latin are still preserved, but there is a new one.
I keep hearing this “It just doesn’t look like what I’m used to looking at and calling ‘cinema'”… Now, when I started getting somewhat serious about video editing in high-school, I started talking (or at least listening, through reading) to folks on the internet. Ever since then I’ve been hearing about what’s called ‘film look’. This is where we take a step back for a timely realization. We’re not shooting on film. That kind of video is nothing more than a wanna-be and will never be anything other than artificial nostalgia. I’m not saying don’t do it if that’s what you’re into, I’m saying recognize it for what it is and act accordingly. The future of digital cinema is not in trying to cover itself up, but in being what it always has been.
But there are some still sticking to their guns, saying that ‘filmmaking’ is just as much about what is not shown as what is. And I think they’re absolutely spot on – think yin and yang. But when we start sliding out of balance into the negative viewpoint, so as to say that it is more important to not see, or occlude, we must be way off. After all, light is the essential element to film or digital movie-making, and it is only because we have light that we can understand the darkness. Without light there is only darkness, which is not anything. Now, looking into the darkness can be interesting, as Rothko’s paintings have taught. Likewise, seeing pure light can be interesting, as James Turrell’s installations have taught. However, I believe that the relationship of light and darkness, on a conceptual, metaphysical, and artistic level is essential to the visual art of storytelling. The italian renaissance artists had this word ‘chiaroscuro’ to describe this. [I encourage you to look into these things yourself more deeply, as they are intensely thought-provoking. I can not in words say what this ‘fully’ means, you have to see it (in the artists original form, mind you).] Chiaroscuro, literally, means light-dark. From these terms we get our words for clear and obscure. So just in the language itself we see this idea of revealing things transparently in light and obscuring or covering things in shadow. This balance has defined the manner in which cinematographers tell stories and is a crucial artistic concept for us to ponder.
It is for these reasons that I do not believe shallow-depth of field (or deep focus) and film grain (or noise) and 24 frames per second (or 48) and 2D/2K (or 3D/4K) are essential elements to the so-called ‘magic’ of visual storytelling. Neither are cameras.
As far as this developing format is concerned, we’re still learning what works and what does not. There is still years of experimentation ahead. Some people will like the medium and others will prefer another – that’s fine. It may be that variable framerate is key, it may be something else. Whatever it is, it will change and adapt as we learn the language as a community. Eventually, certain methods will win out, but it is in the relationship of the two that they are defined (kind of like chiaroscuro). I recommend a balanced approach we do not want to Romanticize the past nor blindly charge into the Future, but simply appreciate and accept the complexities and simplicities of the present moment’s movement.
There are many correlations to be observed in audience response. These are not rules or law, just trends that myself and others have been observing. Those that analyzed the technology throughout the entire film did not have a pleasant experience. Those that do not like digital video and/or 3D tend to not like HFR. Those that are open to the idea tend to have at least appreciated the attempt, and many have had an enjoyable experience of the technology, at least by the end of the movie. All of this points to theories of neuroplasticity, “changes in neural pathways and synapses which are due to changes in behavior, environment and neural processes… replac[ing] the formerly-held position that the brain is a physiologically static organ, and explores how – and in which ways – the brain changes throughout life.” While you can sit in front of HFR content for a year without stop and your brain will rewire itself and you will become used to it, but that doesn’t mean you will like it. I’ve never like broccoli, and I’ve never wanted to. Whether we love it or hate it is ultimately defined by consciously and unconsciously held thoughts and beliefs, which aid in the manner in which our brain is constantly re-calibrating. I’m open to other interpretations and other ideas. That’s just what I think all the evidence points to as the main reason we’re having difficulty here. The only alternative I’ve heard is that 24 is a magical number and ‘I like it, because it looks like everything else’. As if that somehow makes it an objective statement. I am not unbiased, neither am I afraid of my opinion or the necessity of that opinion to one day be absolutely wrong. We are afraid of change. We want to stay in our comfortable little holes and read books. Meanwhile, there is a whole world outside waiting for us to go on an adventure. It’s a dangerous road full of death and failure. Then again, so is the Hobbit-Hole. But at the end of the road is something you’ve never seen or experienced ever before.
“And if you do come back, you will not be the same.” -Gandalf
@Vincent Laforet, You are so correct, looked like video when I saw it @ siggraph this past summer!
@Vincent Laforet,
There are counter examples to this, like the study done by Dr Sean Olive at Harman.
http://seanolive.blogspot.com/2012/05/more-evidence-that-kids-even-japanese.html
This a lot more serious investigation than a posting on Slashdot
I agree on all account. Your description of how it felt watching it was very true. Instead of feeling like I was at a theater it felt I was on set or looking through a window and people acting. Maybe that was the intent but I couldn’t get immersed in the movie with the constant reminder.
Just watched in IMAX 3D HFR!
It was great. But different.
@Vincent Laforet is right, because It never will be like 24fps cinema.
Bud you are wrong because Its not at ANY WAY like TV.
First Sensation: “Hey! My PS3 is on, where’s my controller?”!
Well, games usually goes at 60fps.
TV is 30fps 1/60
Cinema is 24fps 1/48
HFR is 48fps and 1/64 (as posted by Juan)
Games goes 60fps and 1/60
The good thing is, with digital projectors, the cinematographer chooses the best look for the movie. Some may work well at 24fps. Others at 48fps.
The avengers, for me, world be interesting in 48fps.
Vincent Laforet Reply:
December 20th, 2012 at 5:56 pm
AGREED. It was like a video game and SOME CONTENT will work great with this. I just don’t think it’s meant for drama.
@Vincent Laforet, Yes, and this time without jumping between different versions. Let yourself immerse into the movie, not just “the effect”, and you might see how important it is for the whole film.
I have great respect for you, but on this subject you are 100% wrong. HFR is an advancement to visual storytelling on the scale of colors and is here to stay the same way. I am most confident you and everyone else will become to love it, for some it just takes a bit longer. Remember, that’s what happened with colors too after similar complaints…
Vincent Laforet Reply:
December 20th, 2012 at 5:55 pm
Timo – I spent 75 minute blocks w/ the HFR and it wasn’t pretty. Not only did I not get immersed in the movie but I wanted to run out (like many other people in the comment section btw. I DO THINK different people react to this differently. Saying I’m 100% wrong is a bit childish don’t you think? How about we simply agree to disagree. There is a clear divide on the issue. A CLEAR ONE. And it’s not a simple as “habit” or “what we’re used to” or “cinema snobbery” at all since so man non-cinephiles have the exact same reaction.
I have to point out that the question habit is critical here. You left it out completely in your analysis. Not only the habit of the viewer (we all perceive 50fps material as cheap and TV-show-home-video). But habits of the DP, cameraman, director and editor. You yourself said that camera movements, framing and editing really worked in 2D but failed in HFR. It’s not a difficult conclusion to make – the people who shot this shot 24fps all their life.
Vincent Laforet Reply:
December 20th, 2012 at 5:53 pm
Habits are there – but as David Suddaby pointed out in the comments – 48fps and 60 are NOTHING NEW.
We’ve had this 48fps technology for years now. It’s called video, people. And as a working cameraman I can tell you it was everything we could do to mimic the look of film. There was so many film-look effects it was sickening and it never worked and never looked like “film”. What’s most interesting to me is this however:
finally the day has come where cameras like the epic, alexa, F35, etc., digital cinema cameras that actually have achieved the holy grail of film mimicing with shallow depth of field through super 35 mm sensors and true progressive 24p capture… What these cameras have been out a little more than 3 years and already we are trying to go backwards to a video look?!!! We just spent the last 25 years trying to get video to look like film and now we want it to look like video again? WTF? IF true, talk about digital cinema cameras coming late to the party. Great now I can dust off that old digi-beta 2/3 sensor with huge depth of field and 60i recording and make a blockbuster!!!
Vincent Laforet Reply:
December 20th, 2012 at 5:52 pm
David – you actually got a chuckle out of me π Nicely put!
@Vincent Laforet,
Aren’t you confusing Dragon Tattoo with The Social Network, which was indeed finished at 2K?
I’ve read plenty of times that The Girl with the Dragon Tattoo was released as 4K DCP, including a site of Sony listing 4K releases!
Vincent Laforet Reply:
December 20th, 2012 at 5:51 pm
Yes I absolutely made that mistake! Corrected it in the post and someone quickly pointed out my mistake! I had just had a discussion w/ the Light Iron founder (the post house for Social Network) the week prior and got my signals mixed.
My 17 year old daughter tells me that her friends who have seen it in HFR are split.
Some love it and some got a headache.
It is a truly fascinating subject in all aspects.
I think the distilled summary is any new medium offers a different experience. Not better or worse overall but different.
And content will evolve to fit the new way of expression. Hopefully.
Silent films are still wonderful in many ways. And cave paintings are treated as holy sites.
Was the 24 fps version filtered to add motion blur? If not, I find it difficult to believe that a film shot at 48 fps and decimated to 24 fps would look any better than the full rate version; it would likely be more distracting. You mentioned such filtering technology exists, but can you say whether it was applied in this case? If not, your argument that the 24 fps version was better completely falls on its face.
Apologies if you mentioned this and I missed it.
Vincent Laforet Reply:
December 21st, 2012 at 10:25 am
I don’t know as I wasn’t involved in the post. From what I observed unscientifically with my eyes – there were a few scenes where it looked like the270 degree shutter was apparent in the 2D version.
@Vincent Laforet, it is a 64-channel surround sound system, made to be able to move sound around the audience instead of just project from a few different general directions. Obviously this is exclusive to only those cinemas which have installed the compatible [hardware] sound systems.
@Vincent Laforet, In cordial disagreement with Mr Avalon, I would have to say thank you for such a detailed analysis, and in a blog no less. Breaking down each of the points has not only helped me in determining which version to see (first), but also in determining how I will approach production of my own film at the beginning of next year.
Vincent Laforet Reply:
December 21st, 2012 at 10:22 am
Awesome!
WIhat a great review.I think you nailed it right on the head….I worked on this movie for 18 months,and there was an huge continuous amount of talk about all these factors you have mentioned.
Personally if ever a story needed to be shot on film .this would be it.There was some really beautiful sets and scenes created and lit, which in watching in 3D HFR has been lost…BY no way should it be a reflection of the brilliance’s of DOP Andrew leslie and Graffer Reg garside who are amassing not only to work with but are passionate about making great flims .The story was not main focus..yeap great lessons in flim making here,and life really when we simplify it.
Vincent Laforet Reply:
December 21st, 2012 at 10:21 am
Appreciate you taking the time to post Paul! I wondered how it must be to work on this film and what criticism was/was not welcome. I know a few people at WETA and was hesitant to write this review but I thought it best to just put my opinion out there. That being said – unless HFR is experimented with, it can never take off let alone be improved upon and for that reason I think what Jackson has done is to be very much commended and encouraged. sincerely – v
Vincent Laforet Reply:
December 21st, 2012 at 10:21 am
What I would have paid to be a fly on the walls during those discussions… and I have to think Jackson has some fantastic options as well as Andrew Leslie and Reg as well…
Yep,
Heard the same arugment when we were all using 12 in monitors. People said in droves “you don’t need anything bigger, it’s too big to read, there are too many dots”, the list of excuses went on.
I suspect this HFR will take off – and in a few years time, it will only be the “flat earthers” that reject it.
To my understanding, the core issue with 48fps is that we see too much detail.
Isn’t it akin complaining about a new HiFi equipment being too high fidelity? You are too distracted by feeling the musicians are sitting in your living room, so you can not enjoy the concert in the privacy of your sofa?
Doesn’t it imply that going to 4k instead of the usual 2k would be equally bad idea?
Thanks for your analysis. Cheers, Roman
@David M. Cotter, I would echo your feelings. I have used PC Media Players that upsample the framecount in real time, and it took 2-3 movies to adjust, and if I spend a few weeks only watching 24 material it takes a short amount of time to adjust again. But once you are used to it, it is harder going back to 24 than it was going up to 48. Once you watch 48 and get into it, 24 just seems jittery and void of information, and it’s harder for me to watch by comparison. To me it seems that 24 and 48 fps material seems to process somewhat differently, when watching 24 fps you almost get the sense that you are watching individual frames (the contrast especially apparent when going from 48 to 24), whilst 48fps seems more like actual “reality” (which is logical).
The software I use also allows 60fps, so if I need to quickly get into it, I’ll just start at 60fps, and after a few minutes go down to 48, which makes 48 seem “slower” by comparison.
It’s all about getting used to it. I am seeing the Hobbit 3D HFR later today, so I am lazily watching segments of Gladiator and Titanic in higher framerates, to adjust my brain to this being the default.
@Armin,
Fabulous response. I highly concur. As you have mentioned, the enjoyment of 48fps doth lie on preference and assimilation. Today, I will go see The Hobbit once more, this time in 2D, and then decide whether I still prefer HFR.
LMFAO!!seriously all this utter bulls,t just coz jackson decided to shoot it at 48fps.
If he had used the same technology he used 11 years ago it would look utter abysmal!!!!
Technology is meant to move forward, all the pathetic critics bashing it saying we want 24fps are over 50 year old morons who are stuck living in the past!!!
When Avatar was released the same old farts moaned that we do not need 3d and it will bomb…………it takes 3.4 billion and the same critics who bashed it are now silent after is amazing success.
Have you ever actually thought that the reason the table scene takes so long is that jackson wanted it to be like this so the viewer could get used to HFR and then when bilbo goes on his adventure your eyes will be used to it and will enjoy it more?
And why do they keep compairing it to the LOTR? everyone on the planet knows the LOTR was a hundred times better book than the hobbit.LOTR had more and better characters to enjoy,the hobbit does not,LOTR had 3 massive battles,the hobbit only has 1 the battle of five armies.golum was in all 3 of the LOTR he is only in an unexpected journey.
so again please explain to me why moron critics expected the hobbit to be better,darker and more enjoyable then LOTR from the above points?
To be fair jackson should have done the hobbit first back in 2001,then the LOTR.
Vincent Laforet Reply:
December 21st, 2012 at 10:18 am
For some reason I chose to approve this comment…. I’m not sure why though.
Loathed it too, and recognise pretty much all of the complaints you make – frankly I thought it was a neat, homely, and quite ramshackle movie that was ruined by the plasticky sheen of HFR.
That said, I personally felt that the issue with viewer engagement goes deeper than just revealing the artifice of the film. For some reason, the most visceral, immediately engaging movies use a lot of devices that should, by rights, distance you from the action – the best example I can think of off-hand is Saving Private Ryan. In the opening sections of that movie, Spielberg desaturates the image, gets blood and dirt on the camera, uses *lower* framerates, and it feels shockingly, almost unbelievably, real. These techniques have a profound affect at an emotional level – drawing the viewer (and I think its fair to say, almost every viewer responds in the same way) much closer to onscreen events.
By contrast, The Hobbit is supposed to look more real, but it feels fake – not least because HFR (and its weird relationship with lighting) mercilessly strips the artistry from the image.
I don’t know why 24fps, as well as colour desaturation and other visibly artificial tricks, would make movies more emotionally engaging, but I have to say that for me, they do. Be interested to know your thoughts.
Vincent Laforet Reply:
December 21st, 2012 at 10:17 am
The battle scene Spielberg shot is by FAR the single most realistic rendition of what it feels like to feel shock (I’ve been there quite a few times as a photojournalist – from war zones to “minor” car accidents – the whole span) – I agree wholeheartedly. I just thank God he didn’t shoot that opening scene in HFR. But others here will disagree and I think that’s GREAT! We all have different opinions and experiences and those should be welcomed.
I watched it in only 2D because of how I value the story and wanted to be immersed in the tale rather than the technology and filmscapes. I’ve experienced other films and the tech, although wonderful, pulled me out of the story. So I opted for my first, purest view, to be in 2d. I agree with some of the comments. I think as we callous to the technology. This will impact the audience less. Similar to how a def person getting their hearing all the sudden cannot cope because their brain doesn’t have the filtration of irrelevant noise yet built into a subconscious process. That takes time. I think this movie experience for us is similar.
@paul herrin,
So eloquent a response. Beautifully put and one that brought a smile to my lips. Thank you.
Excellent article. As someone who can’t handle watching movies with “Tru-Motion” on and by the way you wrote the article, I am in full agreement with everything you said.
I am a total tech-head who loves all new technologies, but when it comes to film, I don’t want to watch a cheap-looking soap opera that I . Like you said, it takes away all the magic from the film and leaves you feeling like you are watching a film being made, and not the actual final cinematic product. Way too distracting and I can’t imagine myself getting used to it any time soon.
I really hope it doesn’t “catch on”, so to speak.
ON THAT COMMENT I SHOULD LET YOU ALL KNOW I’M UNPLUGGING FOR THE YEAR AND WILL LIKELY NOT MODERATE COMMENTS UNTIL 2013. I’m not going to close the comments section but they likely won’t be approved until January 3rd. Enjoy the time away from technology for a week if you can! Maybe even WRITE something with pen and paper or on the digital typing machine… maybe you’re next film! A film that you yourself can chose to shoot in 2D, 3D, HFR or 4D! π Best – v
@Heidi, oh thank you π glad you made it through!
I had the exact same experience as you did with the 3d hfr. You described the experience exactly as I felt it. I was very tempted to go see it in 2d 24fps to try the experiment you did. Thanks for doing it and sharing your experience. I look forward to seeing it again for the first time.
Great piece, thank you for explaining why I switch OFF the 100Hz feature on my HD TV, it makes everything look so “real” that I feel like I’m watching a High School play.
Another triumph of science over sensibilities – just because we can do it, doesn’t mean we should.
After reading all the negativity surrounding 48fps, I elected to see “The Hobbit” first in IMAX 3D at 24fps. I absolutely loved the movie in this format. I may be in the minority, but I love seeing movies in 3D and this was some of the best 3D I had ever witnessed. I connected with the story and thought it was easily the best movie of the year. A few days later I went to see it in HFR 3D. While it was a vastly different experience, it was also an incredible experience. It took a few minutes to get used to it, but shortly thereafter I felt like I was actually IN Middle Earth. The action and CGI sequences were incredibly realisitc and immersive. I would say the HFR upped the intesity of the action sequences. I do agree that it does drain some of the “warmth” out of the movie, but I would recommend seeing it both ways. Expect an immersive thrill ride with HFR 3D. Expect just a brillant movie with regular 3D. I am sure its great in 2D as well, but I will wait for blue ray to see it that way. So my bottom line is that it is great both ways… just very very different.
Vincent,
I disagreed with your opinion until I read at the end that young people are generally more receptive to HFR. I’m 25 and immensely loved the imagery. But I totally agree that it exposes a little too much of the filmmaking techniques. And I remain optimistic at this point that filmmakers will further push the envelope to hide these exposes as well.
To illustrate, in the beginning smaug sequence, the dragon looked like a paper kite to me, and the fire like confetti. It was very confusing and I was shocked but gradually the clarity pulled me in.
I have a question for since you spoke at length about photography and all that technical stuff that flew above me. What do you think IMAX HFR would be like? Or HFR on a normal screen without 3d? Would that be marginally better. I am a 3d detractor myself with exceptions such as ‘Life of Pi’ or ‘Avatar’.
Vincent Laforet Reply:
December 21st, 2012 at 2:40 pm
Life of Pi had a great series of sequences underwater and as the ship was sinking – and Hugo was incredibly well done. Other than that I haven’t been wowed by 3D. I think IMAX HFR would either be stunning or unbearable depending on who watches it… and to see HFR in 2D go to any TV and turn the Hz up – it makes everything look like a soap opera and it’s creating information that’s not actually there. I’ve shot a lot of stuff at 48fps or 60fps – that’s effectively HFR and nothing new. It simply makes things look like video.
I agree with most of what you say. I made a video about my reaction to the HFR as soon as I got home, and put it on YouTube (http://www.youtube.com/watch?v=TcnTf_4AdrI). In summary, I said that it did not work well, for similar reasons to those you gave, but I am optimistic. My main point was that I think that directors and DPs are going to have to learn to use cameras differently. The camera moves and cutting techniques that worked at 24 fps no longer work, and the lighting will have to change too. Camera moves and editors’ cuts will have to mimic the natural way that people view things more, or will have to be justified in new ways.
@Stuart Muller, your comment about videogame-players is interesting. I have always loved the crisp, clear, hyper-realistic feel of videogame animation (like some of Final Fantasy’s better moments), and have wondered why some games look richer than real life or animated cinema. I went to go see the hobbit in the high frame rate(twice) and absolutely adored the rich textures, colours, and depth. I wonder if it has something to do with my high exposure to video games (even if I have not played for over a year due to a hand injury). it would be interesting to poll movie-goers of roughly the same age (say 20-30) and compare reactions of those who played video games regularly with those who do not. my suspicion is that this HFR debate hinges on what people are used to, and it may take more than one or two or even three viewings to become comfortable with the new format. Think of it this way: when you get a new pair of glasses that are properly adjusted for your vision, the first day or two is disorienting. Everything is so sharp it hurts your brain. And then you realize β wait, this is the way I’m supposed to see.
As an addendum: I have found sitting closer to the back makes 3-D viewing far more comfortable, and I think it has a lot to do with how much I notice my 3D glasses. If the screen is so big/close that it encroaches on the frames of the glasses, it can be very distracting.
I tried bringing up the “Soap Opera” effect with friends and most thought i was “just complaining” as a photographer I notice these things. 240Hz looks fake. I have gone the opposite route, I use my Mac to display 24fps movies on my Panasonic TV at 24hz. Much better. Watched the film “The Third Man” and it looked like a movie projection. Try it.
As for DSLR shooting, I try to explain to my photog friend’s turned Stanley Kubrick why you need to shoot at 50th/sec and use ND filters. “I will just shoot at 800th/sec it’s ok.” After watching Apocalypse Now on 240Hz TV and being completely distracted the whole time I would say the human brain isn’t ready for this. Let’s try again in a million years.
Epic article Vincent.
Saw 3D HFR and I too felt there was trouble ahead the moment the WB logo popped in moving at 2x warp speed. It didnt help that the introduction felt like it was moving even faster due to the quick pans and flyovers and fast cutting. The scene in the Dwarven market square seemed like a reality show shot on location in Disneyland rather than a fantasy-setting Dwarf village in a motion picture.
The CG battle with the orcs, however, eventhough I agree it felt like a cutscene from Gears of War or World of Warcraft, this worked for me! the combination of CG and live action made the CG more ferocious, more real! (at least to me). This could also be that we’ve gotten accustomed to viewing video games in fast frame rates, and the 48fps worked really well for that imo.
So whenever there was CG+live action, it felt ‘right’ – the same thing with only CG elements in the shot, like the orc boss Azog the Defiler barking orders – I could see the details of the animation, making the intensity of the CG elements have an actual strong emotional impact, something that I almost never got before with CG. However, the moment the scene went back to only live action, it went back to jarring and ‘fake’ – once again NOT fantasy at all… just uncomfortable to watch.
There were a few inserts in the Radagast forest where the editor decided to cut to handheld footage out of the blue (inserts of Bilbo) and THAT just looked horrifically bad, like almost they went from the Epic to behind-the-scenes DSLR footage.
There was also a nervous tension in the audience that you could feel, no laughter and barely a few chuckles, it was like everyone was waiting to somehow get accustomed to the HFR and let the story take us in, but that never happened.
I hear Avatar 2 might be 60fps. If they stick to nothing but CG, this will actually work really well for the movie, imo, without having seen a shred of footage. The moment its just humans in the shot and no CG characters it will look like a VHS era wedding video where someone’s firehosing their camera around on the Avatar set.
Conclusion: HFR is great for heavy CG work. Bad for live action, and bad for fantasy.
If technology is suppose to give us new tools all the time, like digital, HD, 3D and HFR, then I think the time has also come to show us why there’s a need to be freed from a LOCKED frame rate. Why cant we, in the near future, experiment with implementing, all in the same timeline and projection display 24-30fps for pure live action, 60 for CG, and 48 when both elements are on screen?
Not being a filmmaker at all, I must say I left the 3D HFR Hobbit with much the same impression you did, I felt I had visited the set rather than seen the film. And yet I also loved the clarity and 3D. I was left wondering if we had not just seen a very young version of the future, an immature technique.
I was wishing Jackson had massaged every frame of the film to make it more painterly. Not necessarily ad motion blur, but add *something* unreal and affecting. I left with the sense that the HFR frame was a canvas Jackson had used more or less raw that future artists would learn to fill with depth and emotion by softening it in new ways, more intentional than motion blur, but just as essential to cheating the brain into fantasy and joy.
Yes, The Hobbit felt emotionally and artistically flat to me, but it also felt rich with potential. HFR may open the way for whole new filmic expressions, it left me a bit excited even as I mourned Jackson’s failure. It was an important, exciting, and inspiring failure. The best kind!
Wow i’m glad I saw HFR, it was amazing -> no one was laughing in your cinema because they were all in awe. I absolutely DETEST high framerate movies on TV, bluray etc. And I was thinking it might be just like that, the ‘soap box’ effect or whatever is real and it really blows on TV’s…but 48fps 3d cinema..wow, giving your eyes the full 24 each…it’s how 3d was supposed to be..it’s breathtaking….and you owe it to yourself to see it, and it will be embraced. it’s truly an amazing adventure.
Great post on an important subject. All this talk of cinema needing to be more immersive are missing the point entirely. Tell a good story with great cinematography and project on the big screen. If that’s not immersive enough, tell a better story. As far as 3D goes, the ONLY films I’ve seen the past few years that really benefitted from 3D were documentaries in which 3D, and the movement thru space, WAS the story. Namely Pina and Cave of Forgotten Dreams.
You just have to see it enough to get used to it, then you will learn to love it. It is like having blurred vision all your life and now suddenly you can see like an eagle. I felt totally immersed in the film. If I wanted to let my eye wander from the subject there was rich detail to see, just as in real life. You are too quick to judge so harshly. You have to let go of the old and get used to a new way of experiencing film. You are obviously an expert on cinematography but you seem to be using technical rationalization to hold on to the old.
Thank You for the enlightenment.
I always wondered why children are so fond of painted Trikfilms. Reduced Information leave brain-space for imagination.
And I also know why I donβt care for 3D anymore because my brain always imagined 3D by its own, After the Wow, it made no difference.
so far, so short.
Marry christmas and hNY
I guess there are different people out there with different perception. Same story, same criticism again. Do you remember the first movie in 3D? Right, same objections, but people adopt and now many like watching 3D movies, some still not and never will.
Personally I enjoyed watching the 48fps movie. I felt like I was there, I noticed immediately the extra frames and extra information. I felt no side effects, maybe because I’m still (relatively) young. Maybe when I grow old I’ll start to complain about 48fps movies, then for 3D, few years later for 2D and at the end, I guess, I’ll start complaining about not seeing well at all π
There is a different point of view – we are not the same, some of as are “visual” type and we are gifted with more visual sense, more power to process visual stuff. Others are better in processing voice information. Many are good in reading – fetching effectively information typed on of plain paper.
For visual type, that extra information doesn’t hold up and you still have resources to analyze the characters and be inside in the movie.
I think the topic of perceived depth of field deserves more examination. It seemed like focus was the central theme of why you disliked the format in the original article, but later you conceded that the 2D had the same depth of field as the HFR 3D since they were shot through the same lens with the same aperture. I know that in audio recording (with “tape”; remember “tape”?), when you record at a higher speed the quality is increased. The same was true of VHS (SP, LP, EP). I still haven’t decided which version I’ll go to at the cinema tomorrow.
I saw the HFR 3D version of “The Hobbit” today and loved it. Unlike the reaction in the review, I found the clarity breathtaking and the 3D the best of any film I’ve seen. A friend went with me after she had seen the IMAX standard 3D version. She preferred the HFR version and said they were two different movies.
Absolute crap from start to finish. Appalling acting and the scipt dire .
Quotes ” He over indulges in mushrooms ” makes me say i will never go to the sequals
Anyone could have been a big star from this and picked from the street.
Absolute garbish
I think you know more about the technical aspects of this subject than I’ll ever know, but seeing one movie in the 3D HFR just gives you one point of reference. Sure, you can compare it to the other formats, but who knows what might be different in each of those … as you pointed out.
It’s funny that the things being said about each new technology are strangely similar. Some say the get more from reading a book. Others like to hear the book read. Radio was once the cat’s meow for story-telling. Some thought “talkies” were just a fad.
I will need the perspective of time to actually know what I really think. I’ll need to see a half dozen or so films in HFR before I can really form an opinion. Was it the HFR or the story-telling style?
I think the story, the writing, is weaker in The Hobbit. For me it’s too action based, not character based and not as strong a plot. I feel that the “good guys” get away more by luck than by wit or pluck.
Gandalf is not as wise, or as patient, which is good because he’s younger. It’s just that he yells, “You fools!” too many times. It seemed like a failure of the writer’s imagination.
I guess I miss Sam. … good old stalwart Sam was my favorite character in the LOR trilogy.
So I was not destracted from the story by the HFR and I’m 64 years old. I would like to see the 2D version in HFR. I don’t find that the 3D adds much improvement in enjoying the story.
Didn’t go through your whole article, but I’ve bookmarked it for deeper reflection.
Thanks for writing it Vincent.
>>”This latest technological “advanceβ reaffirms one of my key beliefs: Weβre far too focused on technology these days we are creating a lot distractions to what can make a film truly powerful. So many of these new technologies threaten the magic of film”
I’ve liked your pioneering work in DSLR film-making… pushing the envelope. So I must admit, I was a bit surprised that you don’t see as much of a future in HFR in mainstream (theatrical) storytelling as you do in 24 fps.
Hfr 3D reminded me of the initial objection I had to first listening to CDs v/s the tape collection I had (metal tapes too). I was both attracted and repelled by the clarity of the instruments that digital sampling offered without the extra background noise (akin to: grain, motion blur etc.)
I call it the artifact cloud cover that 24fps has offered us, thus far.
When I went to see Life of Pi a few days after the Hobbit, I kept wondering why it wasn’t shot at 48fps in 3D.
Seems like my eyes and cortex became addicted to HFR 3D ( sounds more lethal than LSD or x’tal Meth :-))
I saw the hobbit in HFR 3D, and here’s my review of it (with some emphasis on the stereoscopic 3D aspects of course)
http://realvision.ae/blog/2012/12/high-frame-rate-storytelling-in-3d-the-hobbit-review/
Regards.
I totally agree with your assessment of the HFR 3-D. If it is to continue and become a popular and pervasive format then there is a learning curve that has to happen in every department. Even Ian Holmes acting, so not perfect in the LOTR trilogy looked a little stilted when so much detail was available to be seen.
I did not have the emotional disconnection that you experienced, but that is a totally understandable reaction. Seeing as I thoroughly enjoyed it in 3-D HFR, I can’t wait to see it in 2-D!
Cheers!
I’m 39 and loved the HFR
I suspect that many, many people had issues with those new-fangled “color” films after decades of seeing movies in B&W. Just as many bemoaned the coming of “talkies” before that.
Heck, we’re only just now getting semi-decent 3D movies, and that technologies been around for decades as well.
Love this article. It helps me understand many of the reasons I don’t enjoy 3D.
One of the things I did note in my viewing of the 2D version of The Hobbit was that the background scenes seemed less crisp to me. I wondered if this had something to do with a film being shot in 3D and viewed in 2D? The panoramic scenes where the characters would be on a hilltop and the mountainous regions in the background would be featured. I’d try to tell myself, make sure to take in the scenery as it’s real. So I noted that the backgrounds seemed grainier, if you will.
@Vincent Laforet, Interesting, I thought I was the only person who wasn’t ‘thrilled’ with the newer hd content, I’m actually a bit concerned about my next display purchase, because the better the screen, the less I seem to be ‘immersed’ in the film lately. I find myself doing exactly what you are saying, not ‘knowing’ where I’m supposed to be focusing my eyes, and see all kinds of flaws or gimmickry that keeps throwing me out of the film. and this is 24 FPS films. Dunno, maybe Filmmakers are going to have to relearn how to shoot films for this framerate.
I haven’t seen the hobbit for exactly this reason, I dislike 3d, and am worried that the hfr is going to ruin it for me. (which has nothing to do with my wonder of how Jackson padded out a 317 page childs story into 3 films.)
I do hope you see another film (maybe the second hobbit?) in the reverse order, to see if familiarity had any effect on you enjoying the film…..
Thanks!
I saw the movie with the HFR 3D without being aware that it was any more than 3D. It took some getting use to, but then so do most 3D movies.
I find it interesting that you were perfectly happy with the identical content downsampled to your expectations in 2D. It suggests to me that the problem isn’t as much the technology, as our expectations. When 1080p HD first really hit, so many of the early shows just tried to (and some still do) ignore it as a new media. Everything changes with the new detail and scrappy backgrounds that looked great in 480p (or the even worse quality of most TV’s of the day) suddenly needed new and different attention.
I think as more movies are made in HFR the things that are initially annoying you will start to disappear as directors (and the entire crew) become more aware of the extra detail that is available in the new format.
Too bad I can’t see the HFR version anytime soon (I’m in South America), but I think I’ll enjoy it.
HFR??? I love the very idea of higher frame rate films. I do understand though, that Videophiles, such as the author of this article, absolutely dispise the thought… they say it ruins the movie experience. I think it makes the movie so much more realistic. I have an LCD TV that does an absolutely amazing job with “Interpolation”. The nut-shell explanation of Interpolation is… smooth motion technology which converts 60 frames per second upto 128 frames per second with computer generated images to “smooth” out the skipping and blurring between frames. Personally, I LOVE IT. I think it makes the movie, or TV show look so much more realistic. And while I haven’t seen the Hobbit yet, I cannot wait to see the 48fps, just as I fully anticipate Avatar 2, which I understand will be shot at 60fps. I play video games on a computer, and any other PC gamer will agree, Frame Rate is everything! My eyes have been trained to notice slow frame rates, and 24fps is barely even tolerable. Now when I see a movie in the theater, it almost gives me a headache to watch the slow, old, outdated 24fps technology. Very much anticipating the 48 fps films, and beyond! While vinyl records are nostalgic, they are, nonetheless, old, antiquated, and no where near the sound quality of a Compact Disc. It’s about time the movie industry updated their technology, and I applaud those willing to take the risk to be pioneers in the next age of filmography.
The core benefit of 48 HFR 3D is for full animation or composited live actors, combined with effects animation. Animated HUMANOIDS NEVER LOOK REAL ENOUGH at 24 frames! The early scene of the dwarfs in the “tubular hobitt house was just to long, and too greatly flattened with too much sharpness in the b.g. of the close shots. It look like a soap opera, because it was too long in the opening character establishment, for such a large group, & flattened into cinema 3D BAS(pronounced BAR) RELIEF,like in classic wall sculpture. The distributors don’t want to play character scenes with very much ROUNDNESS. This film looked great with the monster animals, and grotesque character in rapid motion.
This is very early in the game for 3D with actual actors, It will
get better over time, just a crude 1928 talkies did. Jackson will
go down in history for this gamble like Warners with the Jazz Singer. Like Jolsen said…”You ain’t seen nothin’ yet”! But
what you saw speeks volumes to those with a grasp of the
new potentialities!
So I read your article. It had some bold thoughts and opinions. I see where some of that may come from.
I finally just went to see the movie last nights in HFR 3D. Wow. It was amazing.
Let me say that I too hate those smooth-motion 240hz engines on TV sets these days. But here it was natural. I am an editor all we shoot and do at our company is 24p. I love 24p. I’ve had discussions with people about why 24p is the essential ingeredient for the so-called film look. How wrong I was.
Now I can truly believe that the cinematic experience is more than just how fast the screen refreshes before your eyes. Whoever says that The Hobbit “looks like a cheap-cheesy soap opera” is clearly missing the point and feeling too nostalgic about one aspect of film-making that has been a standard for a long time. But The Hobbit proves, in my opinion, that the this standard does not define the experience as cinematic or non-cinematic.
Like it happened to several people, It took about 10 minutes for me to get used this new motion. But once I decided to remove my film-snob hat I was able to truly enjoy the movie. Every single bit of it. This is to me just the beginning of what will be the new standard for film-making in 3D. After watching it I saw no need to go and see it again in 24p. On the contrary I would in fact see it again in HFR 3D only.
My wife and here cousin went with me. They have no idea what 24p is or HFR. They of course can tell the difference between the movie look and the TV look. We came out of the movie and she loved it. She actually hadn’t been a fan of the LOTR series. She hates the “monsters”. She loved Gandalf however and that made it enjoyable to her. I asked here if she noticed the difference in the motion, and she was puzzled. Then she said she did notice some scenes looked “less like movies” and “more like TV”. But it wasn’t even significant to her experiencing the film.
Come on Vince, if you are telling us that you couldn’t see the story, feel the emotions, believe the acting and, well, temporarily suspend your disbelief then I can’t truly take you seriously. Could you maybe be the one who is too wrapped up in the technical aspects of the movie? The movie either is good in HFR or 24p or it isn’t at all. This is the same argument Christopher Nolan has regarding Film vs. Digital. Drop the nostalgia. It’s a brand new world out there.
You are so on target. My wife and I went to see the movie in the high frame rate and 3D and couldn’t get into the film. The only parts that allowed us to get into the story were the dark ones where the frame rate worked. We did like the Gollum scene. But otherwise- we regret seeing it this way and will avoid it in the future.
Hi Vincent,
What an in depth awesome comparison of the formats! Before I went to see The Hobbit yesterday, I saw your blog and decided on the 2D version first. I wanted to be more involved with the story rather than images. After all I had finished the book an hour before my showing. I walked away from the film feeling it was kind of pointless, too stretched out and plot deviated from the book at times.
Afterwards I caught the last hour of the film in the auditorium playing it in HFR. To be fair it was only the last hour right before the Gollum scene, so I can’t make a fair comparison on the entire film. When I put my glasses on I was truly amazed! I don’t like 3D (I’m 40 years old by the way) and wish it would just go away! I’m more about traditional cinema. Full IMAX Dark Knight style is my favorite but of course too costly. Anyway, when I saw the HFR 3D version it was a whole different ballgame! I was mesmerized and felt more pulled into the story! Yes the camera had those weird blur less moves that looked like a processed HD tv at Best Buy, which I can’t stand by the way, but I thought effects looked better and the detail to Gollum’s face was much more stunning. I think this technology works for this genre.
Of course the theater had the new Dolby Atmos sound which is a whole new and much more improved mix. That just further pulled me into the film big time! Dolby Atmos is definitely the future! Check out the Dolby site and it will explain it. I don’t know if you are based out of Los Angeles, If so check out The Hobbit at the AMC Century City 15 in the ETX auditorium. It is showing in both Dolby Atmos and High Frame Rate, but make sure it’s not playing on the defaulted 24fps 3D. They’ve been having technical issues with their HFR projection. Apparently during several showings the audience was experiencing flashes and gliches. That’s what a manager told me. Just check with guest services first. Then can call projection to confirm.
Again great blog and totally respect your opinion!
@Katrin Bretscher, I would argue that HFR is not new technology. It’s just breaking the rules. I guess if you watch a lot of ESPN on a high refresh rate(fast motion effect) LED tv, then people might like the HFR look. I personally bought a plasma tv instead of an LCD or LED because of that sped up look. I second Vincent in saying that it would be great for sports and video games.
Hi
My family just saw the 3D version and came away disappointed – not with the story (which is a bit long) but with the 3D experience. I wondered how others thought of the experience and came across this article. The spectacle was disappointing for all the reasons noted. Many scenes seemed so fake when compared to the Lord of the Rings trilogy.
There was no need for any time to adjust to the HFR for me: I got used to it immediately. Not only do I not agree that HFR fails but I truly believe that this film was visually far superior to any other film I’ve ever seen. Yes, really! I was well and truly gobsmacked. I checked a few times during the film and my jaw had literally dropped (thankfully cinemas are dark, not a pretty sight I’m sure!) I will never forget the flight of the eagles at the finale. Absolutely brilliant film on all levels.
Last night I went to see The Hobbit in 3D HFR. Personally I never enjoyed a 3D film – I always find my self trying to move my head left and right to get a sense of depth only to wake up to the fake reality of it all – Unfortunately The Hobbit HFR only comes in 3D.
I gotta say, that I did not enjoy the movie even a tiny bit. I couldn’t focus on the acting, the scenes, the effects or the action. It was all too fake and just looked like 1 big CGI hoax. Even scenes that were clearly shot outside in the open just looked like green screen acting.
Moreover, the movements unless they were in slow-mo or just slow, just looked unnatural and annoying. I kept wanting the picture to just hold still.
If I didn’t see the LOTR movies with their great atmosphere and scenes, I would have just gone and said that The Hobbit is an epic failure of all means. It’s not a movie but 3 hours of wasted time. After 10 minutes I found myself wishing for the end. I will try this movie again in 2D on my home screen before I declare anything.
I really hope HFR will never become a standard in film making, it just ruins the whole experience. If it does, I will keep an old TV as backup and just give up going to the cinemas all together.
I just saw the film in 3D HFR Atmos, but I read your article before I went. As soon as the MGM logo flashed on the screen in 48 fps I was completely giddy and horrified at the same time. Then as the dwarves battled and as Bilbo rummaged around his house in what looked like jerky 1.5 speed, I almost left the theatre. But honestly, I got used to it and started loving it after about half an hour.
There is A LOT going on in this movie, so it’s hard to pinpoint EXACTLY what people are finding off-putting about it. Sure, the smoother motion and significantly reduced motion blur are wildly apparent, but there’s tons of CG, tons of greenscreen compositing, etc, which to my eye, really did NOT look that great in and of themselves. After I got used to it, though, I thought the high frame rate actually looked quite good in scenes without any visual effects. Sweeping landscapes without any horrible jerkiness or judder… the only reason I can think of why people would like the 24 fps aesthetic is because it’s what we’re used to.
I’ve heard the argument that telling a story is about the removal of most information and the inclusion of pertinent information, and while that argument sounds nice on paper, I don’t agree that it makes sense to use it in terms of frame-rate. Depth of field, set-pieces, lighting, numerous other things sure, but what are we gaining story-wise by watching jerky panning?
All I’m saying is, for a first attempt, this was not terrible (even though I hated the movie overall haha, I’m just NOT a fantasy guy), and I think as more people try it out it will become much more refined. I’m interested in seeing a simple drama with excellent camerawork, lighting and colour in 48fps. I believe the shock of the smoother motion will wear off as more directors and cinematographers test it out.
As for 3D, it didn’t bother me, but I didn’t love it. I find it distracting to lose like 8 stops of light with those glasses (although that’s interesting that they graded it with this in mind), and I also find it distracting to wear them OVER my pre-existing glasses. I’d rather just watch it in 2D I think. The Atmos mix also didn’t jump out at me, but it’s probably good to not have things jump out at you. Seems like an interesting technology for sound designers.
I wonder what Avatar 2 at 60 fps will look like compared to 48 fps. Maybe there won’t even be a noticeable difference. I also wonder how all this negative HFR press is affecting studios’ wills to finance HFR projects.
I need to also say that yes, many technical elements of the film were beyond impressive, and the production design was great. Locations, costumes, props, everything looked great. Despite all that, I really thought it was a piece of garbage and I did not care about anything that was happening by the first 3rd. Turning a charming little fun romp into an epic was maybe the probably the smartest thing they could have done in terms of profit, but the absolute stupidest, most unforgivable thing they could have done in terms of film-making.
I’ll be seeing it in 2D at 24fps – if it’s a good film it won’t need 3D and HFR to make it good. 3D is good for a gimmick and a bit of fun but for films with a good storyline and engaging actors it can distract from the on-screen talent.
FYI, I live in the UK and have watched British TV shows in America and they do look TERRIBLE, but they look a lot better in the UK and this is down to the frame rate format conversion across the pond. Some of the better British TV shows are shot in 4K at 50fps, which gives more frames to work with during interpolation and therefore look better. Others – crap.
Very helpful post. I saw the movie first in 2D by accident, and really enjoyed the movie. When I saw it in HFR, I was shocked by the difference. Since I had already seen the movie, I still retained my connection to the story, but I can say with confidence that HFR did not improve my experience other than easing the eye fatigue from the 3D.
I still can’t believe how different the film looked. All of the lighting and colors looked different, yet I’m sure if I looked at stills from the different versions, they would likely be identical.
I’m sure its possible to enjoy a movie made with HFR, but it will have to be done differently to capture the movie magic. It’s really a new medium and the old 2D techniques won’t translate.
Not able to focus on stereoscopic images?!
Here’s a trick:
keep your distance to the screen, then you’ll have no trouble coordinating your eyes and focusing on each and every detail of the scene.
The golden rule for sitting-distance is 3 times the diagonal-distance of the screen so you have a good overview over the intersecting sections of the stereoscopic images.
I always prefer sitting in the middle of the last rows. Never had any trouble watching stereoscopic 3D-movies – I even feel it is more comfortable than watching 2D movies as the 3D makes it easier for you to focus on moving objects and determining their relative positions.
3DHFR is the smoothest and clearest picture I’ve ever seen – it definitly enriches the experience and makes the movie more immersive. I’ll most likely end up rewatching The Hobbit over and over again waiting for the Sequel, as there’s currently nothing coming close to the beauty of HFR. No way I’m going back to the flicker and blur of regular movies now!
Vincent Laforet Reply:
February 26th, 2013 at 11:54 am
Nothing to do with sitting distance… sorry. Seen the charts.. always pick the best spot in the room. Irrelevant. You MUST focus your eye one where the director / 1stAC/ Stereoscopic tech set the focus point. Try looking around… it hurts.
Many said sound would be a passing fad. We we could drop back to a 16 frames per second like many silent films, or the 10 frames per second used in 1877’s Walk in the Garden. The better the picture, the less the technology will distract fro the story telling.
Nice piece, Vincent. The Verge brought me here.
I think your follow up note is also very interesting when it talks about how popular the debate has become. I’m very proud of how we started to understand better that tech in mass media shapes artistic aspects and has a decisive influence on how the final product impacts. These are the parts I like the most on your article, the ones in which you ponder on how the lack of blur and other aspects of HFR impact on the hobbit as an experience.
Something bugs me, though:
“I knew I was in trouble the moment I saw the MGM logo move even before the first frame of the film was ever projected.”
I think this is a major part of why HFR is not being well received. We’ve created a crazy expectation, we have taken a position even before we sat down to watch it. How can you say you’ve made up your mind even before the movie started? I’ll tell you how: you were just looking for confirmation on what you expected to see and think about HFR.
I’m not a native english speaker, but I think this is readable. Think about it! π
@stsk,
Wow, how refreshing to read a post by someone who sees the bigger picture!
I am curious as to what you would think of the 48FPS 3D film now that you have seen it before. I understand your comment about there being to much detail and making it hard to focus on the film itself. However, because you saw the 48FPS 3D film first, then the 24FPS 3D and then the 2D film, you skewed your opinions.
I would be willing to bet that if you had seen the 2D film, then the 24FPS 3D, and then the 48FPS 3D film you would have enjoyed the 48FPS 3D film much more. You could have concentrated on the detail and not worried about following the plot.
I had exactly the same experience the first time I saw Avatar 3D. The second time seeing it was way more enjoyable.
One of the problems with evaluating the new technology is that we are not used to seeing that much detail. This is very similar to older people’s opinion to shaky cameras when they first came out versus younger people. Same with 48FPS 3D. You were trying to see the detail and that was conflicting with trying to understand the story.
@Karl, you have a misunderstanding of 24fps 3D. 24fps 3D does give each eye a full 24fps. In fact, 24fps 3d (using RealD) is actually replayed at 144fps (72fps per eye). They triple each frame per eye.
24fps 2D is actually played back at 48fps. They double each frame.
I am not sure what they do with 48fps 3D. I wonder if they play it at straight 96fps for 48fps per eye or if they play it at 192fps (double the frames per eye).
Is there an option to view the film in HFR without the 3D? I personally have never enjoyed 3D and avoid it like the plague.
I’m just wondering what the HFR would be like as an experience without it. Do you think adding the 3D enhances the problems you’ve written about here?
After I have seen it yesterday in HFR I have to agree with you once more. I loved the Film as such but hated the Video look sooo much. It’s like seeing an old BBC Show where you easily can see the Difference between video- and filmfootage alternating. Also the light distracted me, for it often didn’t felt natural. Surprisingly not everbody noticed the difference. I’m looking forward to see the next 2 films in 24 fps.
I read your article and was puzzled because I’d seen it in both IMAX and HRF and thought HFR was incredible. I didn’t notice any of the problems that you listed…none. My biggest hindrance to being immersed is that I did want to see all the details of costume, scenery and CGI. I know the story so all I wanted was to see was the magic I knew would be on the screen.
I deliberately went to a 2D showing one day and HFR the next to see the differences and to see if I could spot what you had problems with. (I was going to go anyway, but it’s easier to justify it as research.) I did not and could not find why you had difficulty with HFR in the places you mentioned. I’d seen Thorin pick up the sword since my first showing in IMAX and through, if anything, the HFR made the sword more visible. I did have a problem with the panning being blurry to me in 2D, possibly because I’ve become used to HRF.
I have a Masters in Vision Rehabilitation Therapy and I’m hoping for some serious research to come out with regards to HFR. My professional opinion is that your visual system (brain and eye) can either handle HFR or it can’t. If it can’t then the experience is not a good one, if it can then you love the movie. Mine can handle it and for me it was everything that you said it wasn’t, explanation of cameras, depth of field, lighting, etc not withstanding. I’m sorry you didn’t have the same experience with HFR that I did. I do hope that reports like yours spur more investigation into HFR to find a happy medium so that you and I experience the next film in the same way.
Thank you for your article. It confirms that I was not alone in feeling that the 3D technology did not serve this movie well. Throughout the entire movie I felt unable to fully focusing on the story and connecting with the characters. I also felt quite aggressed with the loud noise levels. Overall a bad movie experience for me: I left the theatre with a headache, my ears still ringing and quite disappointed. I look forward to watching this movie again, in a more relaxing setting, probably at home or at the at a 2D matinΓ©e screening if offered.
I wonder if the Hobbit is really the right use of HFR. If it brings added realism and clarity then it may well suit films based in the real world as opposed to a fantasy world.
I think it will be really interesting to see HFR car chases and gunfights.
I totally agree Vincent, i wanted to run out of the theater as well. Absolutely horrific experience, loses the charm of film.
THE HOBBIT was shot in HFR 3D. That’s two cameras shooting in sync at 48fps through a mirror.
The 2D, is as I understand it, is simply every other frame from just one of those cameras.
Therefore, all the observed differences between HFR and standard 24fps that discuss shutter speed, depth of field and such are simply not there. The 24fps 2D was derived from the exact same footage as the 3D and 3D HFR.
The preferred 2D version (which I also prefer) was different only in that it was NOT 3D. The only HFR variation that was viewed was married to 3D, so it is impossible to separate the HFR experience from the 3D experience.
I’ve seen HFR shot on film at 60fps (Showscan) and it was stunning. THE HOBBIT is not an accurate test of HFR potential and remains a plausible alternative to the minimum frame rate of 24fps.
Agree in total. The same experience, the same disappointment. Interestingly though, I was able to say to myself while I was watching a movie, this is fake enough, what is the story, and basically reduce that 3D participation somewhat, and only that way I understood that the film is actually very good. Will watch it in 2D again for sure. Just one point that is missing in your post: if anyone else, but absolutely anyone else even tried this 3D 48 fps experiment, anyone else by Peter Jackson, we would not even discuss anything, a film would be laughed at forever. So if 3D 48fps was to be tested, this was the BEST possible directory for this. And knowing Peter Jackson he WILL take all our notes very seriously.
I can understand why younger audience love it. It looks like a video game. Maybe a new generation is not capable of emotional immerse. I still can watch a good black and white movie and enjoy it very much. I doubt that too many youngsters would even try (I brought some of them to watch The Artist, I think some of them still believe that I was reported from another time. Young people expect new gadget, new Ipod version for everything, mother, father… why are they so same every day?)
I would say that Peter is caught into serious cultural discrepancy, a hiatus that is becoming a chasm. Does a young culture even want to participate on emotional or intellectual level, to be responsible for the content they watch, listen, not to be just a consumer? But, what they have been learning in school, on TV, from the market. 3D HFR is consumerism, you just consume it, 3D HFR is telling you: Stop thinking, just watch, I will do everything for you. 3D HFR is not personal, it is the same for you, me, anyone. Plastic figures doing Toy Story Hobbit version.
I do not like it, but I do understand those who do. I would say that at the moment it is 65-35 game for those who like 3D HFS. If so, then absolute kudos to Peter Jackson for introducing this technology loved by so many people. I will adjust, there will be always a 2D-24 fps converters out there for us.
However, being a guinea pig I will watch all movies 3D 48fps and 2D, and that is fun… that is a success. Peter made us all watching his movie at least twice and nodding which one we like better.
That is, my friend, really magical. π That is perfection, McDonalds movie market, which taste do you like better? That is a true invention.
(The same feeling I had with normal and extended version of LTR. I still think they are not extended versions, rather 2 packs of different movies. So Peter was selling the same movie twice. Although extended version is something known, it was never brought to that level before.)
Now, PJ is looking far more ahead than I can even imagine. I am sure about it and I wish him every success. I will, as he will, adjust, so let us wait for full hexology to unfold. I will enjoy it anyway.
If JRR Tolkien could only see what is going on with his magic, I am very sure he would be very glad. One thing Peter did for sure, make me be worried about something else, taking me away, not in an expected way, but still… and what is most important is that all people WILL watch other two movies left no matter what. So, if anything else could be said, is that Peter Jackson has got an immense respect from both teams and that is truly rare. He is by far NOT rejected, we are just… well having an academic discussion about his art. What else an artist could wish for more?
So, should you who is reading this article go and watch the movie? Please do. it is too good to be missed. As you could read from the article, 3D effect will not cancel later repeated enjoyment in 2D or the other way around.
(By the way. I normally remember every scene in the movie after only one watching. After 3D version I can hardly remember anything. The same was for Avatar. 3D is just beyond my memory capacity. That says something as well I guess.)
For 3D. finally, I will repeat the words from one post: if I wanted to be IN the movie I would have auditioned for it. π
Now how much of this is because of the RED system?
What about if it was shot on an Alexa? I hated the look of the Social Network, btw.
But what would it look like it it was shot on 48fps on FILM????
2D 24p forever, my friends. 2D 24p forever.
I agree totally with your assessment of the hfr version of this movie. I came away quite disappointed by the cartoonish feeling of te movie, and was also distracted by the depth of field. I will have to give the 2D version a chance.
After watching The Hobbit in 3D HFR, this is what I wrote on my FB page: “I went to see The Hobbit today in 3D HFR (high frame rate) – this is the format so many reviewers and filmmakers have been whinging about because of it’s clarity and realism and the fact that it’s … not what they’re used to (?!). My message to them is, get with the program you whiney old-timers! This format is awesome. It’s the first time I have really enjoyed a 3D movie, and I thank Peter Jackson for spending the money and taking the risk of releasing the film in this format. Highly recommended. (There endeth the rant.)”
The first 24p I saw after this I was looking intently at movement and I suddenly noticed all the artifacts that come with 24. Artefacts that we have learned to translate, shoot around, or exploit over a century of creative engagement with the medium.
I think the problems with HFR are entirely to do with our acclimatization with 24. Sure, it’s a new color on the palette of the filmmaker that’s not appropriate for every scene. I noticed that the weird speed ramping happened when there was enough movement that it would have blurred in 24. That’s an artefact of 24 where our brains are expecting one thing and our senses are relaying another thing, like suddenly stopping after turning around in a circle.
To be really scientific about it you’d need larger sample spaces. More viewings, more audiences to measure the laughter response (I am often impressed at the varying amounts of laughter from audience to audience, even given similar numbers of viewers). More filmmakers trying their hand.
@freddy, I’m not sure you used enough exclamation points. Perhaps if you used more you wouldn’t come off like such a jackass. Probably not, but it might be worth a try.
I actually liked the HFR 3D. At first look it seemed a little bit wierd and TV-ish but after a while i got used to it and watched it just like any other movie. But the important part about HFR is that it makes 3D watchable. There is no flickering, you don’t have a headache and you don’t feel sick after the movie. The difference was really visible between the trailers of other 3D movies shot in 24 fps played before the movie and The Hobbit itself.
Way too late to the party but I enjoyed the movie very much in 3D HFR. Watched it on one of the VUE screens in Westfield shopping centre in London and loved it.
I’d rank 3D HFR higher than IMAX, but only because it lacks the flickering. I’m pretty sure 2D would have worked too, but I felt 3D was less of a distraction on this film than on Cameron’s Avatar.
The trouble, I think, is that you kept too long noticing things like a pro, instead of going along with the story. There is nothing new to see in 2D 24fps, and therefore 3D HFR is brand spanking new from a pro or enthusiast perspective, but for me the realisation of 3D HFR disappeared after 5 minutes and although I applaud the production on their makeup and lighting expertise, the technology never got in the way of the story for me.
The cinematic experience for me has been blurry images with flickering. It was refreshing to look at a movie which visually is as sharp as my computer, smartphone or tablet. Maybe that’s why I didn’t have trouble with the technology?
Maybe, just maybe the difference in experience is the projection technology used? I’ve read that not all theatres are using 4K HFR 3D projection, and that’s what they are using in the VUE theatre where I went to watch the movie. I can imagine that this movie in 2K on a big screen would give you different results.
Thanks for a great great post. I haven’t seen The Hobbit yet, but the problems you raised with the HFR version – and the wider obsession with greater image “realism” – I found in recently watching the 4K restoration of Lawrence Of Arabia. It’s a film I have made a lifetime study of and I know it like the back of my hand. But the 4K restoration was a revelation. I saw details of set, costume, subtleties of performance that I’d never seen before – I felt like I was looking into a window onto the set at times – but one thing that was missing was the emotional connection to the characters. The goal of the restoration seemed to be to make each image as clear and detail rich as possible, but the result was a loss of the image as an indivisible unit – the image itself as the conveyor of information, rather than it just being a field to arrange objects within. We are definitely on the cusp of a whole new way of thinking about images and the screen – the screen as a window into a story, rather than the screen as the place where the story occurs. It’s an entire shift in audience consciousness and it will be interesting to see how it develops.
Can we please stop referring to 24p and shallow depth of field as “cinematic”.
Does this mean silent films weren’t cinematic cause they were shot at a lower frame rate and had a large DOF?
I agree 24p is great and everything but you have to realize, 24p was a random number picked because they had to attach soundtracks to the film.
thanks for this article!
i am also a big fan of 24fps, but i think things will evolve – sooner or later there will be no question if a film is 24p, 48p, 60p or even more.
As with every new technical possibility, it takes some time to work with it creatively.
I think we will see variable frame rates in one movie in the future!
Maybe a projector in the future has 240fps, and many frame rates will be possible (20, 24,30,40, 60, 80, 120, 240)
it will be just a new creative tool.
The most glaring thing for me (having seen only the 48FPS 3D version) was that I felt as though I was seeing a set of captured stills in scenes with motion. I think that the 24FPS motion blur (1/48th-180deg shutter) must more approximate the way our brains actually perceive visual motion. I think that we must see with our own version of motion blur-which makes sense, since our neurons aren’t as fast as the newest RED cameras!
In all honesty i believe that if we were introduced to HFR 5 years ago, the audience would not have been silent during that presentaation. It really is learning how to watch the new way of telling a story. Everytime we have a new technology in a film the audience spends as much time watching it as the film. When we all get used to the technology and the novelty becomes standard everyone will get on with watching the film. Of course it will be disorientating. Its a different form of watching something – our brains are so trained at seeing specific aesthetics at 24p, so it will be confused when it expects to see the same in 3D 48p. It doesnt mean its a failiure – just new
A real treat is to watch Peter Jackson’s 9 part blog on he making of the Hobbit (Peter Jackson’s channel). Any filmaker will turn a thousand shades of green in envy of the immense resources he had at his disposal. It is one of the most motivating and inspirational things I have watched.
@Vincent Laforet
I’m curious as to why it is so challenging to shoot in 4k. This might sound ignorant (I’m not an expert), but from all that I’ve heard, HD video has not caught up to the resolution of film, to the extent that even 4k doesn’t even come close to matching the resolution or clarity of 35mm film. So why is it that things that filmmakers have been getting away with since the (at least) the 1920s, on film with a much higher resolution than any existing form of video (and with the added benefit of film grain, which adds a gritty sharpness to everything), would be hard to do while using 4k?
I agree completely. The minute the film started in HFR 3D I felt like I was watching some behind the scenes footage or deleted scenes. I’m going back to see it again in 2D. I have a feeling it’s going to be a much better film.
Wow, I can COMPLETELY related to these observations. I saw the 3d HFR version today, not seen the 2D, but I came away really disatisfied.
It felt really artificial, but also SO realistic. Contradictory I know, but I have an explanation for this. The HFR produces an image so detailed and sharp that it looks like a studio video, you are in there with the actors on the stage. Now that you are with the actors you can see and sense all the imperfections, the cgi versus real shots.
I am not saying that bad quality masks reality, but in 2D and normal frames the eye and brain just seem to work well together and you see excellent quality but it’s not the same experience as being a camera operator or actor in the studio.
Put another way, it’s difficult to describe the experience until you’ve seen 3d HFR. To be clear, I did not experience nausea or dizziness unlike some people, I was completely fine, but I missed the storyline, could not connect, was overwhelmed with the reality of being in the studio, in effect I WAS like the Director but had no control.
Ultimately it was unreal as a film despite being too real as an experience.
I saw The Hobbit in 3d at a WB screening and then watched the screener on my macbook pro… I definitely agree with you…I enjoyed the story (and the movie as a whole) much more in 2d.
Nice article though i don’t fully agree with you i can understand your stance on it. I actually really like the higher frame rate and only the lighting seemed artificial because of it. I didn’t find myself distracted like you were, it took 1 minute for me to adjust and if i was looking around the frame it was only because i wanted to look around otherwise i was just focused on the characters. I think this will end up being something that some people like and some people don’t just like 3D is. It did help the CG look more lifelike but then the CG had not weight to it so that just canceled it out anyway. My biggest disappointment was just the pacing and the script of the movies which just needed more tightening and to be disappointing.
The technology has potential, but it’s far from perfect.
My first viewing of the movie was 2D, 24fps. From this viewing, I was able to connect with the characters, follow the storyline successfully, and still appreciate the special effects. Some of the jokes and situational humour felt out of its timing in this format.
In my 3D, 48fps viewing of the movie, I was distracted, disoriented, and, I must say, far removed from emotional connection with events and characters. I did notice that the rhythm of the jokes seemed spot-on in this format, which was strange.
While it is interesting to explore new technological territory, it should never be at the expense of the story, the characters, or the audience’s emotional connection with them.
It’s true, I did become “more used” to the format as the movie progressed, and it was a blessed relief to finally see a 3D movie that didn’t give me a hangover headache, but neither of those points makes 48 fps worth it. I shouldn’t need to acclimate to a movie. I’ve watched plenty of different films made throughout the ages (silent, black and white, colour, films that have longer, more stable shots, and films that are action-packed that shift perspectives faster than you can sneeze), but, through all of these changes, no movie has ever asked me to take the first few minutes to adjust.
The problem is that I grew up loving the book and have eagerly awaited its adaptation to film for many years. I know part of my vehement reaction to the 48 fps is that it hampers my appreciation of the story. There were other problems with the movie in terms of plot, some characterisation, and pacing, but nothing took me out of the experience as much as the high frame rate did.
Though we should never stunt progress to avoid dealing with change, so too should we not lightly discard that which has served the film industry so well.
Such a great article!!
I couldn’t agree more with you sir.
You put in words within your article, my thoughts and my feelings that I couldn’t express myself! I totally lost the feeling of magic and the anticipation I had for this movie!
I promised myself that it was the last time I watched a 3D movie at cinema and now I am going to watch it as soon as possible in 2D.
I want to feel the magic of this movie, something I lost the first time!
I saw the 3D HFR version over the weekend and I thought it was fantastic. I had given up on 3D after I saw John Carter. But I love the new frame rate and hope it continues
@Vincent Laforet, Is ‘shock’ the official collective noun for multiple bad reviews? If not, it should be π
I think the biggest mystery is why a lower frame rate is a gateway into a ethereal dreamscape while high frame rates are not. . Is it the stigma that comes from years of 30fps video productions or is it deeper than that?
What do the 25fps PAL populations think?
Does it still feel wrong?
I recently saw “The Hobbit”. And to my surprise, I enjoyed it a lot more than I did “The Two Towers” or “Return of the King”. And by the way, I never saw it in 3D.
As a simple ‘amateur’ viewer I think HFR, expecially for 3D movies. I remember especially Ice Age 3 where I saw all characters like under a stroboscope. This is because the eye doesn’t see just 24 frames in a NON-HFR 3D movie but alternating 1 black frame and a picture frame, 48 in total. Maybe not everyone is able to catch that, but I do. And in non-3D movies I think, 48 are just better than 24 frames. especially when big objects or the whole scene moves horizontally (what you also mentioned).
But I give you right when speaking about 3D in general. I wish the movie was in 2D. but 2D HFR. 3D doesn’t make a movie better, and it is much easier to make a bad movie in 3D than in 2D, especially if movements are to fast or if important objects are ‘behind’ or ‘in front’ of the (3D) screen. I think there is still a lot of scientific work to do to produce ‘the ultimate’ cinema experience. Thanks to Peter Jackson and George Lucas and James Cameron who bring these technologies from the laboratory out to the normal people – even if they are not perfect yet.
@Adam Juniper, Thank you for making the comment about the rudeness of the “foreign tv” part of the article. I too found this to be an entirely unfair, and not necessarily accurate comment. The quality of British (or any other nationality) of tv making is irrelevant in this debate and despite the repeated protests to the contrary, this felt like a jibe. Is there not US tv of appropriately poor quality that will allow you to keep comparisons at home instead of making this feel like unnecessary xenophobia?
@Felipe Arruda, Actually…… majority of TV in the states is 60 interlaced fields per second. In terms of motion it is equivalent to 60fps, not 30fps. Only some drama and feature film based material would be put out at 30fps on television.
I saw the 2D, 24fps version yesterday (haven’t seen it in any other format/configuration) and I must say, especially in the opening few minutes, I was WISHING it was 48fps because it was clearly shot for 48fps. Perhaps I was biased due to foreknowledge, but I got the distinct visual impression while watching that something was not right – that this was not how it was meant to be watched. Camera movements seen in 24p were too fast and borderline sickening at times. My wife had to turn her face away more than once because of it.
Did I engage with the story in 24p? Yes. Would I have been able to do so in 48p? I don’t know. I think so. I felt disappointed with the 24p version.
Could not disagree with you more. I found the HFR experience jaw droppingly awesome. Not only did it not remove me from the experience, it immersed me in it. It is the best thing my eyes have seen on screen. 3D any other way doesn’t make sense. This is the first time I saw a 3D movie and completely forgot about the 3D as a gimmick and just watched the movie.
The audience I saw it with laughed at all the right places and people were buzzing about the new technology walking out. I for one hope HFR is here to stay. I rarely ever go to the cinema, but if this is how my movies will be from now on I’ll start going again. Crystal clear 3D, fluid motion, sucks you right into the action. It felt like I was part of the movie. Combine this with Dolby Atmos sound and 4K picture quality and I’m a happy panda.
I saw the movie today in 3D HFR. I read your article straight after and I agree completely with what you say. For the first 30 minutes I couldn’t concentrate. I actually thought it was horrible to the point of leaving the cinema, but that would be foolish considering the tickets weren’t cheap.
I felt that everything was TV-like, not cinematic at all. At times I felt like I was watching a video game too. I thought that the soundtrack was weak in comparison to that in the LOTR trilogy, but I’m not sure if this was because I was more distracted by the imagery than listening.
I did find that the darker scenes, at night and under the mountain, worked better and those with Gollum I enjoyed, so it either got better as the movie progressed or I simply got used to it.
I think I’ll be buying the standard DVD version when it comes out.
Fascinating article – thank you!
I watched (and, I must say, still thoroughly enjoyed) the HFR 3D version last night, but I was already inclined to see it again in 2D and your article has reinforced that desire.
For me, your comment about the first battle scene sums things up perfectly – ” I felt like I was watching a XBOX 360 animation at the start of a video game.” This is exactly the reaction I had. The disappointing thing being that at some points my mind was thinking that even the real life actors were CG.
what’s the point of recording at 4k or + if your gonna use old crappy lens? its the same as recording 720 with great primos. dumb.
That’s really interesting, thank, you. I only saw the 3d HFR version (not even realising at the time what HFR was!) and felt just like you, that it was too real, like I was on the set and it definitely lost the magical quality of The Lord of The Rings movies. Also, my eyes got so sore that I had to keep rubbing them and blinking, and this made it hard to concentrate on the story. Also, like you said, I didn’t feel the same connection with the characters and at times felt almost bored, something I have never experienced in any other film! I will go and see it in the other format now just for comparison. Thanks for enlightening me!
/rant
I agree that the HFR was a bit distracting from the story.
However, when I first got a 1080p TV the sharpness of the image distracted me from the story as well. I was looking at the stunning image more than at the content.
As I got used to the sharper image, I now concentrate on the story again.
The same goes for HFR. “Cinematic look”? That’s just plain nonsene IMO. I have been annoyed by the juddering of pans for ages. I was relieved to see it eliminated in HFR.
Actually, there were several fast pans and fly-overs that would probably look horrendous at 24fps. I was well aware of that when looking at those scenes, kind of like “wow, this looks really good because of HFR, great that this is possible now”. Just thinking that, distracts from the story.
However, once the gimmick/video feel of HFR wears off, it will not distract anymore. It will just enhance the experience of watching a movie, eliminating the otherwise distracting judder.
Also, it does not compare to TVs inserting frames that did not exist previously. Filming in HFR captures reality, which looks a lot better than inventing reality.
Finally, Gandalf really looked superimposed on a background at times (which, of course, he actually was). But this has more to do with 3D and green screen filming than with HFR. I also fail to see how HFR would make make-up more apparent in static shots. It does not add resolution, just smoothness of motion.
SO IMO, HFR is here to stay. Enjoy the option of choosing 24 fps while you can (I estimate 10-15 years for it to die). 24 fps will become a specialty, just like black and white movies.
I saw the film in regular 24 FPS 3D 2 weeks ago, and in HFR 3D tonight.
In a nutshell, the 48FPS HFR version sucked and I agree with the original article’s comments 100% for said reasons.
Watching the film at 24 FPS (even in 3D), I was able to connect with the characters far more, the scenes felt more “magical”, and the entire experience felt like a cinematic film.
Watching it in HFR 3D tonight robbed the film of its magic. It felt like I was watching a bad teleplay soap opera on TV, I did not care about the characters or their plight, and was not engaged with the film at anywhere near the level of the 24FPS version. In fact I couldn’t wait for it to hurry up and end.
The 48 HFR 3D looked TOO crip, TOO detailed, too fluid that it gave everything an artificial quality, and did not allow my brain to “suspend disbelief” as I did in the 24 FPS 3D version. Scenes that were gripping and heart pounding @ 24FPS produced little to no reaction at 48 FPS, as they looked so fake and “video game” like, that it made the entire film feel like a mockery or comedy.
In 24 FPS, the scenes, props and sets didn’t look fake. In 48 HFR, they did. It did feel like a bad made for TV movie at 48 FPS, which is unfortunate. Granted the HFR 3D was some of the most immersive I’ve ever seen, but the resolution was almost too high and and the depth of field too focused, which prevented my eye from focusing on select areas of the screen, as I did in the 24 FPS version… there was simply too much going on at once, in too much detail and clarity at 48 FPS.
That said I would highly recommend seeing the film at 24 FPS, either in 3D or 2D (I may watch it in 2D as well to see if my experience is further improved).
Interesting article. I’ve yet to see the Hobbit. Preferably I’ll see it in 2D, but as it stands now it looks like I’ll have to watch it in standard 3D.
I’ve yet to witness a movie in 3D HFR, but I’ve been dredding the results from the start. At the time of its release I went to see James Cameron’s Avatar in 2D, followed by another viewing of the movie in 3D, both viewed with the same group of friends. We all agreed that while the 3D effect was “fun”, it took away from the overall readability of the movie, and we preferred the 2D version.
I’m currently 23 and have yet to see a 3D movie I would’ve seen over the 2D version. The only exception might’ve been How To Train Your Dragon, which I didn’t get to see in 3D, and the new Spiderman movie (which, btw, had such minimal 3D that I was largely able to watch it without glasses).
So far the people I’ve heard positive reviews from about 3D HFR are people I know to be HD creeps. People who are in the opinion that when something’s in HD it must surely be better, just because it’s HD, and in the process fail to look at whether or not the image is actually appealing. Feature creeps.
48fps @ 270ΒΊ (1/64)
…creates frames that look almost identical to…
24fps @ 180ΒΊ (1/48)
If you shoot 48fps HFR with a 180ΒΊ shutter, you will get absolutely sharp images with little-to-no motion blur. If you want to drop every second frame to achieve a 24fps release, the resulting 24fps film will look like the Normandy Beach sequence from Saving Private Ryan, throughout the entire film. This would be disastrous.
If you shoot 48fps HFR with a 270ΒΊ shutter, you will get frames that feature almost exactly the same amount of motion blur you get when shooting a 24fps film with a 180ΒΊ shutter. This allows the filmmaker to drop every second frame, and achieve a perfectly normal looking 24fps release format.
The additional motion blur as a result of shooting the 270ΒΊ shutter angle does not negatively impact the HFR 48fps version of the film, because the whole point of shooting HFR is to achieve a smooth motion characteristic. Motion blur will only serve to accentuate this characteristic.
Thus, whilst it is absolutely vital to shoot a 180ΒΊ shutter angle when making a movie normally, the rules are very different when it comes to HFR, because the look being achieved is smoother, and because of the need to get a normal looking 24fps release format.
As for the article : VERY well written – I agree wholeheartedly with the conclusions.
@David M. Cotter I think you mean, you’ve f****d your palate, as the Chef’s might say. You are aware that the frame interpolation on your TV was totally optional? It can be switched off. You’ve spent two years ruining your appreciation for what makes films look like films.
@borat, No need to add motion blur in Post when you shoot HFR with a 270ΒΊ shutter angle.
Before I reply I’ll state my interest. I’m a pro photographer and designer and have a deep interest in visual imagery and the quality thereof.
That said, I knew nothing of HFR and its controversy before coming away from The Hobbit today, having absolutely hated the experience. Absolutely everything you list hit the nail on the head for me. I was aware of the feeling that things were running a bit too fast and actually more aware of an odd gentle stutter in tracking shots.
The sense of being on set ( is this due to a familiarity with sets do you think? ) rather than in Middle Earth was really vivid and utterly destroyed it, and I pride myself in my ability to suspend disbelief. π
But for me the thing that crushed it was the blown highlights. It’s all over the film, and I hope it’s not an inherent problem with HFR sensors. Blown highlights are a pet hate of mine, and I would never put an image with that problem in front of clients. I think it’s shocking that Jackson thinks this is acceptable image quality for a feature film. It’s just not good enough as it stands. It’s good to know that it’s not an issue with the other formats.
I almost want to watch it again in 2D to reassure myself that the film isn’t as terrible as my experience was.
Fwiw, my daughter ( who I was with ) didn’t notice any issues, perhaps predictably.
My experience of the audience mirrors yours though. People were generally unresponsive, several of them doing annoying things like checking their phones, falling asleep etc.
Perhaps I’ve just reached the low point of my uncanny valley.
I’ve had totally the opposite experience. Saw it first in 3D HFR, absolutely no problems, the clearest and brightest 3D I’d ever seen. Note saw it in NZ where we have Real D 3D which uses the polarised glasses (I think) so not sure if your active glasses might make a difference. Anyway, I can’t understand what the complaints are, looks nothing like tv, just clear and bright. Saw it again in same format, same impression. Then saw it in 2D – awful blur and flickering on the panning shots. Watch the shots inside Erebor, in HFR it’s all clear and detailed, in 2D it’s just a juddery blur until the camera stops moving. The only place I think looked better in 2D was Rivendell, where in 3DHFR the backdrop looked like a painting but in 2D it didn’t stand out like that. Will probably have to see it again in 3DHFR to see if it still looks fake.
The other thing with the HFR that was noticeable was in fast action scenes like the battle outside Moira, was that everything was so much easier to take in, in 2D a lot is just a fast blur of motion and images. I preferred the clarity of the HFR, but I guess others don’t.
How can the depth of field or motion blur be different between all versions if they used exactly the same plate(s), with low motion blur and high dof, for all versions? Also how can the lighting be different if everything is based on the same plates with the same lighting? Did you refer to the grading or something else maybe?
Still battling with myself if it’s gonna be worth it to experience a 3D HFR movie. Particularly since I am not expecting much from the story or characters.
Thanks for your thoughts on the subject though!
I saw the HFR 3D version this week, and I can’t wait to re-see it in 24fps 2D. That was always my plan, but now I’m really motivated, because the new format really didn’t work for me. As an amateur film-maker, I was intensely curious, and anxious to see how HFR would look with all the money and experience of Hollywood behind it, rather than just as an inexpensive indy film.
I have to say, I felt almost exactly the way you apparently did. The proof for me was that I asked my wife (who bought the tickets in advance) to book the HFR showing. Then I actually forgot all about that and just went with her to see the film. At some point in the middle of the dinner scene in Bilbo’s home, I found myself saying to my wife, “This looks like a cheap foreign TV show. What’s the deal?!” Only then did I remember that this was HFR. I had, honestly, forgotten, and had just reacted to what I was seeing.
After that, I tried covering one-eye or lifting up my glasses from time to time, and I could see that 2D would help fix some of that, and I suspect 24fps will make a much larger difference.
I left the theater feeling like the lighting looked cheap, the grade looked over-blown, the jokes fell-flat, and the over-all feel was one of bad English television. Then I stumbled on this blog, and was amazed at the uncanny similarity in your experience. And I have to say, like you, I’m not critical of Peter Jackson. I’m glad to have the opportunity to see for myself what this format is really like. I see it as an interesting experiment, but I hope it doesn’t catch on and get used very often, unless it can be improved upon, because it really proves to me that the aesthetic of traditional film is crucial to the experience.
@Vincent Laforet, It looks like everyone and their dog commented on Atmos Sound from Dolby. But truly appreciate your blog commentary and your continued help in progressing our industry.
Best Regards,
Nate
The Moniker
Vincent Laforet Reply:
February 18th, 2013 at 7:09 am
LOL π
I have watched it in HFR/48fps and loved it!
I have now watched it in 2D, IMAX 3D and HFR 3D. The HRF was simply the best. This was the best 3D experience I’ve ever had. I really enjoyed the movie and it was a magical moment. This is just simoly another cinematic experience. Film makers have choices now from Monochrome, Film, Digital, 3D and now HFR 3D. This can only be a good thing – personally I think all 3D should be HFR!!! I think – as a collective audience – once we get used to HRF we can be more objective. For years we have been expecting video to be more and more like film. Maybe we need to open our minds to what is truly cinematic rather than trying to define cinematic in one term… 24fps.
Very interesting article and thank you.
I watched The Hobbit in HFR 3D before Christmas and I agree with a lot of what you have written. The most disconcerting aspect for me is the studio or ‘soap opera’ effect, which made me question my perception of reality in cinema. I was actually thinking – as I watched the film – this is realistic and therefore what has gone before is unrealistic and therefore wrong. Even though, the newer, realistic experience looked fake – it made the sets, makeup and costumes lack authenticity.
A visual highlight for me was Golum, I thought the rendering was realistic and more believeable than in LOTR trilogy. It felt like a landmark had been reached.
Overall, I still enjoyed the film – by the end of it I had accepted the visuals. My mind had been trained, I suppose. The decision to make three films from one book, well, that’s a different matter altogether.
First up, my English probably isn’t perfect so bear with me,
I first saw the hobbit in regular 3D in a smaller theatre in my hometown with my family and strangely I found the experience sub-par for all the reasons you appear to prefer 24 frames. My mother, who isn’t an avid film viewer, specifically remarked that many of the action shots were way too blurry and headache inducing. I agreed completely, during many of the closer shots and action scene’s I had no idea what was going on. I figured it was probably because the movie was shot in 48 frames and had to be converted to 24 frames.
For that reason I actually thought the HFR version was a real (almost literal) eye-opener because I could actually SEE everything that was being filmed and that fact managed to immerse me not only into the sights but also much more into the story and characters. The only times I found it somewhat off-puting was when a character was moving around in a close-up and the movements seemed too fast and almost robotic. Although after getting used to that I even managed to appreciate those bits as well.
It’s funny that you mention the example of Thorin picking up a sword before slashing Azog’s arm off, because I experienced the exact opposite. To me it seemed like the HFR gave me the opportunity to actually see what Thorin was doing and to notice the sword which I hadn’t seen in my first viewing. But it could just be one of those things that you don’t notice until your second viewing, regardless of format.
In my experience, the second time around in HFR the audience was actually way more receptive and responsive to what happened on screen. Though in my case the two audiences were probably not completely comparable.
To conclude I should mention that I also saw it in iMax the second time round (we thought we’d go for the all-out package) , which may also have increased the experience solely from the huge screen and better sound. And I am indeed under 30, so you can definitely still build on that theory π
I think this is a generation gap. I myself really enjoyed HFR and thought it made the 3D a much better experience! I didn’t expect to like it as much as I did, considering I’m a film student and have a soft spot for the old classics and conservative feelings towards film.
What I mean by “generation gap”, can be boiled down to video games and such content that a lot of young people spend a lot of time with, especially first person shooters. Such games, like Call Of duty and Battlefield, are fast paced games that run at 60 frames per second or more, and having spent most of my life playing these games (and having 20/20 vision); my eyes are better trained to see what’s going on in fast paced situations.
I couldn’t see what you meant by the lighting looking bad either, I thought it looked great and I didn’t have any problem with costumes or make-up either.
To stir up this topic even more, I thought a lot of moments in the Hobbit were downright magical due to the high frame rate, especially the landscape shots and a lot of the scenes in the forest. in the first half.
I’ve also seen a lot of arguments for 24p saying that it gives a dreamlike feel and it lends itself to the thought of a film being a retelling of a story. I call bullshit and say that it’s just pretentious thinking about film like that. What happened to film being considered an art form and that it shouldn’t be held back from evolving?
I’m not saying that 3D HFR should be the new standard, I’m just so tired of people being so conservative towards the medium just because it hasn’t evolved that much over the century if you don’t count improvement with film stock, lenses and the cameras themselves.
I should end my rant now, before this becomes an even bigger rumbling mess. Just came home from the screening and had a lot of stuff on my heart about this topic, and I love movies so much that I’m saddened to see so much opposition and negativity (let’s not get started on the really biased and judgmental reviews) when someone is trying to break the mold…
Fascinating. I only saw 3D HFR due to my own curiosity – you’ve really gone the extra mile in comparing all 3 versions. Overall I did connect with and enjoy the film although I recognised many of the problems you point out. I disagree with the pacing of the film but that’s another story.
It’s only one point in your article but I completely agree with you about the issue of focus in 3D. A key point about a 3D image or shot is that the eye can focus on any plane in the image and actually explore the depth. Shallow DOF and focus control is used in 2D to give the impression of depth and to direct the viewer to the subject, but it’s unnecessary in 3D and detracts from this “freedom”. Focus pulls in particular are nonsensical in 3D – the problem is perhaps that films are still shot for both 2D and 3D.
There are a million other ways of framing the subject of the shot so if we’re serious about 3D, is it time to put our much loved but over-used focus pulls out to pasture?
I’m not someone who knows ANYTHING about the technicalities of movie making (barring a few basic things), but might I say Vincent, that your write-up has quite excellently educated me on why I didn’t enjoy the HFR too much in this movie.
Albeit a little technical for me, a fantastic article.
Not sure how they could have taken a 270 million dollar movie and made it look cheaper!! Looked like a made for TV movie with great special effects. Soooooo dissapointed. I will certainly STOP going to the theater if all movies do this!!!!! F@&k you Peter Jackson I want my 42 f@&king dollars back that I spent for my family to see it. Our ten year old didn’t even like it and he loves lord of the rings
You know, when you can’t even proofread your blog properly I check out at the the first misspelling. I’m sure you make some interesting points, but can they be spelled correctly?
Vincent Laforet Reply:
February 18th, 2013 at 7:06 am
Frank get a life – or start copy editing for me on your free time ok?
I saw The Hobbit 3D HFR last night after seeing the IMAX 3D version a couple weeks ago. I wanted to see what everyone was talking about for myself. Honestly at first I didn’t see that much of a difference. There were times I actually thought I might be in the wrong theater so I began to scructinize the screen. I then began to notice some differences. The detail was much greater than I remembered with 24fps. Also, in the battle scenes there was no (or little) motion blur, which I thought was pretty cool. I thought the HFR made the CGI look more realistic. The detail of the troll scene was amazing.
I was expecting to see a completely different movie based on reviews and really I only noticed marginal differences that I thought enhanced the movie. That being said, I don’t feel other movies, let’s say a romantic comedy, would benefit from HFR at all.
I watched The Hobbit first in HFR 3D, then 24 fps 3D and really noticed the motion blur in the latter version. Also the 3D depth appeared far greater in HFR. A point you haven’t mentioned is the poor exposure latitude of the electronic cameras compaired to the 35mm earlier trilogy. I was stunned at the blown out highlights in several of the real world exteriors. A step backwards. I think this may have influenced your comments on lighting. Also the end sequence with Gollum was spoiled for me by the high level of blue water ‘reflection’ on his CGI face.
I have to agree with all your comments. I was exited to go see this in HFR thinking it would be a great improvement. 3D I am not crazy about but can tolerate and would prefer the show in 2D but that is another topic.
But when I finally was able to see the movie I felt like I was watching a bad TV show. I was distracted and could not get into the movie and did not enjoy it as much I should of. The second part I will not go see in HFR and will try and find it in 2D also.
You seem to have got lost in your own technophobia. I read about 50% of your article, the start and end.
What I thought was amusing was that the ultra-reality of it made it look like theatre (because it was so real) – the predecessor to cinema – we’ve gone full circle!
What I thought was amusing was that the ultra-reality of it made it look like theatre (because it was so real) β the predecessor to cinema β weβve gone full circle!
HFR is not cinema as we know it. It’s super-theatre. It’s a great a new thing that an artistic culture will need to be built around. This is the first (naive) attempt at filming with it, it will be strong at things we don’t know yet. I party agree that the ‘magic’ of the cinema is lost, but I think that the emergence of a totally new field is far more exciting than the loss of the past.
Also, HFR allows for fast-moving 3D – which is again totally new. The aerial sweeps over CGI towns were really fun!
I think people could get used to HFR, but the biggest challenge will be for filmmakers to make everything look real. No matter how carefully detailed the Sting scabbard is made, if it isn’t lit correctly it will look fake under the scrutiny of 48 fps.
@Vincent Laforet,
Entirely agreed. I will NEVER watch a movie in HFR again.
Vincent, I respect your opinion.
I think HFR is a necessary evil for a lazy Hollywood. I want 3D HFR and I want it to look good.
For that to happen, everything needs to get better – and it’s obvious that you can’t shoot 3D HFR like you shot traditional 2D.
We need this to improve the breed and quality. Hiding imperfections behind a frame rate? The idea makes my stomach turn.
It’s time to move forward and drag the level of production with us.
I agree with you on the HFR, I am used to 3D and have no problems with normal 3D in film, or playing games in 3D at 120 FPS (60 fps per eye), but there was something about it that took away my enjoyment of the film. It did make it look cheaper and the depth seemed wrong in many places.
I agree with many of the people here, artificial and realistic at the same time. My brain was taking too much detail and not the story.
I am looking forward to seeing it in 2D for the difference, and will try normal 3D as well.
I left the cinema thinking could I be the only one thinking that HFR is just a step too far
This review just sums up everything I felt about seeing LOTR in HFR 3D – To me the sets felt fake and yet in non HFR they did not
Perfect article and I agree entirely
2D: The Hobbit an unexpected boring film. 3 hours of dwarves and a skinny storyline. Too drawn out, they could have cut an hour off this. Luckily I went with a hot date so not all was lost. π
I have to say that I thought the HFR was absolutely mind blowing, so I had already watched The Hobbit in 2d, no HFR, decided to watch it again as I loved it SO much! The second time round in HFR was so immersive and although it did take about half an hour to get my head around it, once I had, I really did feel, like Jackson was intending, as if I was actually there! This style also worked so well with Jackson’s style of filming, which I consider to have more an essence of TV series’ than movies, lots of quick panning and wobbly cameras, It all made so much sense! I’d love to be able to watch Meet the Feebles in HFR π
Hi Vincent,
Good review, very insightful.
You mentioned that the movie was shot at 270 degree shutter, supposedly 1/64th shutter speed.
But 270 ds is not actually 1/72th ss? (96-24=72ss or 360-90=270 ds)
Also I don’t know why they did not choose 1/48th ss instead, that would have been just fine for the 48fps and 24fps versions.
And also that would have save them half f-stop of lost sensitivity as well.
In early 2009 I shot 48 fps at 1/48th in some tests I made (also 60 fps at 1/60th) and you don’t see strobing effects at all.
Thanks,
CR.
Vincent Laforet Reply:
February 18th, 2013 at 6:58 am
They did a bunch of tests and settled on 270 degrees.
Vincent,
Thank you for the commentary. I was able to see the 3D HFR version on a museum’s IMAX scree which is quite a bit larger than the ordinary ones at the mall. While I agree at the beginning it took a few minutes to adjust to the speed. I wouldn’t say it effected my viewing negatively and I really enjoyed it in many ways . I think I will try and see the film in 2D now after your commentary.
Sadly I couldn’t agree more with this article.
I noticed a similar effect when I first got a ‘100Hz’ some years ago TV and switched that feature on- it was appalling. Everything, even wonderful films I know and love, suddenly looked like the worst hack soap operas, and I’m honestly quite horrified this kind of motion and look might overtake mainstream film-making.
I also agree that too much resolution is to the detriment of the fantasy we so long to suspend ourselves in when we go to the cinema. There is a reason film and 24p lasted so long, and it has little to do with lack of technical ability to fire film through a gate that fast and much more to do with the fact that film grain is beautifully forgiving, and that 24p has a ‘magical’ ‘dreamlike’ quality. Grain, and a more forgiving look, is increasingly achievable in digital cameras when used sensitively, but unnatural looking motion is just unnatural and too much resolution will always reveal flaws in makeup, costume and set. Why do we need more resolution when we’ve had enough on 35mm film to project very happily on the largest screens available?
Don’t even start me on 3D, it gives me a headache.
All these are marketing gimmicks. Give me a compelling story, characters, and shoot it sympathetically, and you’ll have a winner every time.
Great review.
I first saw The Hobbit in 2d and loved it I agree that all was right in the world in the 2d version. Today I went to the Chinese theater to see the HFR 3D I wanted to see the 48 frame version and make up my own mind. I did not read anything on it so I had no opinion going in and I found many of the same problems. I couldn’t understand gollum and I could in 2d. What kept taking my mind out of the film was when an action scene happen it looked to me like live video then the scene would slow down and it would look like film again. Ya just got to have that motion blur.
Maybe because I had seen it first and had watch my screener a few times I didn’t have the problem of not getting into the story and I did not have any problems with 3d convergence I felt very comfortable looking around the screen maybe because the Chinese has the biggest screen or because I didn’t sit too close.
I hope by part two they can fix some of this because I do like the detail but your right that too much depth of field removes focus on what the director wants us to look at.
I just saw The Hobbit in 3D HFR. I know, it took me a while to get to see it. I do not agree with your assessment, but I enjoyed reading your post. I’ve never disagreed with someone, but at the same time gotten to see so many valid points they make. Thanks for going into detail and showcasing your expertise in the subject. I don’t have the years of experience in movie making as you do, but I do have the years of experience in movie watching.
I feel the HFR was an absolute treat for the eyes. I was blown away by the clarity of the movie. Everything was crystal clear. It felt so real. I do agree that at first, I did have trouble focusing on the storyline because I was so distracted with this new technology. I was looking around because I was exploring the screen space just in awe of how I could see everything. As the movie progressed, I was able to focus more on the story line.
I had the same response when I first saw a high definition broadcast. I was not paying attention to the story line but instead was just so amazed at how clear everything was. Now I watch high definition movies and just focus on the story line because I am used to it. I really thing it’s a matter of getting used to this new level of clarity, and I would certainly hope this can continue forward.
I’m 35, so I don’t know if you would consider me to be on the younger age group or the older age group, but I loved the HFR and was immersed in the experience.
@Trent, theatre does not work because it is “real”. If theatre gets too real it does not work. A case in point: some years ago my father, a theatrical director, was involved in a show in which a character is shot with a shot gun. A great effect was developed in which the shot character was pulled off his feet with a device made from garage door springs. The effect was apparently great: it looked just liked a guy getting shot . . . and for that reason it was cut from the show. The problem was the test audiences thought the guy had actually gotten shot by accident. It spoiled the play because it was too real.
Drama works to the extent that you can get an audience to willingly suspend their disbelief that what they are seeing isn’t pretend (something everyone knows when they walk into any theatre). That’s the real magic. Mere technique that draws the wrong kind of attention to itself spoils the play.
As Hamlet put it: “Do not saw the air with your hand . . .”
We welcome back Peter Jackson as he returns to the Shire from his ten year hiatus. We’ve had to endure countless Harry Potter and Twilight movies to be at a point where we can look forward to a deeply rich and well thought out beginning to a much loved trilogy.
While we get reacquainted with the lush and vast green rolling hills of the well kept village we get comfortable as we sit back and try to take in all that we didn’t actually know. Having now 37 years of experience the audience is well aware that they are now in Jackson’s good hands as he will now have us depart from bad experiences of other new releases such as “Movie 43” and “Hansel and Gretel: Witch Hunters” and redirect our attention to our friends in Bag End.
This fantastical journey introduced a variety of characters and concepts that were foreign to the movie going audience; whereas, the book readers benefited and were rewarded for their time by gaining the insight required to fully grasp and digest the busyness of this feature film. The movie going audience is compensated by watching Andrew Lesnieβs first attempt at 3Dβing this franchise. This cinematography requires the eye to adjust to the speed of the frames with the intense 3-D features, but just as Jackson quoted “Itβs literally a new experience, but you know, that doesnβt last the entire experience of the film β not by any stretch, [just] 10 minutes or soβ¦you settle into it.”
As the story begins to unfold it fails to air out the confusion as to how or why Bilbo (Martin Freeman) was chosen or what caused him to accept this quest. It happens to be unveiled that Gandalf (Ian McKellen) believed that a hobbit would be necessary for this adventure, having a title as bold as “The Hobbit” I’m guilty of expecting an answer that goes deeper than Bilbo happens to be a hobbit.
So it appears that Jackson must have spent his decade long holiday enjoying multiple seasons of Glee as I was not prepared that we were watching a musical. This bizarre element of a range of singing characters beyond the hobbits is new to the trilogy and to Jacksons past work. Is singing the new fix? I canβt help but wonder if in the next 2 Hobbitsβ if we will be allowed to vote off Bilbo, all we can do now is wait and see.
I haven’t seen the movie, but I am reminded of how I feel about music. I grew up in the sixties and thought that the Beatles were the ultimate experience. I go back now and listen to their later music and find that I don’t feel the same way. I think that my lack of musical experience when I was younger made me think that their music was better. I still like their music, but I have found other music that I think is better.
Absolutely spot on, just seen the movie in 3D HFR and hated the technology. I couldn’t possibly agree more with all the points you have made and the way in which you have made them. It’s almost as if you read my mind. Great review, will definitely be watching the next one in 2D.
Thanks Peter! Appreciate you taking the time to write! For those of you who don’t know… Peter shot the latest Spider Man… and many many many more excellent films!
For the most part I completely agree with your synopsis, but I saw the film in 2D (I believe 2D HFR) and that still looked atrocious to me. Lighting, makeup, sets, performances, even shot selection, everything screamed fake at me, 48 times a second. Sacrificing story for the sake of technology is a fatal concession in my opinion. These may be harsh words, but when you have $300 Million to work with, and release a 3hr exercise in visual catastrophe in return, what do you expect?
I agree with previous commentors, the 3D is all that. But, if you have 2D looking at great movie, the movie only can take you to place that is almost as good as 3D. Can’t wait to get 3D in this house.
bluray 3d
These comments are very interesting, and mirror divisions we are seeing within the audience in our survey on audience responses to the film – which you or your readers may be interested in participating in:
SHARE YOUR VIEWS IN THE HOBBIT AUDIENCE SURVEY
In this survey we are keen to hear peopleβs thoughts, responses and feelings about The Hobbit: An Unexpected Journey. Weβd like to hear from those who loved the film as well as those who hated it or were critical of some particular aspects of the filmβs production. You can participate in this survey here: http://flashq.rcc.ryerson.ca/Hobbit/ Please note that this survey wonβt work on Apple iPads, but may work on other tablet devices. A large-screen laptop or desktop computer is ideal. Completing the survey will take around 30 minutes.
Thanks, great info! It’d be great to see more on seo rather than social though.
I saw it in HFR/3D Boston in another perfect theater just after Christmas and felt the same way! The “Magic” was missing somehow. I was so busy “looking” that I couldn’t “see”.
I came from a TV news background which led me to docs and narrative film making. The one thing I took from all of my mentors in the news and film biz was that I was never to let editing, camera moves or lighting (or stupid reporters doing standups) get in the way of the story, ever. Everything comes down to the story, and the 3D version of The Hobbit just took all the attention away from what could have been a great experience.
Bla bla bla. 25, 250, 2500 FPS. It’s a minor detail really. As a gamer I know that 25 or 120 FPS makes absolutely no difference to how immersive the experience is. (dropping below 25 FPS will however)
It’s all about the colors and inability to distinguish artifacts in the image like invidual pixels (I upgraded from LCD back to CRT due to this). You can massage each scene in post production to make it better but there’s no going around that different camera technology and lenses produce different results.
And by colors I don’t mean any single aspect of them like saturation or whatever, but all of them, things that your post-production software can’t fix, such as how each photon gets processed between the lens and the film in analog manner. I haven’t yet seen an LCD that can reproduce image of a CRT, so obviously no digital capture technology will have results anything like you would get with analog technology.
The only thing that matters is objective assessment of whether the final result looks like a bland big corporate made video game or something with aesthetic, touching sensibility to those sensitive to such things. Of course there are people who don’t get any feelings from music and they are very vocal about how music is a waste of time. Similarly there are people who don’t see any problem with LCDs or the image quality of these digital cameras. Should we listen to them? Of course not, they are the minority, either unable to feel effect of the perfect balance of sound or colors, or unable to articulate the very subtle feeling of what is missing.
I’m not saying you can’t put the magic in there digitally but I am saying that there may only be a dozen people in the world who know have 1) very sensitive aesthetic sensibibilites 2) deep technical knowhow 3) are in position to do something to improve the technology.
Everyone has some of that but to get the digital tools to produce similar results as the best of the analog era will take time. I’m sure we’ll get there but just like in music, digital tools require mastering of “producing the million dollar magic” all over again, and that can take years.
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Thorough and interesting take on the subject. Have to admit that I haven’t seen the HFR version, primarily because I was loathe to see a 3D version at all. There are many reasons for that but I generally try to avoid them in live action pieces.
I have seen other HFR work, however, in 2D and, as long as it was well done and appropriate to the content, I felt it worked well. Of course, none of this was projected at 4K on a large screen.
It’s interesting to note that the 24frame bias is not universal. It wasn’t created for any reason other than limitations of equipment and, in some countries, the cultural preference is for 30 fps.
I don’t think there’s a direct link between the 24 frame rate and the magic of movies. It’s more something we’ve become accustomed to. I also don’t think there’s anything magical about 48fps other than it’s easy technical integration into current workflows. It may be that there’s a better frame rate that renders motion better without the side effects you referred to above. It may also be that, as you mentioned above, the technology or the implementation of it will improve to overcome the initial problems.
Personally, I can’t wait until some higher frame rate eliminates enough of the motion blur to give relief to my tired eyes. . . especially with today’s hyper-kinetic shooting and editing styles.
I haven’t yet seen the movie but I do have a couple of questions…
1) What will happen for the Blu-ray release? I assume it will be 2D/3D @ 24 fps?
2) UK PAL (on old style CRTs) runs at 25 fps but interlaced… which gives the effect of 50 fps. The result is that it is often clear when you are watching a movie (converted to 25fps by speeding up) vs a TV broadcast (shot as 25fps interlaced). Do you think the effect is more noticeable on The Hobbit simply because of the viewing environment or because of the shutter speed chosen by Peter Jackson?
I actually haven’t seen THE HOBBIT in any format. As a writer primarily, the fact that Jackson stretched such a relatively short book over three films sounded alarm bells immediately.
Nevertheless, I found your article on audience reaction to the cinematic technologies employed poignant and intriguing in terms of storytelling and suspense of disbelief.
I guess, I’ll just have to see THE HOBBIT now to “disbelieve it” for myself.
To be fair, I am a fan of Tolkien’s books. Since it had taken so many years for all the logistics of this film to be worked out, I had high expectations. This is Jackson rewriting Tolkien’s book. This is all about the HFR so I’m going to now focus on that exclusively. The film began in HFR and excitement grew. After about 5 minutes of watching, I grew extremely tired and ended up napping for about 10 minutes of the film. The HFR had my head going haywire. It was so big, that I had trouble focusing on the story and ended up losing track of what was happening. It had too many things to look at in each and every image. The story ended up getting lost in the imagery. To me, it felt like I was looking at a very detailed painting. When I look at a painting I get time to take in all of it. This was moving so fast that I ended up tuning out. Nice try Jackson, but I know I will definitely save my head the trouble and not see the next part in 3D HFR.
Hey there! I’m at work browsing your blog from my new apple iphone! Just wanted to say I love reading through your blog and look forward to all your posts! Keep up the excellent work!
The two cameras are recording at 48 FPS, one for each eye. So while the toal frame rate may well be considered to be 96 FPS, each eye is presented with a 48 FPS image.This reduces motuion blur quite a bit and in 3D, which increases the degree of immersiveness as it is, the higher temporal resolution and reduced motuion blur make for a clinical viewing experience, similar to watching a sporting event on TV with small shutter angles (i.e. short exposure times}. Not saying this is good or bad, just very different from 2D or even 3D 24FPS presentation!
Computers do have a certain processing power, so does the brain. My guessing is, that Peter Jackson just has hit the point where brains are just overloaded (That’ll expain the lost audio information). In daily and normal life we do have to process the things occouring to us in a waaay lower pace as in a movie, where everything has to be expirienced much faster to get a complete story. We would be overloaded with such expiriences as well in RL when we would be faced with such…..as is proven by (for example) harrassments (sexual or by misused children and such) – the brain forgets or shuts off some information – it’s just too much. This is natural to prevent one to “burn thru the fuses permanently” and retaining no damage from it. Solution to hgher frame rates plus 3d: a higher processor for emotions and faster processing overall.
Another example…what happens if you drive your car too fast….?
A crash – sad…you were too slow. :p
But we don’t see that as of yet.
And I think as well of 3D…if you get nauseated…it might be stress to your eyes and possible an earlier need for real glasses for daily life π – but who knows about longtime effects of all these new toys as of yet.
But the same could be said about the old cinema flicker. Just watch it and try for yourself…if it’s working for you. Thumbs up. if not stay away. π Everyone is different, as well as the films.
Firstly, I hardly think that the second most visual art form requires low frame rates to maintain it’s integrity, so balls to that point. I was going to go through your every point so I could point out how moronic it was but then I realised that your arguments where so stupid, so poorly conceived, I might of been okay with it if they were at least well written, but I couldn’t even stand to go through the whole thing, they were just so fucking terrible in every way. I’m sorry, but what you’ve written here stinks. I’m not going to judge you as a person or even a content creator because you might just have been having a bad day when you put this up (I’m not going to read any of your other stuff unless it pops up to me the same way this did, but I won’t actively avoid it) I don’t know, but this articles just awful. If you’re reading the comments before you’ve read the article for some reason and happy to see this, go on at your own peril, it’s a bit shite, you can do whatever you want, but just know it’ll be a shitty time if you do. Alright, I’m done here, hope you have a nice day whoever you are.
I rather liked the effect of HFR when I saw The Hobbit. HFR is neither a new nor ill-conceived idea. Cinerama and Todd-AO, originally used higher frame rates. They were only reverted to 24 FPS to lower the cost and to assure compatibility, but this is no longer a concern. 3D cinema can produce a really immersive experience – far better than low-frame-rate 2D. IMO the objections to HFR 3D remind me of some arguments that were made about color-photography or stereophonic-sound when they were new. The cinematic-effect is only an artifact of the old standards of film – nothing magical or necessary – except as a nostalgic relic of old technology, like the once-familiar clicks and pops from a vinyl LP.
Interesting. but you lost me when admitting (or your VFX friend) to embracing motion blur. If by that you mean camera shake, the bane of modern cinema, that “documentary” / first person view or the fact we have no spaceships in films anymore, just very expensive blurs, then I would say that in itself is the bigger evil. Because it does exactly what your VFX friend says- it hide mistakes. More than that it hides any imagination or talent on the part of the director/ DP. It’s lazy in it its ever present application and shows a lack of confidence in the material and the actors to hold the attention of the audience without “movement within or thru the frame”. Half the time I think the character is not alone, being observed, only to realise it’s another twitchy handheld camera shot. THAT pulls me out of the film- thinking it’s BEING filmed!
The day directors are forced to ditch that conceit will be a great day for cinem
I was living in India when The Hobbit: An Unexpected Journey was released, and didn’t get the chance to see it at the cinema. I recently bought the latest 3D release on bluray in the UK and loved it – particularly I noticed the quality of the lighting and enjoyed the depth of the image (as a photographer DoF to me is that part of the image that is focused, but I’m referring to the more realistic three dimensional visuals that come with 3d viewing). I am not knowledgeable on movie hardware or technology, and I found your review ‘fascinating’. I’m assuming the version I saw at home is not high frame rate as it will be restricted by the display technology. I did notice some flickjering on movement, (on my 55″ 800Hz TV) but it wasn’t enough to ruin the experience for me as I’m used to watching flickery copies on my small screen laptop whilst travelling. I did find that sometimes I was able to see past the effects and that this was slightly disappointing – I took it to mean simply that the effects need to mature into the new tech. It hasn’t occurred to me to watch the movie in 2d, but I certainly now shall.
Incidentally I found this review when I searched for ‘HFR 3D’ in google as I now want to see part two at the cinema and this is what appears in brackets after the movie title – I hadn’t heard of it before. I think I’m going to duplicate your experiment as well and watch all formats – certainly it was no chore watching part one three times consecutively when it arrived a couple of weeks ago, and I’m now keen to see how they compare at the cinema myself, so thanks so much for the insight, the information, and the inspiration.
I notice one person complained in the comments about this one book being stretched into three films – I confess this was why I didn’t rush to see the film either, and considered that it was a cheap trick to get as much income as possible from the one remaining book in the milieu that anyone would really care to see made into a movie. For what it’s worth, I loved part one, and whilst it was certainly in no rush to tell the story, I found this to be nothing short of a delight, and in a complete reversal, I’m chuffed it is three movies instead of one, as it means I have two more to look forward to.
A final note on 3D and age – I’m 42, *LOVE* 3D movies and wish there were more of them, prefer uncompressed audio on audiophile quality equipment (esp. vinyl) to MP3 though sadly end up listening to MP3 (at max bitrate at least) more than anything else as it’s more convenient in the car or when travelling.
I’m about to buy tickets for the Hobbit 2. When I bought them for Hobbit 1 I was anxious to see how the HFR would turn out, and it confirmed for me that it would look more “television-y” and it took some getting used to. After a while though, I appreciated the clarity. When I asked my girlfriend which version she wanted to see this time, she said, “There are different versions?” She had seen both last time, and didn’t even realize there was a difference.
I just saw the film and totally agree the film seemed flat and videoish at 48 fps,
i love the look of film and shallow dof. it also appeered 7.5 ire istread of superblack
which made the midtones look funny.
High frame rate is not going to be needed when HDR video is realized, at least for shooting real world scenes, when this technology finally becomes available. I wonder how this will tie in with global radiosity illumination in the 3D CG scenes, will they work together ??
I first saw a movie at HFR when I watched Bridesmaids on my neighbor’s new flat panel. I looked at it in disbelief at the resolution. The first thing I thought was, “Am I watching a Soap Opera?” I absolutely could not get into the movie at all. It felt surreal and lacked the classic “movie feel” that I expected. I would imagine that any person who has an artistic bone in their body for film, would be repulsed by this higher frame rate. To put salt in the wound, I read an article that says James Cameron will be filming Avatar 2 at 60fps and we are already heading toward technology that could achieve 120 fps. Are you kidding me? I think someone out there wants to be credited with developing this technology without caring about what it will actually do for the future of film. I’m no video expert, but this review hit the nail on the head…when does progress become too much? When a film I watch surpasses reality as perceived by an individual in the real world, something has gone quite wrong. To the proponents…keep living your whacked-out dream. To the opponents…we know what makes sense. Why do you think vinyl records are making a resurgence? Because turning music into a bunch of ones and zeros has somehow subliminally lost the feel for what we should hear. It is sort of a backwards example compared to film because the music is being sampled to a lower level, but the hiss is gone! I want to hear the buzz from the amps! To wrap this up, I am a huge movie fan, but if this trend continues, I hope box offices suffer. This is BS to the highest degree.
No way HFR fails. I loved watching the 2 Hobbit movies at high frame rate. It’s up to you to choose whether you like it or not. For me, the sensation of being inside the movie has worked, since obviously the movement illusion are more close to reality.
I watched the first hobbit and 2nd in 48fps in imax 3d and i think that is the way to view the movies. Watching something in this format on a smaller screen probably will introduce something like “monday night football” and “cheap documentary” effect, but on imax the added clarity only works in favor of the experience and creates stronger pull into the story. There is a moment in the beginning where your mind is like “oh my god, this looks like real life, but wait a second, i am sitting in a comfortable seat looking at a giant screen, it cannot be real life, but it feels like i can touch and feel these characters”… And then it’s over and you feel like you’re in the novel… It really is an amazing experience. If you watched the hobbit movies in regular frame rate first i think this experience has been somewhat ruined for you… However, your take on it in the article, the subjective nature of the matter and the fact you’re trying so hard to find reasons to dislike the film in this new format, lead me to classify most arguments made as lacking substance and not strongly supportive of the thesis. You’re either missing or have missed the experience and are trying to rationalize why you should reject it as non-existent, but you’re failing at that task terribly and miserably, and I might add, rightfully as you should, because your judgement of the matter, at least as present it in this article, is not correct.
I just saw part 2 in HFR. And I must say, I tend to agree with you more this time than when I wrote my reply above. I knew what to expect, but for some reason or another, I didn’t really care for the extra smoothness, save during fast pans. But this time, even during those fast zooms/pans, it made the uneven panning very apparent, almost like there was some camera shake during the pan. It sometimes felt like an amateur was holding the camera. I can’t say it ruined the experience for me, but I didn’t enjoy it as much as I thought I would. Given that PJ did many shots that would look horrible to me in 24fps, I don’t think watching it in 24 fps would make much of a difference. Also, the film being at least 30 minutes too long didn’t really help π
Just seen The Hobbit in 3d High Frame Rate (thinking it would be amazing and game changing). The film is absolutely great, but the technical side of HFR just took away the magic of cinema and made it look almost like high definition sports on TV.
One thing I will say. The scenes with the fast moving Dragon really did make this stand out on HFR (which matches what I said about the sports). Perhaps the future will bring around mostly 24fps films with short aspects of high intensity action being HFR. I wonder if that is even possible? To have a film that has both 24fps scenes and 48fps scenes…
However, I cannot wait to see it 2D now! Will be amazing to have that magic back!
Great article. Your number 4 point is where I completely side with you. We are way too concerned with tech these days rather than the story. Nearly every filmography forum online has a huge amount of threads focused on gear and very little about what people plan to shoot with that gear. A great D.o.P I know once told me that if you give him the best camera and a few lights he would shoot me something visually stunning but I wouldn’t watch it if the story wasn’t up to it. The reverse is also true.
I’m am going to purchase a GH4 when it is released but the draw for me is it’s great feature set, not it’s 4K output. I haven’t got the rig to edit that kind of footage yet and it’s not widely used to warrant it at the moment. At least it is future proof in that regard π
Again, great post, thanks!
Everyone loves what you guys tend to be up too. The Hobbit is one of my best favorite movie ever. Thanks guys for this movie π
Now i am just looking for info, enable, ideas, etc.!.
Yes it makes sense when you explain it. And I use a camera. Thank you. Their H.F.R would be better used for part of the film when needed incorporated but the magic would be lost if you use it all the way through the filming.
Haven’t seen the movie yet so I only skimmed through your article. Yes, they don’t feel cinematic (more like a soap opera in a sense) but after 10minutes I kinda forgot about it because for the first time I can watch 3D. Before I literally cou;d not watch 3d movies, 5 minutes is the most I can stand before my eyes are worn out and my headache is brutal. With the HFR I can watch the entire film without blinking.
Thank you for an excellent post and proving that I haven’t lost my marbles. I watched Hobbit 3 in 3D HFR and hated it, was like watching a movie encoded with one of the first versions of divx. I want to re-watch but in the standard frame rare. Problem is in South Africa our cinemas don’t put the technical details on their websites so this may prove to be a challenge.
I felt the same when i watched The battle of five armies yesterday in India. It looks like i am watching TV serial. But 3D experience was very great.
I saw it in HFR because it was the only show time I could fit in my schedule…it ruined the movie. I was so distracted with the way it looked (so fake) that I could not get into the story. HFR worst idea ever
Thanks for your insight!!! I had never considered the complexity of filming techniques.
I watched the first two films in 2D and and enjoyed them, but was confounded, having left the cinema after seeing the 3D HFR. I couldn’t name it, but the whole film felt inherently wrong. I will definitely be returning to the cinema to see it again in 2D. Hopefully this will rectify my disappointment in what should have been an enjoyable film.
I am an IT guy – my entire career is based upon the relentless march of technology, yet I entirely agree with your analysis. Film is about losing oneself in the story and this is best done in good old 2D. A film, like a book, is most powerful when the consumer is allowed to fill in the blanks themselves – it makes the experience more natural, more personal and hence more “real”. I think clearer and more immersive sound might be a more powerful investment in technology than the current fetish with 3D and beyond. Please stop!
Those distracted by HFR really need to amp up the current in your brains! Love HFR! 24 frames per second always bothered my eyes, especially during pans. So I disagree with the above. I was not “distracted” by HFR, rather, 24 fps is unrealistic and distracting. Am ambivalent about 3D. My imagination can handle that or not as needed.
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I couldn’t agree more. As someone who worked in motion pictures, I remember when video was trying to look like film and there’s a reason for that. It’s a pretty good approximation of how we see. This is not to say the idea of higher frame rates should be throw out full stop, but much like the past video catch up game, higher frame rates might have a place down the road. It’s very similar to the video game 60fps trend, that is not there either and I really don’t like what Ive seen so far. I’ve always love the idea of people experimenting with different looking film, video and video games but to adopt it outright is a mistake media makers have made time and again, and will continue to. For now, I’ll take 24 and 30fps until higher frame rates start to look real or better. Its just not for me. Who knows, maybe it’s my old eyes π